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XiloTheOdd

Skyrimprefs.ini

Nov 3rd, 2016
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  1. [BackgroundLoad]
  2. bBackgroundLoadLipFiles=1
  3. bLoadBackgroundFaceGen=1
  4. bUseMultiThreadedFaceGen=1
  5. bBackgroundCellLoads=1
  6. bLoadHelmetsInBackground=1
  7. bUseMultiThreadedTrees=1
  8. [Display]
  9. fShadowDistance=8000.0000
  10. iNumFocusShadow=4
  11. fInteriorShadowDistance=3000.0000
  12. ffocusShadowMapDoubleEveryXUnit=450.0000
  13. fShadowBiasScale=0.10
  14. iShadowMapResolution=8192
  15. fDynamicDOFBlurMultiplier=1.0000
  16. fProjectedUVNormalDetailTilingScale=0.8000
  17. fProjectedUVDiffuseNormalTilingScale=0.2000
  18. bEnableProjecteUVDiffuseNormals=1
  19. bUseTAA=1
  20. bIndEnable=0
  21. bSAO_CS_Enable=0
  22. bToggleSparkles=1
  23. bSAOEnable=1
  24. bScreenSpaceReflectionEnabled=1
  25. bIBLFEnable=1
  26. bUse64bitsHDRRenderTarget=1
  27. iSaveGameScreenShotHeighWSt=192
  28. iSaveGameScreenShotWidthWS=320
  29. iSaveGameScreenShotHeight=192
  30. iSaveGameScreenShotWidth=256
  31. iShadowMaskQuarter=10
  32. bVolumetricLightingEnable=1
  33. iVolumetricLightingQuality=2
  34. bEnableImprovedSnow=1
  35. fLightLODStartFade=3500.0000
  36. bFXAAEnabled=0
  37. fLeafAnimDampenDistEnd=4600.0000
  38. fLeafAnimDampenDistStart=3600.0000
  39. fTreesMidLODSwitchDist=9999999.0000
  40. fMeshLODFadePercentDefault=1.2000
  41. fMeshLODFadeBoundDefault=256.0000
  42. fMeshLODLevel2FadeTreeDistance=2048.0000
  43. fMeshLODLevel1FadeTreeDistance=2844.0000
  44. fMeshLODLevel2FadeDist=999999.0000
  45. fMeshLODLevel1FadeDist=999999.0000
  46. fGamma=1.0000
  47. bBorderless=1
  48. bFull Screen=1
  49. iSize H=1440
  50. iSize W=2560
  51. iScreenShotIndex=0
  52. bTreesReceiveShadows=1
  53. bUsePrecipitationOcclusion=1
  54. bDrawLandShadows=0
  55. iMaxSkinDecalsPerFrame=25
  56. iMaxDecalsPerFrame=100
  57. iAdapter=0
  58. uBookRatio=2
  59. bForceCreateTarget=0
  60. iReflectionResolutionDivider=2
  61. iVSyncPresentInterval=0
  62. [Imagespace]
  63. bDoDepthOfField=1
  64. bLensFlare=1
  65. [General]
  66. bUseThreadedParticleSystem=1
  67. bUseThreadedBlood=1
  68. bUseThreadedMorpher=1
  69. bUseThreadedTempEffects=1
  70. bUseThreadedTextures=1
  71. bUseThreadedMeshes=1
  72. bUseThreadedLOD=1
  73. bUseThreadedAI=1
  74. bUseThreadedMorpher=1
  75. fLightingOutputColourClampPostSpec=1.0000
  76. fLightingOutputColourClampPostEnv=1.0000
  77. fLightingOutputColourClampPostLit=1.0000
  78. iStoryManagerLoggingEvent=-1
  79. bEnableStoryManagerLogging=0
  80. uLargeRefLODGridSize=11
  81. [MAIN]
  82. fSkyCellRefFadeDistance=150000.0000
  83. bGamepadEnable=1
  84. bCrosshairEnabled=1
  85. fHUDOpacity=1.0000
  86. bSaveOnPause=1
  87. bSaveOnTravel=1
  88. bSaveOnWait=1
  89. bSaveOnRest=1
  90. [Interface]
  91. fMouseCursorSpeed=1.0000
  92. bDialogueSubtitles=1
