Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 03:30:51: Open Broadcaster Software v0.637b - 64bit ( ^ω^)
- 03:30:51: -------------------------------
- 03:30:51: CPU Name: Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
- 03:30:51: CPU Speed: 4013MHz
- 03:30:51: Physical Memory: 8190MB Total, 5522MB Free
- 03:30:51: stepping id: 5, model 30, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
- 03:30:51: monitor 1: pos={0, 0}, size={1680, 1050}
- 03:30:51: Windows Version: 6.1 Build 7601 S
- 03:30:51: Aero is Enabled
- 03:30:51: -------------------------------
- 03:30:51: OBS Modules:
- 03:30:51: Base Address Module
- 03:30:51: 000000003FC30000 OBS.exe
- 03:30:51: 00000000E73D0000 OBSApi.dll
- 03:30:51: 00000000FABD0000 DShowPlugin.dll
- 03:30:51: 00000000FAB50000 GraphicsCapture.dll
- 03:30:51: 00000000FA870000 NoiseGate.dll
- 03:30:51: 00000000FA2E0000 PSVPlugin.dll
- 03:30:51: ------------------------------------------
- 03:30:51: Adapter 1
- 03:30:51: Video Adapter: NVIDIA GeForce GTX 680
- 03:30:51: Video Adapter Dedicated Video Memory: 2087387136
- 03:30:51: Video Adapter Shared System Memory: 2147807232
- 03:30:51: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
- 03:30:51: =====Stream Start: 2014-11-15, 03:30:51===============================================
- 03:30:51: Multithreaded optimizations: On
- 03:30:51: Base resolution: 1680x1050
- 03:30:51: Output resolution: 1680x1050
- 03:30:51: ------------------------------------------
- 03:30:51: Loading up D3D10 on NVIDIA GeForce GTX 680 (Adapter 1)...
- 03:30:51: ------------------------------------------
- 03:30:51: Audio Format: 44100 Hz
- 03:30:51: ------------------------------------------
- 03:30:51: Audio Channels: 2 Ch
- 03:30:51: Playback device {0.0.0.00000000}.{29963c21-d74f-44a2-a233-f6dee6305719}
- 03:30:51: ------------------------------------------
- 03:30:51: Using desktop audio input: Динамики (VIA High Definition Audio)
- 03:30:51: Global Audio time adjust: 0
- 03:30:51: ------------------------------------------
- 03:30:51: Using auxilary audio input: Микрофон (VIA High Definition Audio)
- 03:30:51: Mic time offset: 0
- 03:30:51: ------------------------------------------
- 03:30:51: Audio Encoding: MP3
- 03:30:51: bitrate: 128
- 03:30:51: Using bitmap image
- 03:30:51: Scene buffering time set to 500
- 03:30:51: Successfully loaded ObsNvenc.dll
- 03:30:51: ObsNvenc initialized successfully
- 03:30:51: CUDA loaded successfully
- 03:30:51: 1 CUDA capable devices found
- 03:30:51: [ GPU #0 - < GeForce GTX 680 > has Compute SM 3.0, NVENC Available ]
- 03:30:51: Failed to get nvenc instance
- 03:30:51: NVENC internal init failed
- 03:30:51: Couldn't initialize encoder
- 03:30:52: =====Stream End: 2014-11-15, 03:30:52=================================================
- Last game capture log:
- 2014-05-29, 21:03:50: we're booting up:
- 21:03:50: CaptureThread: attached to process Terraria.exe
- 21:03:50: D3D9 Present
- 21:03:50: (half life scientist) everything.. seems to be in order
- 21:03:52: D3D9EndScene called
- 21:03:52: D3DPRESENT_PARAMETERS {
