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Zephiles

TTYD JP All Badges Route

Feb 20th, 2015
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  1. Timing starts when you accept the file name
  2.  
  3.  
  4. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  5.  
  6.  
  7. Prologue
  8.  
  9.  
  10. *Rogueport*
  11. Lord Crump
  12. Mario: Jump x2
  13. Superguard
  14. Mario: Jump x2
  15.  
  16.  
  17. Note: It's always faster to fail the action command for the 2nd jump.
  18.  
  19.  
  20. Goombella joins your party
  21. Break Contact Lens
  22. Toad Bros. Bazaar
  23. -Order Contact Lens
  24. -Buy 2 Fire Flowers
  25. -Buy 6 Fright Masks
  26. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  27.  
  28.  
  29. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  30. Meet Frankly
  31. 3 text boxes, up a, b
  32.  
  33.  
  34. *Rogueport Sewers*
  35. Goomba Trio
  36. Fright Mask
  37.  
  38.  
  39. Get the Star Piece from behind the block
  40. Get Pretty Lucky from invisible block (directly south of Puni hole)
  41.  
  42.  
  43. Get Black Key and Plane Curse
  44. Go to the Thousand-Year Door
  45.  
  46.  
  47. *Rogueport*
  48. Equip Power Smash (before you go down the pipe)
  49.  
  50.  
  51. *Rogueport Sewers*
  52. Blooper Battle
  53. Goombella: Fire Flower
  54. Mario: Failed Power Smash
  55. Goombella: Headbonk x2
  56. Mario: Full Power Smash
  57. Go to Petal Meadows
  58.  
  59.  
  60. Chapter 1
  61.  
  62.  
  63. *Petal Meadows*
  64. Collect Close Call on the 2nd screen
  65. Go to Petalburg
  66.  
  67.  
  68. *Petalburg*
  69. Talk to Mayor Kroop
  70. E-Mail on the way to the gate (check e-mail any time before the Peach e-mail post Ch1, otherwise it will explain every time)
  71.  
  72.  
  73. Get Star Piece in first bush in the first area east of Petalburg
  74. Get POW block in box
  75.  
  76.  
  77. Bald Clefts
  78. Mario: POW Block
  79.  
  80.  
  81. Get POW Block from bush
  82.  
  83.  
  84. Bristles
  85. Mario: POW Block
  86.  
  87.  
  88. Get Fire Flower from Block
  89. Use the recover block to heal outside Shwonk Fortress
  90.  
  91.  
  92. *Shhwonk Fortress*
  93. Thwomp Quiz
  94. Q1: “Stone Keys” (1st Answer)
  95. Q2: “12 Coins” (3rd Answer)
  96. Q3: “Kroop” (4th Answer)
  97. Q4: “Hooktail Castle” (2nd Answer)
  98. Q5: “Go Through a Pipe” (3rd Answer)
  99.  
  100.  
  101. Get Moon Stone
  102.  
  103.  
  104. Fuzzy Battle
  105. Mario: Fire Flower
  106.  
  107.  
  108. Get Sun Stone
  109.  
  110.  
  111. Fuzzy Battle
  112. Mario: Fright Mask
  113.  
  114.  
  115. Gold Fuzzy Battle
  116. Mario: Full Power Smash
  117. (Fuzzy horde appears)
  118. Goombella: Headbonk x2 on Gold Fuzzy
  119. Guard Fuzzy horde
  120. Superguard Gold Fuzzy
  121. Mario: Jump x2 on Gold Fuzzy
  122. Goombella: Headbonk x2 on Gold Fuzzy (x1 if you land the superguard)
  123.  
  124.  
  125. Get Multibounce from block
  126. Go Back to Petal Meadows
  127.  
  128.  
  129. *Petal Meadows*
  130. Koops joins your party
  131. Get Fire Flower from block
  132. Get Happy Heart from the top of the pipe
  133.  
  134.  
  135. Go to Hooktail Castle
  136.  
  137.  
  138. *Hooktail Castle*
  139. Get Power Bounce in first hall from block
  140.  
  141.  
  142. Koops’ Dad letter (don’t read)
  143. Red Bones Battle
  144. Koops: Fire Flower
  145. Mario: Failed Power Smash
  146.  
  147.  
  148. Level up! (FP > 10)
  149.  
