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Jul 25th, 2013
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  1. Raph
  2. 6AB/Prep AB: On block 3K punish at close range only otherwise unpunishable. Duck second hit WR B. JG second hit 3B/1B BE. (Note: on JG 1B BE will whiff if raph goes into Prep 2. Prep B will also interrupt JG 3B so neither option is completely safe. Ducking is clearly the best option)
  3. 6A[B]/Prep A[B] ~ Prep: Duck second hit WR B punish. If blocked, 66K/1B BE beats all follow ups except Prep 2.
  4. 6B(B) ~Prep: 66K beats all options
  5. 3B: unpunishable
  6. 3[B] ~ Prep: 66K/1B BE beats all follow ups except Prep 2
  7. 4B: CE punish. Duck and WR B
  8. 4[B] ~Prep: 66K/1B BE beats all options except Prep 2
  9. FC 3B: unpunishable
  10. 44AB: 3K/3A punish
  11. 44A[B] ~prep: 66K/1B BE beats all options except Prep 2
  12. 11BB: FC A punish. JG second hit WR B. 8B second hit. Unsteppable
  13. 33KB: 3A punish
  14. Prep A+B: 66A punish
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