- 21:03:52: BackBufferWidth: 1600
- 21:03:52: BackBufferHeight: 908
- 21:03:52: BackBufferFormat: D3DFMT_A8R8G8B8
- 21:03:52: BackBufferCount: 1
- 21:03:52: MultiSampleType: D3DMULTISAMPLE_NONE
- 21:03:52: MultiSampleQuality: 0
- 21:03:52: SwapEffect: D3DSWAPEFFECT_DISCARD
- 21:03:52: hDeviceWindow: 596078
- 21:03:52: Windowed: true
- 21:03:52: EnableAutoDepthStencil: true
- 21:03:52: AutoDepthStencilFormat: D3DFMT_D24X8
- 21:03:52: Flags: None
- 21:03:52: FullScreen_RefreshRateInHz: 0
- 21:03:52: PresentationInterval: 2147483648
- 21:03:52: };
- 21:03:52: successfully set up d3d9 hooks
- 21:03:53: D3D9Present called
- 21:03:53: DoD3D9GPUHook: success
- 21:03:53: D3DSURFACE_DESC {
- 21:03:53: Format: D3DFMT_A8R8G8B8
- 21:03:53: Type: D3DRTYPE_SURFACE
- 21:03:53: Usage: D3DUSAGE_RENDERTARGET
- 21:03:53: Pool: D3DPOOL_DEFAULT
- 21:03:53: MultiSampleType: D3DMULTISAMPLE_NONE
- 21:03:53: MultiSampleQuality: 0
- 21:03:53: Width: 1600
- 21:03:53: Height: 908
- 21:03:53: };
- 21:03:53: successfully capturing d3d9 frames via GPU
- 21:20:01: D3D9Reset called
- 21:20:01: ---------------------- Cleared D3D9 Capture ----------------------
- 21:20:01: D3DPRESENT_PARAMETERS {
- 21:20:01: BackBufferWidth: 800
- 21:20:01: BackBufferHeight: 480
- 21:20:01: BackBufferFormat: D3DFMT_A8R8G8B8
- 21:20:01: BackBufferCount: 1
- 21:20:01: MultiSampleType: D3DMULTISAMPLE_NONE
- 21:20:01: MultiSampleQuality: 0
- 21:20:01: SwapEffect: D3DSWAPEFFECT_DISCARD
- 21:20:01: hDeviceWindow: 596078
- 21:20:01: Windowed: true
- 21:20:01: EnableAutoDepthStencil: true
- 21:20:01: AutoDepthStencilFormat: D3DFMT_D24X8
- 21:20:01: Flags: None
- 21:20:01: FullScreen_RefreshRateInHz: 0
- 21:20:01: PresentationInterval: 1
- 21:20:01: };
- 21:20:01: successfully set up d3d9 hooks
- 21:20:01: D3D9Reset called
- 21:20:01: ---------------------- Cleared D3D9 Capture ----------------------
- 21:20:01: D3DPRESENT_PARAMETERS {
- 21:20:01: BackBufferWidth: 800
- 21:20:01: BackBufferHeight: 600
- 21:20:01: BackBufferFormat: D3DFMT_A8R8G8B8
- 21:20:01: BackBufferCount: 1
- 21:20:01: MultiSampleType: D3DMULTISAMPLE_NONE
- 21:20:01: MultiSampleQuality: 0
- 21:20:01: SwapEffect: D3DSWAPEFFECT_DISCARD
- 21:20:01: hDeviceWindow: 596078
- 21:20:01: Windowed: true
- 21:20:01: EnableAutoDepthStencil: true
- 21:20:01: AutoDepthStencilFormat: D3DFMT_D24X8
- 21:20:01: Flags: None
- 21:20:01: FullScreen_RefreshRateInHz: 0
- 21:20:01: PresentationInterval: 1
- 21:20:01: };
- 21:20:01: successfully set up d3d9 hooks
- 21:20:01: D3D9EndScene called
- 21:20:01: D3D9Present called
- 21:20:02: DoD3D9GPUHook: success
- 21:20:02: D3DSURFACE_DESC {
- 21:20:02: Format: D3DFMT_A8R8G8B8
- 21:20:02: Type: D3DRTYPE_SURFACE
- 21:20:02: Usage: D3DUSAGE_RENDERTARGET
- 21:20:02: Pool: D3DPOOL_DEFAULT
- 21:20:02: MultiSampleType: D3DMULTISAMPLE_NONE
- 21:20:02: MultiSampleQuality: 0
- 21:20:02: Width: 800
- 21:20:02: Height: 600
- 21:20:02: };
- 21:20:02: successfully capturing d3d9 frames via GPU
- 21:20:03: D3D9Reset called
- 21:20:03: ---------------------- Cleared D3D9 Capture ----------------------
- 21:20:03: D3DPRESENT_PARAMETERS {
