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Nov 14th, 2014
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  1. 03:30:51: Open Broadcaster Software v0.637b - 64bit ( ^ω^)
  2. 03:30:51: -------------------------------
  3. 03:30:51: CPU Name: Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
  4. 03:30:51: CPU Speed: 4013MHz
  5. 03:30:51: Physical Memory: 8190MB Total, 5522MB Free
  6. 03:30:51: stepping id: 5, model 30, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 03:30:51: monitor 1: pos={0, 0}, size={1680, 1050}
  8. 03:30:51: Windows Version: 6.1 Build 7601 S
  9. 03:30:51: Aero is Enabled
  10. 03:30:51: -------------------------------
  11. 03:30:51: OBS Modules:
  12. 03:30:51: Base Address Module
  13. 03:30:51: 000000003FC30000 OBS.exe
  14. 03:30:51: 00000000E73D0000 OBSApi.dll
  15. 03:30:51: 00000000FABD0000 DShowPlugin.dll
  16. 03:30:51: 00000000FAB50000 GraphicsCapture.dll
  17. 03:30:51: 00000000FA870000 NoiseGate.dll
  18. 03:30:51: 00000000FA2E0000 PSVPlugin.dll
  19. 03:30:51: ------------------------------------------
  20. 03:30:51: Adapter 1
  21. 03:30:51: Video Adapter: NVIDIA GeForce GTX 680
  22. 03:30:51: Video Adapter Dedicated Video Memory: 2087387136
  23. 03:30:51: Video Adapter Shared System Memory: 2147807232
  24. 03:30:51: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
  25. 03:30:51: =====Stream Start: 2014-11-15, 03:30:51===============================================
  26. 03:30:51: Multithreaded optimizations: On
  27. 03:30:51: Base resolution: 1680x1050
  28. 03:30:51: Output resolution: 1680x1050
  29. 03:30:51: ------------------------------------------
  30. 03:30:51: Loading up D3D10 on NVIDIA GeForce GTX 680 (Adapter 1)...
  31. 03:30:51: ------------------------------------------
  32. 03:30:51: Audio Format: 44100 Hz
  33. 03:30:51: ------------------------------------------
  34. 03:30:51: Audio Channels: 2 Ch
  35. 03:30:51: Playback device {0.0.0.00000000}.{29963c21-d74f-44a2-a233-f6dee6305719}
  36. 03:30:51: ------------------------------------------
  37. 03:30:51: Using desktop audio input: Динамики (VIA High Definition Audio)
  38. 03:30:51: Global Audio time adjust: 0
  39. 03:30:51: ------------------------------------------
  40. 03:30:51: Using auxilary audio input: Микрофон (VIA High Definition Audio)
  41. 03:30:51: Mic time offset: 0
  42. 03:30:51: ------------------------------------------
  43. 03:30:51: Audio Encoding: MP3
  44. 03:30:51: bitrate: 128
  45. 03:30:51: Using bitmap image
  46. 03:30:51: Scene buffering time set to 500
  47. 03:30:51: Successfully loaded ObsNvenc.dll
  48. 03:30:51: ObsNvenc initialized successfully
  49. 03:30:51: CUDA loaded successfully
  50. 03:30:51: 1 CUDA capable devices found
  51. 03:30:51: [ GPU #0 - < GeForce GTX 680 > has Compute SM 3.0, NVENC Available ]
  52. 03:30:51: Failed to get nvenc instance
  53. 03:30:51: NVENC internal init failed
  54. 03:30:51: Couldn't initialize encoder
  55. 03:30:52: =====Stream End: 2014-11-15, 03:30:52=================================================
  56.  
  57.  