  93. bGeneralSubtitles=1
  94. bShowCompass=1
  95. [GamePlay]
  96. bShowFloatingQuestMarkers=1
  97. bShowQuestMarkers=1
  98. iDifficulty=3
  99. [Controls]
  100. fMouseHeadingSensitivity=0.0380
  101. fGamepadHeadingSensitivity=0.6667
  102. bAlwaysRunByDefault=1
  103. bInvertYValues=0
  104. bGamePadRumble=1
  105. bUseKinect=0
  106. [Particles]
  107. iMaxDesired=1500
  108. [SaveGame]
  109. fAutosaveEveryXMins=10.0000
  110. [AudioMenu]
  111. fAudioMasterVolume=1.0000
  112. fVal7=1.0000
  113. uID7=0
  114. fVal6=1.0000
  115. uID6=0
  116. fVal5=1.0000
  117. uID5=0
  118. fVal4=1.0000
  119. uID4=0
  120. fVal3=0.0500
  121. uID3=466532
  122. fVal2=0.8000
  123. uID2=554685
  124. fVal1=0.5500
  125. uID1=1007612
  126. fVal0=0.9000
  127. uID0=94881
  128. [Clouds]
  129. fCloudLevel2Distance=262144.0000
  130. fCloudLevel1Distance=32768.0000
  131. fCloudLevel0Distance=16384.0000
  132. fCloudNearFadeDistance=9000.0000
  133. [Water]
  134. bUseWaterDisplacements=1
  135. bUseWaterRefractions=1
  136. bUseWaterReflections=1
  137. bUseWaterDepth=1
  138. iWaterReflectHeight=1536
  139. iWaterReflectWidth=1536
  140. [TerrainManager]
  141. fTreeLoadDistance=75000.0000
  142. fBlockMaximumDistance=250000.0000
  143. fBlockLevel1Distance=90000.0000
  144. fBlockLevel0Distance=60000.0000
  145. fSplitDistanceMult=1.5000
  146. bShowLODInEditor=1
  147. [NavMesh]
  148. bUseThreadedMeshes=1
  149. fObstacleAlpha=0.5000
  150. fCoverSideHighAlpha=0.8000
  151. fCoverSideLowAlpha=0.6500
  152. fEdgeFullAlpha=1.0000
  153. fEdgeHighAlpha=0.7500
  154. fEdgeLowAlpha=0.5000
  155. fTriangleFullAlpha=0.7000
  156. fTriangleHighAlpha=0.3500
  157. fTriangleLowAlpha=0.2000
  158. fLedgeBoxHalfHeight=25.0000
  159. fEdgeDistFromVert=10.0000
  160. fEdgeThickness=10.0000
  161. fPointSize=2.5000
  162. [Trees]
  163. fTreeLoadDistance=150000
  164. fTreesMidLODSwitchDist=10000000.0000
  165. bUseMultiThreadedTrees=1
  166. bShadowMaskZPrePass=1
  167. bRenderSkinnedTrees=1
  168. uiMaxSkinnedTreesToRender=40
  169. [Grass]
  170. fGrassStartFadeDistance=21000.0000
  171. fGrassMaxStartFadeDistance=21000.0000
  172. fGrassMinStartFadeDistance=0.0000
  173. iMinGrassSize=20
  174. [Decals]
  175. bDecalMultithreaded=1
  176. bSkinnedDecals=1
  177. bDecals=1
  178. uMaxSkinDecals=100
  179. uMaxDecals=1000
  180. iMaxDecalsPerFrame=100
  181. iMaxSkinDecalsPerFrame=25
  182. [LOD]
  183. fSkyCellRefFadeDistance=225000.0000
  184. fBlockMaximumDistance=375000.0000
  185. fBlockLevel1Distance=105000.0000
  186. fBlockLevel0Distance=52500.0000
  187. fSplitDistanceMult=2.25
  188. fLODFadeOutMultSkyCell=1.0000
  189. fLODFadeOutMultObjects=30.0000
  190. fLODFadeOutMultItems=30.0000
  191. fLODFadeOutMultActors=30.0000
  192. [Launcher]
  193. sD3DDevice="NVIDIA GeForce GTX 980 Ti"
  194. uLastAspectRatio=1
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