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- Raph
- 6AB/Prep AB: On block 3K punish at close range only otherwise unpunishable. Duck second hit WR B. JG second hit 3B/1B BE. (Note: on JG 1B BE will whiff if raph goes into Prep 2. Prep B will also interrupt JG 3B so neither option is completely safe. Ducking is clearly the best option)
- 6A[B]/Prep A[B] ~ Prep: Duck second hit WR B punish. If blocked, 66K/1B BE beats all follow ups except Prep 2.
- 6B(B) ~Prep: 66K beats all options
- 3B: unpunishable
- 3[B] ~ Prep: 66K/1B BE beats all follow ups except Prep 2
- 4B: CE punish. Duck and WR B
- 4[B] ~Prep: 66K/1B BE beats all options except Prep 2
- FC 3B: unpunishable
- 44AB: 3K/3A punish
- 44A[B] ~prep: 66K/1B BE beats all options except Prep 2
- 11BB: FC A punish. JG second hit WR B. 8B second hit. Unsteppable
- 33KB: 3A punish
- Prep A+B: 66A punish
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