  58. Last game capture log:
  59. 2014-05-29, 21:03:50: we're booting up:
  60. 21:03:50: CaptureThread: attached to process Terraria.exe
  61. 21:03:50: D3D9 Present
  62. 21:03:50: (half life scientist) everything.. seems to be in order
  63. 21:03:52: D3D9EndScene called
  64. 21:03:52: D3DPRESENT_PARAMETERS {
  65. 21:03:52: BackBufferWidth: 1600
  66. 21:03:52: BackBufferHeight: 908
  67. 21:03:52: BackBufferFormat: D3DFMT_A8R8G8B8
  68. 21:03:52: BackBufferCount: 1
  69. 21:03:52: MultiSampleType: D3DMULTISAMPLE_NONE
  70. 21:03:52: MultiSampleQuality: 0
  71. 21:03:52: SwapEffect: D3DSWAPEFFECT_DISCARD
  72. 21:03:52: hDeviceWindow: 596078
  73. 21:03:52: Windowed: true
  74. 21:03:52: EnableAutoDepthStencil: true
  75. 21:03:52: AutoDepthStencilFormat: D3DFMT_D24X8
  76. 21:03:52: Flags: None
  77. 21:03:52: FullScreen_RefreshRateInHz: 0
  78. 21:03:52: PresentationInterval: 2147483648
  79. 21:03:52: };
  80. 21:03:52: successfully set up d3d9 hooks
  81. 21:03:53: D3D9Present called
  82. 21:03:53: DoD3D9GPUHook: success
  83. 21:03:53: D3DSURFACE_DESC {
  84. 21:03:53: Format: D3DFMT_A8R8G8B8
  85. 21:03:53: Type: D3DRTYPE_SURFACE
  86. 21:03:53: Usage: D3DUSAGE_RENDERTARGET
  87. 21:03:53: Pool: D3DPOOL_DEFAULT
  88. 21:03:53: MultiSampleType: D3DMULTISAMPLE_NONE
  89. 21:03:53: MultiSampleQuality: 0
  90. 21:03:53: Width: 1600
  91. 21:03:53: Height: 908
  92. 21:03:53: };
  93. 21:03:53: successfully capturing d3d9 frames via GPU
  94. 21:20:01: D3D9Reset called
  95. 21:20:01: ---------------------- Cleared D3D9 Capture ----------------------
  96. 21:20:01: D3DPRESENT_PARAMETERS {
  97. 21:20:01: BackBufferWidth: 800
  98. 21:20:01: BackBufferHeight: 480
  99. 21:20:01: BackBufferFormat: D3DFMT_A8R8G8B8
  100. 21:20:01: BackBufferCount: 1
  101. 21:20:01: MultiSampleType: D3DMULTISAMPLE_NONE
  102. 21:20:01: MultiSampleQuality: 0
  103. 21:20:01: SwapEffect: D3DSWAPEFFECT_DISCARD
  104. 21:20:01: hDeviceWindow: 596078
  105. 21:20:01: Windowed: true
  106. 21:20:01: EnableAutoDepthStencil: true
  107. 21:20:01: AutoDepthStencilFormat: D3DFMT_D24X8
  108. 21:20:01: Flags: None
  109. 21:20:01: FullScreen_RefreshRateInHz: 0
  110. 21:20:01: PresentationInterval: 1
  111. 21:20:01: };
  112. 21:20:01: successfully set up d3d9 hooks
  113. 21:20:01: D3D9Reset called
  114. 21:20:01: ---------------------- Cleared D3D9 Capture ----------------------
  115. 21:20:01: D3DPRESENT_PARAMETERS {
  116. 21:20:01: BackBufferWidth: 800
  117. 21:20:01: BackBufferHeight: 600
  118. 21:20:01: BackBufferFormat: D3DFMT_A8R8G8B8
  119. 21:20:01: BackBufferCount: 1
  120. 21:20:01: MultiSampleType: D3DMULTISAMPLE_NONE
  121. 21:20:01: MultiSampleQuality: 0
  122. 21:20:01: SwapEffect: D3DSWAPEFFECT_DISCARD
  123. 21:20:01: hDeviceWindow: 596078
  124. 21:20:01: Windowed: true
  125. 21:20:01: EnableAutoDepthStencil: true
  126. 21:20:01: AutoDepthStencilFormat: D3DFMT_D24X8
  127. 21:20:01: Flags: None
  128. 21:20:01: FullScreen_RefreshRateInHz: 0
  129. 21:20:01: PresentationInterval: 1
  130. 21:20:01: };
  131. 21:20:01: successfully set up d3d9 hooks
  132. 21:20:01: D3D9EndScene called
  133. 21:20:01: D3D9Present called
  134. 21:20:02: DoD3D9GPUHook: success
  135. 21:20:02: D3DSURFACE_DESC {
  136. 21:20:02: Format: D3DFMT_A8R8G8B8
  137. 21:20:02: Type: D3DRTYPE_SURFACE
  138. 21:20:02: Usage: D3DUSAGE_RENDERTARGET
  139. 21:20:02: Pool: D3DPOOL_DEFAULT
  140. 21:20:02: MultiSampleType: D3DMULTISAMPLE_NONE
  141. 21:20:02: MultiSampleQuality: 0
  142. 21:20:02: Width: 800
  143. 21:20:02: Height: 600
  144. 21:20:02: };