  150.  
  151. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  152. Get the Star Piece while doing Flip Skip
  153. Go all the way to the right and get Black Key from chest
  154. Get Paper Curse
  155. Get Attack FX R
  156.  
  157. As you unspin from bars (pause menu will cut this animation short)
  158. Unequip Power Smash
  159. Equip Attack FX R
  160. Equip Power Bounce
  161.  
  162.  
  163. Note: you can equip these badges any time before Hooktail, I just always do it at this point so this is where I wrote it down.
  164.  
  165. Backtrack to Red Bones room and get Castle Key
  166. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  167.  
  168.  
  169. In Upper Hallway, hit first “!” block
  170. Use Koops to hit 2nd “!” block
  171.  
  172.  
  173. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  174.  
  175.  
  176. In big green block room, grab life shroom on the way up with Koops.
  177.  
  178.  
  179. Ms. Mowz Cutscene
  180. Get Castle Key
  181.  
  182.  
  183. Dry Bones
  184. Mario: Run Away
  185.  
  186.  
  187. Go through locked door
  188. Get last Castle Key and go through big locked door
  189.  
  190.  
  191. Boss: Hooktail
  192. Mario: Power Bounce x9
  193. Koops: Shell Toss
  194. Guard Hooktail Fire
  195. Mario: Power Bounce x8
  196. Koops: Shell Toss
  197. Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  198. Mario: Power Bounce x8
  199. Koops: Shell Toss
  200.  
  201.  
  202. Peach Segment
  203. Enter shower area and leave immediately to open door (you don’t have to take a shower)
  204. Visit TEC
  205.  
  206.  
  207. Bowser Segment
  208. Walk to the end of the hall
  209.  
  210.  
  211. Intermission
  212. Get Mega Rush P
  213. (Peach Email before bridge in Petal Meadows)
  214. Go back to the Thousand-Year Door
  215. Go to Boggly Woods
  216.  
  217.  
  218. Chapter 2
  219.  
  220.  
  221. *Boggly Woods*
  222. Go right for Shadow Sirens cutscene
  223. Go to the Great Tree
  224.  
  225. Leave Great Tree for Flurrie cutscene
  226. Go to Flurrie’s House
  227. Get P-Down, D-Up in the hidden block on the way to Flurrie’s
  228. Raise Plane panel
  229.  
  230.  
  231. Get the Star Piece from the 3rd tree on the right
  232. Get the Star Piece down-left from the pipe behind the fence
  233. Talk to Flurrie
  234. Leave Flurrie’s house for Shadow Sirens cutscene
  235. Go back to the Shadow Sirens
  236. Get Quake Hammer in the block on the way to the Shadow Sirens
  237. Get the Star Piece next to where the blue switch was on the way to Shadow Sirens
  238.  
  239.  
  240. Shadow Sirens
  241. Mario: Jump x2 on Marilyn
  242. Koops: Power Shell
  243. Guard all attacks
  244. Mario: Full Earth Tremor
  245. Koops: Power Shell
  246.  
  247.  
  248. Note: If you superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
  249.  
  250. Grab necklace
  251. Go back to Flurrie’s House
  252.  
  253.  
  254. Flurrie joins your party
  255. Go back to Great Tree
  256. (Email on screen with great tree)
  257. Blow away secret entrance and enter Great Tree
  258.  
  259.  
  260. *The Great Tree*
  261. X-Nauts
  262. Mario: Fright Mask
  263.  
  264.  
  265. Go to the top of the tree (where the cells are)
  266. Enter storage room
  267.  
  268.  
  269. X-Naut
  270. Mario: Power Bounce x4
  271.  
  272.  
  273. Get Ultra Shroom from Chest
  274. Get Red Key and unlock Elder
  275. Get Power Punch on the way back to Tree Entrance
  276.  
  277.  
  278. Get 10 Punies and Puni Orb
  279. Use Puni Orb to make Pipe appear
  280.  
  281.  
  282. X-Nauts
  283. Mario: Fright Mask
  284.  
  285. Level up! (BP > 6)
  286.  
  287.  
  288. Blow Punies across gap (unlock door while they are in bubbles)
  289.  
  290.  
  291. 10 Jabbi fight
  292. Get Blue Key
  293.  
  294.  
  295. Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
  296.  