- 21:20:03: BackBufferWidth: 1600
- 21:20:03: BackBufferHeight: 908
- 21:20:03: BackBufferFormat: D3DFMT_A8R8G8B8
- 21:20:03: BackBufferCount: 1
- 21:20:03: MultiSampleType: D3DMULTISAMPLE_NONE
- 21:20:03: MultiSampleQuality: 0
- 21:20:03: SwapEffect: D3DSWAPEFFECT_DISCARD
- 21:20:03: hDeviceWindow: 596078
- 21:20:03: Windowed: true
- 21:20:03: EnableAutoDepthStencil: true
- 21:20:03: AutoDepthStencilFormat: D3DFMT_D24X8
- 21:20:03: Flags: None
- 21:20:03: FullScreen_RefreshRateInHz: 0
- 21:20:03: PresentationInterval: 1
- 21:20:03: };
- 21:20:03: successfully set up d3d9 hooks
- 21:20:03: D3D9Reset called
- 21:20:03: ---------------------- Cleared D3D9 Capture ----------------------
- 21:20:03: successfully set up d3d9 hooks
- 21:20:03: D3D9Reset called
- 21:20:03: ---------------------- Cleared D3D9 Capture ----------------------
- 21:20:03: successfully set up d3d9 hooks
- 21:20:03: D3D9EndScene called
- 21:20:03: D3D9Present called
- 21:20:03: DoD3D9GPUHook: success
- 21:20:04: D3DSURFACE_DESC {
- 21:20:04: Format: D3DFMT_A8R8G8B8
- 21:20:04: Type: D3DRTYPE_SURFACE
- 21:20:04: Usage: D3DUSAGE_RENDERTARGET
- 21:20:04: Pool: D3DPOOL_DEFAULT
- 21:20:04: MultiSampleType: D3DMULTISAMPLE_NONE
- 21:20:04: MultiSampleQuality: 0
- 21:20:04: Width: 1600
- 21:20:04: Height: 908
- 21:20:04: };
- 21:20:04: successfully capturing d3d9 frames via GPU
- 22:04:43: ---------------------- Cleared D3D9 Capture ----------------------
- 22:04:43: received restart event, capturing
- 22:04:44: DoD3D9GPUHook: success
- 22:04:44: D3D9EndScene called
- 22:04:44: D3D9Present called
- 22:04:45: ---------------------- Cleared D3D9 Capture ----------------------
- 22:04:45: D3D9EndScene called
- 22:04:45: D3D9Present called
- 22:08:24: D3D9Reset called
- 22:08:24: ---------------------- Cleared D3D9 Capture ----------------------
- 22:08:24: D3DPRESENT_PARAMETERS {
- 22:08:24: BackBufferWidth: 800
- 22:08:24: BackBufferHeight: 600
- 22:08:24: BackBufferFormat: D3DFMT_A8R8G8B8
- 22:08:24: BackBufferCount: 1
- 22:08:24: MultiSampleType: D3DMULTISAMPLE_NONE
- 22:08:24: MultiSampleQuality: 0
- 22:08:24: SwapEffect: D3DSWAPEFFECT_DISCARD
- 22:08:24: hDeviceWindow: 596078
- 22:08:24: Windowed: true
- 22:08:24: EnableAutoDepthStencil: true
- 22:08:24: AutoDepthStencilFormat: D3DFMT_D24X8
- 22:08:24: Flags: None
- 22:08:24: FullScreen_RefreshRateInHz: 0
- 22:08:24: PresentationInterval: 1
- 22:08:24: };
- 22:08:24: successfully set up d3d9 hooks
- 22:08:24: D3D9Reset called
- 22:08:24: ---------------------- Cleared D3D9 Capture ----------------------
- 22:08:24: successfully set up d3d9 hooks
- 22:08:24: D3D9EndScene called
- 22:08:24: D3D9Present called
- 22:08:25: D3D9Reset called
- 22:08:25: ---------------------- Cleared D3D9 Capture ----------------------
- 22:08:25: D3DPRESENT_PARAMETERS {
- 22:08:25: BackBufferWidth: 1600
- 22:08:25: BackBufferHeight: 908
- 22:08:25: BackBufferFormat: D3DFMT_A8R8G8B8
- 22:08:25: BackBufferCount: 1
- 22:08:25: MultiSampleType: D3DMULTISAMPLE_NONE
- 22:08:25: MultiSampleQuality: 0
- 22:08:25: SwapEffect: D3DSWAPEFFECT_DISCARD