  145. 21:20:02: successfully capturing d3d9 frames via GPU
  146. 21:20:03: D3D9Reset called
  147. 21:20:03: ---------------------- Cleared D3D9 Capture ----------------------
  148. 21:20:03: D3DPRESENT_PARAMETERS {
  149. 21:20:03: BackBufferWidth: 1600
  150. 21:20:03: BackBufferHeight: 908
  151. 21:20:03: BackBufferFormat: D3DFMT_A8R8G8B8
  152. 21:20:03: BackBufferCount: 1
  153. 21:20:03: MultiSampleType: D3DMULTISAMPLE_NONE
  154. 21:20:03: MultiSampleQuality: 0
  155. 21:20:03: SwapEffect: D3DSWAPEFFECT_DISCARD
  156. 21:20:03: hDeviceWindow: 596078
  157. 21:20:03: Windowed: true
  158. 21:20:03: EnableAutoDepthStencil: true
  159. 21:20:03: AutoDepthStencilFormat: D3DFMT_D24X8
  160. 21:20:03: Flags: None
  161. 21:20:03: FullScreen_RefreshRateInHz: 0
  162. 21:20:03: PresentationInterval: 1
  163. 21:20:03: };
  164. 21:20:03: successfully set up d3d9 hooks
  165. 21:20:03: D3D9Reset called
  166. 21:20:03: ---------------------- Cleared D3D9 Capture ----------------------
  167. 21:20:03: successfully set up d3d9 hooks
  168. 21:20:03: D3D9Reset called
  169. 21:20:03: ---------------------- Cleared D3D9 Capture ----------------------
  170. 21:20:03: successfully set up d3d9 hooks
  171. 21:20:03: D3D9EndScene called
  172. 21:20:03: D3D9Present called
  173. 21:20:03: DoD3D9GPUHook: success
  174. 21:20:04: D3DSURFACE_DESC {
  175. 21:20:04: Format: D3DFMT_A8R8G8B8
  176. 21:20:04: Type: D3DRTYPE_SURFACE
  177. 21:20:04: Usage: D3DUSAGE_RENDERTARGET
  178. 21:20:04: Pool: D3DPOOL_DEFAULT
  179. 21:20:04: MultiSampleType: D3DMULTISAMPLE_NONE
  180. 21:20:04: MultiSampleQuality: 0
  181. 21:20:04: Width: 1600
  182. 21:20:04: Height: 908
  183. 21:20:04: };
  184. 21:20:04: successfully capturing d3d9 frames via GPU
  185. 22:04:43: ---------------------- Cleared D3D9 Capture ----------------------
  186. 22:04:43: received restart event, capturing
  187. 22:04:44: DoD3D9GPUHook: success
  188. 22:04:44: D3D9EndScene called
  189. 22:04:44: D3D9Present called
  190. 22:04:45: ---------------------- Cleared D3D9 Capture ----------------------
  191. 22:04:45: D3D9EndScene called
  192. 22:04:45: D3D9Present called
  193. 22:08:24: D3D9Reset called
  194. 22:08:24: ---------------------- Cleared D3D9 Capture ----------------------
  195. 22:08:24: D3DPRESENT_PARAMETERS {
  196. 22:08:24: BackBufferWidth: 800
  197. 22:08:24: BackBufferHeight: 600
  198. 22:08:24: BackBufferFormat: D3DFMT_A8R8G8B8
  199. 22:08:24: BackBufferCount: 1
  200. 22:08:24: MultiSampleType: D3DMULTISAMPLE_NONE
  201. 22:08:24: MultiSampleQuality: 0
  202. 22:08:24: SwapEffect: D3DSWAPEFFECT_DISCARD
  203. 22:08:24: hDeviceWindow: 596078
  204. 22:08:24: Windowed: true
  205. 22:08:24: EnableAutoDepthStencil: true
  206. 22:08:24: AutoDepthStencilFormat: D3DFMT_D24X8
  207. 22:08:24: Flags: None
  208. 22:08:24: FullScreen_RefreshRateInHz: 0
  209. 22:08:24: PresentationInterval: 1
  210. 22:08:24: };
  211. 22:08:24: successfully set up d3d9 hooks
  212. 22:08:24: D3D9Reset called
  213. 22:08:24: ---------------------- Cleared D3D9 Capture ----------------------
  214. 22:08:24: successfully set up d3d9 hooks
  215. 22:08:24: D3D9EndScene called
  216. 22:08:24: D3D9Present called
  217. 22:08:25: D3D9Reset called
  218. 22:08:25: ---------------------- Cleared D3D9 Capture ----------------------
  219. 22:08:25: D3DPRESENT_PARAMETERS {
  220. 22:08:25: BackBufferWidth: 1600
  221. 22:08:25: BackBufferHeight: 908
  222. 22:08:25: BackBufferFormat: D3DFMT_A8R8G8B8
  223. 22:08:25: BackBufferCount: 1
  224. 22:08:25: MultiSampleType: D3DMULTISAMPLE_NONE