  297. Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
  298.  
  299.  
  300. Go back to cells and release all Punies.
  301.  
  302.  
  303. “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
  304.  
  305.  
  306. Go back to bubble room and blow the 91 Punies across
  307.  
  308.  
  309. Run by Pider in the narrow passageway room using Flurrie
  310. Reveal Hidden block below Damage Dodge P with Koops (switch fast)
  311.  
  312.  
  313. Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
  314.  
  315. Note 2: If Damage Dodge P goes out the left side, grab it quickly and go into the next loading zone before the punies get scared. If it goes out the right side of the block, you’ll have to skip it and get it later.
  316.  
  317.  
  318. 100 Jabbi fight
  319.  
  320.  
  321. Goombella Buffer
  322.  
  323.  
  324. Puni glitch to the pipe in the next room.
  325.  
  326.  
  327. Use Koops to hit Blue switch in water room
  328. Get Shrink Stomp from the chest
  329.  
  330.  
  331. Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star Leave the punies in the pillar and start the first escape
  332.  
  333. X-Nauts
  334. Mario: Fright Mask
  335. Get the Star Piece from the bush right next to the X-Nauts
  336.  
  337. Get Damage Dodge P if you missed it before
  338. During the first escape, go and grab the Super Boots
  339. Get Charge
  340. Return back to the escape room (via red door) and re-trigger the escape
  341.  
  342.  
  343. Chase Crump back to tree entrance (leave Punies, you don’t need them)
  344.  
  345.  
  346. X-Nauts
  347. Mario: Fright Mask
  348.  
  349.  
  350. Escape to front of tree
  351.  
  352.  
  353. Magnus von Grapple:
  354. (You want to be in peril after this boss fight)
  355. (Magnus's Fists each do 4 damage unguarded, and the third attack does 2 damage)
  356. Boss: Magnus Von Grapple
  357. Koops: Power Punch on Mario
  358. Mario: Spin Jump
  359. Guard Magnus Attack (Don't try to Superguard it)
  360. Koops: Swap to Goombella
  361. Mario: Spin Jump
  362. Magnus creates fists
  363. Move Mario to front
  364. Mario: Spin Jump
  365. Goombella: Swap to Flurrie
  366. Guard 1 Fist, Let the other hit you normally, don't guard Magnus's third attack
  367. Mario: Power Bounce x6
  368.  
  369.  
  370. Peach Segment
  371. Visit TEC for dancing (just walk around the door until it opens)
  372.  
  373.  
  374. Bowser Segment
  375. Beat 1-1 (161 is best possible time, 160 if you get the meats)
  376.  
  377.  
  378. Intermission
  379. (Peach Email outside Great Tree)
  380. Get Honey Syrup on your way leaving Boggly Woods
  381. Use the Honey Syrup when in a safe spot (You want to have at least 6FP after using it)
  382. Leave Boggly Woods
  383. Get the Star Piece in the floor next to the pipe
  384. Get Damage Dodge
  385. Get Happy Heart P
  386. Go to The Thousand-Year Door
  387.  
  388.  
  389. Howz of Badges
  390. -Sell all of your badges except for Power Bounce and Multibounce
  391. -Buy Power Rush
  392.  
  393. Badges that can be bought: (You want to have at least 384 coins left after buying/selling badges that are on sale. DO NOT SELL FP Drain.)
  394. -FP Drain
  395. -Happy Flower
  396. -Last Stand P
  397. -Piercing Blow
  398. -Power Jump
  399. -Simplifier
  400. -Super Appeal
  401. -Unsimplifier
  402. -First Attack
  403. -Pretty Lucky P
  404.  
  405. Get Ultra Hammer Early
  406.  
  407. Toad Bros Bazaar
  408. -Buy Contact Lens
  409.  
  410. Charlieton
  411. -Buy Mega Rush
  412. (You can buy other badges as well as long as you have at least 324 coins left after buying Mega Rush [384 before Mega Rush])
  413.  
  414.  
  415. Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  416. (Get the Star Piece in the floor infront of the Pianta Parlor when coming back to West Side Goods if you have to reset the area)
  417.  