- 22:08:25: hDeviceWindow: 596078
- 22:08:25: Windowed: true
- 22:08:25: EnableAutoDepthStencil: true
- 22:08:25: AutoDepthStencilFormat: D3DFMT_D24X8
- 22:08:25: Flags: None
- 22:08:25: FullScreen_RefreshRateInHz: 0
- 22:08:25: PresentationInterval: 1
- 22:08:25: };
- 22:08:25: successfully set up d3d9 hooks
- 22:08:25: D3D9Reset called
- 22:08:25: ---------------------- Cleared D3D9 Capture ----------------------
- 22:08:25: successfully set up d3d9 hooks
- 22:08:25: D3D9EndScene called
- 22:08:25: D3D9Present called
- 22:08:34: D3D9Reset called
- 22:08:34: ---------------------- Cleared D3D9 Capture ----------------------
- 22:08:34: D3DPRESENT_PARAMETERS {
- 22:08:34: BackBufferWidth: 800
- 22:08:34: BackBufferHeight: 600
- 22:08:34: BackBufferFormat: D3DFMT_A8R8G8B8
- 22:08:34: BackBufferCount: 1
- 22:08:34: MultiSampleType: D3DMULTISAMPLE_NONE
- 22:08:34: MultiSampleQuality: 0
- 22:08:34: SwapEffect: D3DSWAPEFFECT_DISCARD
- 22:08:34: hDeviceWindow: 596078
- 22:08:34: Windowed: true
- 22:08:34: EnableAutoDepthStencil: true
- 22:08:34: AutoDepthStencilFormat: D3DFMT_D24X8
- 22:08:34: Flags: None
- 22:08:34: FullScreen_RefreshRateInHz: 0
- 22:08:34: PresentationInterval: 1
- 22:08:34: };
- 22:08:34: successfully set up d3d9 hooks
- 22:08:34: D3D9Reset called
- 22:08:34: ---------------------- Cleared D3D9 Capture ----------------------
- 22:08:34: successfully set up d3d9 hooks
- 22:08:34: D3D9EndScene called
- 22:08:34: D3D9Present called
- 22:08:35: D3D9Reset called
- 22:08:35: ---------------------- Cleared D3D9 Capture ----------------------
- 22:08:35: D3DPRESENT_PARAMETERS {
- 22:08:35: BackBufferWidth: 1600
- 22:08:35: BackBufferHeight: 908
- 22:08:35: BackBufferFormat: D3DFMT_A8R8G8B8
- 22:08:35: BackBufferCount: 1
- 22:08:35: MultiSampleType: D3DMULTISAMPLE_NONE
- 22:08:35: MultiSampleQuality: 0
- 22:08:35: SwapEffect: D3DSWAPEFFECT_DISCARD
- 22:08:35: hDeviceWindow: 596078
- 22:08:35: Windowed: true
- 22:08:35: EnableAutoDepthStencil: true
- 22:08:35: AutoDepthStencilFormat: D3DFMT_D24X8
- 22:08:35: Flags: None
- 22:08:35: FullScreen_RefreshRateInHz: 0
- 22:08:35: PresentationInterval: 1
- 22:08:35: };
- 22:08:35: successfully set up d3d9 hooks
- 22:08:35: D3D9Reset called
- 22:08:35: ---------------------- Cleared D3D9 Capture ----------------------
- 22:08:35: successfully set up d3d9 hooks
- 22:08:35: D3D9EndScene called
- 22:08:35: D3D9Present called
- 22:12:34: D3D9Reset called
- 22:12:34: ---------------------- Cleared D3D9 Capture ----------------------
- 22:12:34: successfully set up d3d9 hooks
- 22:12:34: D3D9EndScene called
- 22:12:34: D3D9Present called
- 22:12:57: D3D9Reset called
- 22:12:57: ---------------------- Cleared D3D9 Capture ----------------------
- 22:12:57: successfully set up d3d9 hooks
- 22:12:57: D3D9EndScene called
- 22:12:57: D3D9Present called
- 22:15:30: D3D9Reset called
- 22:15:30: ---------------------- Cleared D3D9 Capture ----------------------
- 22:15:30: successfully set up d3d9 hooks
- 22:15:30: D3D9EndScene called
- 22:15:30: D3D9Present called
Advertisement
Add Comment
Please, Sign In to add comment