  225. 22:08:25: MultiSampleQuality: 0
  226. 22:08:25: SwapEffect: D3DSWAPEFFECT_DISCARD
  227. 22:08:25: hDeviceWindow: 596078
  228. 22:08:25: Windowed: true
  229. 22:08:25: EnableAutoDepthStencil: true
  230. 22:08:25: AutoDepthStencilFormat: D3DFMT_D24X8
  231. 22:08:25: Flags: None
  232. 22:08:25: FullScreen_RefreshRateInHz: 0
  233. 22:08:25: PresentationInterval: 1
  234. 22:08:25: };
  235. 22:08:25: successfully set up d3d9 hooks
  236. 22:08:25: D3D9Reset called
  237. 22:08:25: ---------------------- Cleared D3D9 Capture ----------------------
  238. 22:08:25: successfully set up d3d9 hooks
  239. 22:08:25: D3D9EndScene called
  240. 22:08:25: D3D9Present called
  241. 22:08:34: D3D9Reset called
  242. 22:08:34: ---------------------- Cleared D3D9 Capture ----------------------
  243. 22:08:34: D3DPRESENT_PARAMETERS {
  244. 22:08:34: BackBufferWidth: 800
  245. 22:08:34: BackBufferHeight: 600
  246. 22:08:34: BackBufferFormat: D3DFMT_A8R8G8B8
  247. 22:08:34: BackBufferCount: 1
  248. 22:08:34: MultiSampleType: D3DMULTISAMPLE_NONE
  249. 22:08:34: MultiSampleQuality: 0
  250. 22:08:34: SwapEffect: D3DSWAPEFFECT_DISCARD
  251. 22:08:34: hDeviceWindow: 596078
  252. 22:08:34: Windowed: true
  253. 22:08:34: EnableAutoDepthStencil: true
  254. 22:08:34: AutoDepthStencilFormat: D3DFMT_D24X8
  255. 22:08:34: Flags: None
  256. 22:08:34: FullScreen_RefreshRateInHz: 0
  257. 22:08:34: PresentationInterval: 1
  258. 22:08:34: };
  259. 22:08:34: successfully set up d3d9 hooks
  260. 22:08:34: D3D9Reset called
  261. 22:08:34: ---------------------- Cleared D3D9 Capture ----------------------
  262. 22:08:34: successfully set up d3d9 hooks
  263. 22:08:34: D3D9EndScene called
  264. 22:08:34: D3D9Present called
  265. 22:08:35: D3D9Reset called
  266. 22:08:35: ---------------------- Cleared D3D9 Capture ----------------------
  267. 22:08:35: D3DPRESENT_PARAMETERS {
  268. 22:08:35: BackBufferWidth: 1600
  269. 22:08:35: BackBufferHeight: 908
  270. 22:08:35: BackBufferFormat: D3DFMT_A8R8G8B8
  271. 22:08:35: BackBufferCount: 1
  272. 22:08:35: MultiSampleType: D3DMULTISAMPLE_NONE
  273. 22:08:35: MultiSampleQuality: 0
  274. 22:08:35: SwapEffect: D3DSWAPEFFECT_DISCARD
  275. 22:08:35: hDeviceWindow: 596078
  276. 22:08:35: Windowed: true
  277. 22:08:35: EnableAutoDepthStencil: true
  278. 22:08:35: AutoDepthStencilFormat: D3DFMT_D24X8
  279. 22:08:35: Flags: None
  280. 22:08:35: FullScreen_RefreshRateInHz: 0
  281. 22:08:35: PresentationInterval: 1
  282. 22:08:35: };
  283. 22:08:35: successfully set up d3d9 hooks
  284. 22:08:35: D3D9Reset called
  285. 22:08:35: ---------------------- Cleared D3D9 Capture ----------------------
  286. 22:08:35: successfully set up d3d9 hooks
  287. 22:08:35: D3D9EndScene called
  288. 22:08:35: D3D9Present called
  289. 22:12:34: D3D9Reset called
  290. 22:12:34: ---------------------- Cleared D3D9 Capture ----------------------
  291. 22:12:34: successfully set up d3d9 hooks
  292. 22:12:34: D3D9EndScene called
  293. 22:12:34: D3D9Present called
  294. 22:12:57: D3D9Reset called
  295. 22:12:57: ---------------------- Cleared D3D9 Capture ----------------------
  296. 22:12:57: successfully set up d3d9 hooks
  297. 22:12:57: D3D9EndScene called
  298. 22:12:57: D3D9Present called
  299. 22:15:30: D3D9Reset called
  300. 22:15:30: ---------------------- Cleared D3D9 Capture ----------------------
  301. 22:15:30: successfully set up d3d9 hooks
  302. 22:15:30: D3D9EndScene called
  303. 22:15:30: D3D9Present called
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