  418. Get the Star Piece behind the trash can next to West Side Goods
  419. West Side Goods
  420. -Sell Ultra Shroom
  421. -Buy Dried Shroom (receive Mushroom)
  422. -Buy Dizzy Dial
  423. Answer anything for first question, “Yellow” for second (3rd option)
  424. -Buy 1 Thunder Bolt
  425. Talk to Don Pianta
  426. West Side Goods
  427. -Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
  428.  
  429.  
  430. On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try. (Have at least 350 coins left after Mega Rush [410 before Mega Rush])
  431.  
  432.  
  433. Get the Star Piece in the ground under the Gallows
  434. Get the Star Piece in the ground to the left of Lumpy
  435. Go to Rougeport Harbor and talk to Francesca
  436. Give Lumpy 300 coins
  437.  
  438. Toad Bros Bazaar
  439. -Buy 6 Fright Masks
  440.  
  441. Go Back to Don Pianta and get Blimp Ticket
  442. (Email on way to blimp)
  443. Get the Star Piece in the floor infront of the Pianta Parlor if you haven't yet
  444.  
  445. If you don't have Mega Rush, you must go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
  446.  
  447. Equip Badges
  448. -Equip Mega Rush
  449. -Equip Power Rush
  450. -Equip Power Bounce
  451. -Equip Multibounce
  452.  
  453. Get the Star Piece from behind the pipe to Glitzville
  454. Go to Glitzville
  455.  
  456. Inventory should currently be:
  457. -6 Fright Masks
  458. -1 Thunder Bolt
  459. -1 Thunder Rage
  460. -1 Life Shroom
  461. -1 Fire Flower
  462.  
  463. Chapter 3
  464.  
  465. *Glitzville*
  466. Go inside the lower lobby doors
  467. Get the Star Piece in the ground to the left of the lobby doors
  468. DON'T SIGN UP BE A FIGHTER
  469. Get the Star Piece behind the pot before doing Bookcase Jump
  470. Bookcase Jump
  471. Check the desk (YOU MUST DO THIS OR THE GAME WILL SOFTLOCK)
  472. Get the Star Piece in the desk
  473.  
  474.  
  475. Boss: Macho Grubba
  476. Mario: Power Bounce x4
  477. Flurrie: Swap to Koops
  478. Grubba Powers Up
  479. Mario: Power Bounce x4
  480.  
  481.  
  482. Peach Segment
  483. Visit TEC
  484. Ride Elevator Up
  485. Go right and change into X-Naut
  486. Talk to Grodus
  487. Change back to Peach
  488.  
  489.  
  490. Bowser Segment
  491. Talk to Puni Elder
  492.  
  493.  
  494. Intermission
  495. Take the Blimp back to Rogueport (Required to sign up to be a fighter)
  496. Go back to Glitzville
  497.  
  498.  
  499. *Glitzville*
  500. Go into Jolene's office and talk to her (You wont actually sign a contract; you can just leave once she is done talking)
  501.  
  502.  
  503. Note: If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do. If you don’t have enough SP for an earth tremor, it is faster to sweet treat rather than appeal for enough to do an earth tremor. This is also a good backup strat to regain HP/FP if you need it.
  504.  
  505. Note 2: Jumping while waiting for the guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  506.  
  507.  
  508. 4 Text Boxes to each condition
  509.  
  510. Sleep in the bed after setting up the match with the Goomba Bros
  511. #19 Goomba Bros (5 Goombas)
  512. Standard: Koops: Power Shell
  513. Don't Attack With Partners: Multibounce
  514. Dont Use FP: Earth Tremor
  515.  
  516. #18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)
  517. Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
  518. No Items: Jumps + Shell Tosses
  519.  
  520. #17 Pokey Triplets (3 Pokeys)
  521. Standard: Fright Mask
  522. No Items: Power Shell + Ultra Hammer spin
  523.  
  524. #16 Dead Bones (3 Dull Bones)
  525. Standard: Power Shell
  526. Don't Attack With Partners: Multibounce
  527. Dont Use FP: Hammer + Shell Toss
  528.  
  529. #15 Spike Storm (2 Spinies and 1 Lakitu)
  530. Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
  531. No Items: Earth Tremor
  532.  
  533. #14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)
  534. Standard: Fright Mask, full Hammer (If Piranha doesn't run)
  535. No Items: Hammer/Jumps + Shell Tosses
  536. (A full Hammer will be enough to defeat the Pale Piranha in one hit)
  537.  
  538. You will typically level up somewhere around here
  539. Level Up! (FP > 15)
  540.  
  541. #13 Punk Rocks (3 Hyper Bald Clefts)
  542. Standard: Thunder Rage
  543. No Items: Ultra Hammer spin
  544.  
  545. #12 Bomb Squad
  546. Standard: Fire Flower
  547. No Items: Multibounce + Power Shell
  548.  
  549. #11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)
  550. Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
  551. No Items: Gale Force, Power Bounce if one is left
  552. (If they run into you, the Red Bandits can steal 5 coins each, and the Green Bandits can steal 10 coins each)
  553.  
  554. Sleep in the bed if you don't have at least 9 FP
  555.  
  556. Armored Harriers
  557. #10 Armored Harriers
  558. Try to get into peril during this fight
  559. (If you don't have a Life Shroom, dying in this fight will also put you into peril)
  560. Mario: Run Away
  561.  
  562.  
  563. Yoshi hatches and joins your party
  564.  
  565. Go to the Storage Room
  566. Get Charge P from behind the blocks to the right
  567. Get the Star Piece in the floor next to the blocks
  568. Get the HP Plus P from the top of the storage room using Yoshi
  569. Leave the Storage Room and get Last Stand from the crate
  570.  
  571. Get the Star Piece just outside the Glitzpit
  572. Spin Jump on the blue switch
  573. Get Power Plus P from the chest on top of the Fruit Bar
  574.  
  575.  
  576. Leave Glitzville
  577. *Rougeport*
  578. (Peach Email before grate)
  579. Break grey block to Fahr Outpost
  580. Get rejected by Twilight Pipe
  581. Get the Star Piece in the Pit of 100 Trials room
  582. Go to Thousand-Year Door
  583.  
  584.  
  585. (e-mail leaving frankly's house)
  586. Get the Star Piece in the ground in front of Frankly's house
  587. Talk to Darkly
  588.  
  589. Check Charlieton for badges (Make sure to have at least 42 coins left [Not including encounters])
  590. Charlieton will sell the following badges:
  591. -Attack FX G - 120 Coins
  592. -Double Pain - 36 Coins
  593. -Hammerman - 180 Coins
  594. -Jumpman - 180 Coins
  595. -Slow Go - 12 Coins
  596. -Timing Tutor - 120 Coins
  597. -W Emblem - 360 Coins
  598.  
  599. Go to Twilight Town
  600.  
  601.  
  602. Chapter 4
  603.  
  604.  
  605. *Twilight Town*
  606. Get the Star Piece behind the house to the left of the Mayor's house
  607. Go Talk to Gatekeeper
  608. See Mayor turned into a pig
  609. Talk to shop manager’s Wife
  610. See gatekeeper turned into a pig
  611.  
  612.  
  613. Get Shop Key with Koops
  614. Get Black Key
  615.  
  616.  
  617. Get Defend Plus from the chest in the Storage Room
  618. Pick up Life Shroom
  619. Get Tube Curse
  620. Pick up the Jamin Jelly
  621. Pick up Boo Sheet
  622. (Email leaving shop)
  623.  
  624.  
  625. Get the Star Piece behind the pipe with the blowable tree
  626. Get Hammer Throw from the block
  627. Go to Creepy Steeple
  628.  
  629.  
  630. *Creepy Steeple*
  631. (Skip the next 2 lines if you are already in peril)
  632. Drop down into the well
  633. Get into Peril from the Buzzy Beetle and then run away
  634.  
  635.  
  636. Go inside the Steeple
  637. Blow the wall away and get the Flower Saver from the chest
  638. Release the Boos (Guess 200 for Ultra Shroom)
  639. Take the Ultra Shroom
  640. Talk to the Boo and answer “No”
  641. Fight Atomic Boo
  642.  
  643.  
  644. Atomic Boo: Power Bounce x7
  645. Get the Lucky Start
  646.  
  647.  
  648. Go through bottom door
  649. Hit red “!” switch once
  650. Go up the stairs and grab Steeple Key
  651. Go through top door in the main hallway
  652. Hit red “!” switch twice
  653. Go to the top of the steeple
  654.  
  655.  
  656. Boss: Doopliss
  657. Mario: Power Bounce x7
  658. Doopliss Copies Mario
  659. Partner: Boo Sheet on Mario (Boo Sheet is 2nd in inventory)
  660. Mario: Jump x2
  661.  
  662.  
  663. End of Chapter?
  664.  
  665.  
  666. *Creepy Steeple*
  667. Make your way back to Twilight Town
  668. Run Away from Doopliss
  669.  
  670.  
  671. *Twilight Town*
  672. Find Superbomb
  673. Vivian Joins your party
  674. Run away from Doopliss again
  675. Go Back to Creepy Steeple
  676.  
  677.  
  678. *Creepy Steeple*
  679. Go into well
  680. Get Tornado Jump in the room with the Buzzy Beetles
  681. Make your way to the room with the parrot
  682. Get Power Plus
  683. Get The Letter “P”
  684. Get Steeple Key
  685. Get the Star Piece in the floor by the door
  686.  
  687.  
  688. Go back to Doopliss and spell his name out
  689.  
  690. Doopliss's Name:
  691. From the very start:
  692. up, left, up x2, a
  693. right, down x3, a
  694. left, down, left, a
  695. up x4, left, a
  696. right x5, down x3, a
  697.  
  698. Chase him back to Creepy Steeple
  699.  
  700.  
  701. Hit top red “!” switch once
  702.  
  703.  
  704. Boss: Doopliss
  705. Mario: Power Bounce x7
  706.  
  707. Level Up! (BP > 9)
  708.  
  709.  
  710. Vivian really joins your party
  711.  
  712.  
  713. Peach Segment
  714. TEC Quiz
  715. Q1: Thousand-Year Door Opens (2nd Answer)
  716. Q2: To conquer the world (1st answer)
  717. Q3: A 1,000 year-old demon’s soul (3rd answer)
  718. Q4: Bring the demon back to life (2nd answer)
  719. Q5: Crystal Stars (3rd Answer)
  720.  
  721.  
  722. Bowser Segment
  723. Beat 2-1 (153 is best possible I think)
  724.  
  725.  
  726. Intermission
  727. Leave Twilight Town
  728. (Peach Email exiting Twilight Town door)
  729. Get the Star Piece behind the platform
  730. Go underground where the grey block is (ch5 and ch6 pipes)
  731.  
  732.  
  733. Go down the pipe and break the grey block and open the right pipe
  734. Go to Keelhaul Key and get Head Rattle from the block near the blue pipe
  735. Get the Star Piece behind the root on the way to the top
  736. Get the Thunder Rage from the block on the way to Bobbery
  737. Go to the screen with Bobbery
  738. Goombella Buffer onto the seam and fall onto the embers with Yoshi
  739.  
  740.  
  741. Embers
  742. Mario: Multibounce
  743. Yoshi: Thunder Rage
  744.  
  745.  
  746. Knock Down Bobbery
  747. Get a Coconut
  748. Get the Star Piece behind the rock near the right exit in town
  749. Go back to Flavio and trade coconut for Chuckola Cola
  750.  
  751.  
  752. Go back to Bobbery and give him the Chuckola Cola
  753. Bobbery joins your party
  754. Do Pirate's Grotto Early
  755.  
  756.  
  757. *Pirate’s Grotto*
  758. Use Yoshi to cross the floor spikes
  759.  
  760.  
  761. Use Yoshi hover to go past the Bullet Bill Blaster
  762.  
  763.  
  764. Go up the cliffs and head left
  765. Use Bobbery to hit the blue switch
  766. Get the Star Piece in the ground to the right of the Bomb
  767. Use Koops to hit the “!” switch
  768. Get the key and head back down to the locked door in the save block room
  769.  
  770.  
  771. Get the Star Piece in the ground next to the Parabuzzies
  772. Use Tube Mode to get by the wall spikes
  773. Use Bobbery to blast away the wooden planks
  774.  
  775.  
  776. You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
  777. You can dodge the second set by doing the same on the south wall
  778. Get P-Down, D-Up from behind the black chest
  779. Talk to black chest
  780.  
  781.  
  782. Embers
  783. Mario: Art Attack
  784.  
  785.  
  786. Get Boat Curse
  787. Go into the loading zone in Paper Mode
  788. Go into Tube Mode to jump over the cannons
  789. Get the Star Piece behind the rock outside of the Grotto
  790.  
  791. Go through the blue pipe back to the sewers and open the left pipe
  792. Get the FP Plus from the chest
  793. Take warp pipe to sewers, open chapter 6 pipe and enter Poshley Heights pipe
  794. Get the Star Piece in the ground just before the stairs leading to the train
  795. Enter the train from Poshley Heights
  796.  
  797.  
  798. Chapter 6
  799.  
  800. Sales Stall (Express Excess Shop)
  801. -Sell Jamin Jelly and Ultra Shroom (Don't let the your coins hit 999)
  802. -Buy 4 Boo Sheets (1 is a backup in case you miss Shadow Sirens Skip)
  803. -Get Ice Storm from 20 shop points
  804. -Buy 1 Thunder Rage
  805.  
  806.  
  807. Tell the conductor about the “sticky, yummy threat”
  808. Talk to Pennington in the Kitchen
  809. Examine the floor in front of room 3
  810. Talk to Heff. T
  811. Get the Galley Pot from the drawer
  812. Talk to Pennington in Room 6
  813.  
  814.  
  815. Talk to Sylvia in Room 8 to find out about Bub’s present
  816. Talk to bub twice
  817. Get the Star Piece in the drawer
  818. Talk to the conductor
  819. Get the autograph from the engineer
  820. Get the Star Piece in the floor in the engine room
  821. Give Bub the autograph
  822.  
  823.  
  824. Talk to the conductor to learn about the missing blanket
  825. Use Vivian to talk to the ghost in room 4
  826. Get Diary from the baggage car
  827. Give Diary to the ghost
  828. Get the Star Piece in the ground to the left of the entrance to room 4 (inside the room)
  829. Give blanket to the conductor (Receive Mushroom)
  830. Go to sleep in room 5
  831.  
  832.  
  833. (Email in dining car)
  834. Talk to Pennington in room 6
  835. Get vital paper in Room 1
  836. Give Pennington the Vital Paper
  837. Use Vivian to catch Zip Toad in Room 5
  838. Return the briefcase
  839.  
  840.  
  841. *Riverside Station*
  842. Talk to the Riverside worker to get the Key
  843. Unlock the door and head inside
  844.  
  845.  
  846. Use Tube Mode to hit the blue “!” switch
  847. Go up the stairs and get the Station Key in the next room
  848. Get the Star Piece from behind the platform that the Station Key was on
  849. Unlock the door and go outside
  850.  
  851.  
  852. Get HP Plus from under the stairs
  853. Blow away the posters with Flurrie
  854. Use Tube Mode to get down the maze
  855. Get P-Up, D-Down in the tube maze
  856.  
  857.  
  858. Multibounce on all Goombas
  859. Hit the “!” switches as instructed
  860.  
  861.  
  862. Get the Ultra Boots
  863. Spring out of the room
  864. When you land: Unequip Power Bounce, Unequip Ice Power; Equip Power Plus; Switch to Yoshi
  865. (It is faster to only pause once since there is no menu delay on JP)
  866. Get the Elevator Key
  867.  
  868.  
  869. Get Thunder Rage in the area outside from invisible block (toss mushroom or anything left over from chapter 3 if you have an excess of items)
  870. Ride elevator down and hammer Smorgs away
  871. Pull switch and hit blue “!” switch
  872. Spring Jump to Close Call P in main room
  873. Get back on the Excess Express
  874. (e-mail in front of train)
  875.  
  876.  
  877. Go to sleep
  878. Go talk to Engineer
  879.  
  880. (Email in dining car)
  881.  
  882. Get rid of Smorg’s in the baggage car
  883.  
  884.  
  885. Boss: Smorg
  886. Yoshi: Thunder Rage
  887. Mario: Spin Jump
  888. Yoshi: Thunder Rage
  889. Mario: Spin Jump
  890. Guard Smorg Attack to be put in peril
  891. Mario: Spin Jump
  892.  
  893. If you level up on Smorg, raise BP
  894.  
  895.  
  896. Get HP Drain P from Goldbob's house (Use Paper Mode to go to the back room)
  897. Go through the blue pipe back to the sewers
  898. Go right through the sewers
  899. Break the yellow block
  900. Get Spike Shield from the spike room
  901. Go to Chet Rippo
  902. -Raise BP (15), Lower HP (5)
  903. Blow up the pillar blocking the path
  904.  
  905. Get the following badges from Dazzle (In order):
  906. -Attack FX G
  907. -Chill Out
  908. -Item Hog
  909. -Flower Finder
  910. -Heart Finder
  911. -Peekaboo
  912. -Quick Change
  913. Do Teleporter Room Early
  914.  
  915.  
  916. Go 2 rooms to the right
  917. Read the red note
  918. Go right to Grodus’ office and get a card key
  919. Go 2 rooms left and Spring Jump into the ceiling area
  920.  
  921. Go down the first grate that you see on the left
  922. Use Yoshi to get the Cog
  923. Go all the way left through the door and get the card key
  924. Go in the first teleporter on the left and go to Sublevel 1
  925.  
  926. Go right and enter access code (014029)
  927. Thwomp Quiz
  928. Q1: Elevator Key (3rd answer)
  929. Q2: Koopie Koo (4th answer)
  930. Q3: 6 Feet (2nd answer)
  931. Q4: Hooktail’s Belly (3rd answer)
  932. Q5: Prince Mush (1st answer)
  933.  
  934. Get Elevator Key
  935. Go into the left room and place the Cog into place
  936. Button Order: 1,3,2
  937. Get Feeling Fine and Feeling Fine P
  938. Go back to Sublevel 2
  939.  
  940.  
  941. Go 1 room right and take the teleporter back to Rogueport Sewers
  942.  
  943.  
  944. Go to the Trouble Center (pay Gus)
  945. Take on Frankie’s trouble (4th from bottom)
  946. Go to Rogueport Square
  947.  
  948. Go to the badge shop and buy/sell badges. You want to have a very high number of coins to buy the rest of the badges from Charlieton. You cant sell the following badges: (Yes you can sell Mega Rush)
  949. Chill Out
  950. Ice Power
  951. Power Plus
  952. Flower Saver
  953. Last Stand
  954. FP Drain
  955. Power Rush
  956. Power Bounce
  957. Multibounce
  958.  
  959.  
  960. You can buy the following badges:
  961. -FP Drain
  962. -Happy Flower
  963. -Last Stand P
  964. -Piercing Blow
  965. -Power Jump
  966. -Simplifier
  967. -Super Appeal
  968. -Unsimplifier
  969. -First Attack
  970. -Pretty Lucky P
  971. -Ice Smash
  972. -Power Rush P
  973. -Super Appeal P
  974. -Attack FX P (The pink one)
  975.  
  976. Check Charlieton for badges
  977. Charlieton will sell the following badges:
  978. -Attack FX G - 120 Coins
  979. -Double Pain - 36 Coins
  980. -Hammerman - 180 Coins
  981. -Jumpman - 180 Coins
  982. -Slow Go - 12 Coins
  983. -Timing Tutor - 120 Coins
  984. -W Emblem - 360 Coins
  985.  
  986. Go to the blimp area to reload Charlieton's inventory (If you don't have all his badges yet)
  987. Talk to Frankie about the trouble
  988. Check Charlieton for badges again
  989.  
  990. Spring Jump to get the ring
  991. Go to the blimp area to reload Charlieton's inventory (If you don't have all his badges yet)
  992. Go to Frankie and get the Gold Card
  993. Check Charlieton for badges again
  994. Pay Gus again
  995.  
  996. Take on ???'s trouble (9th from the bottom)
  997. Go to Hooktail Castle
  998. Go to the top of Hooktail Castle
  999. Use Flurrie to reveal Attack FX B
  1000. Go back to Rogueport Sewers
  1001. Get the Defend Plus P in the sewers to the right (Spring Jump to it and blow up the wall)
  1002.  
  1003.  
  1004. Check Charlieton for badges again if you dont have all of his badges
  1005. At this point you want to keep reloading Charlieton's inventory until you have all of his badges (If you dont have enough coins for the rest of his badges, you can do the next steps now up until Ms. Mouz, and then continue to check Charlieton until you have all his badges. You will still need at least 632 coins by the time you go to the Pianta Parlor, however.)
  1006.  
  1007.  
  1008. Go to the badge shop if you have less than 632 coins and/or are missing some badges
  1009. You cannot sell the following badges: (Yes you can sell Mega Rush)
  1010. Chill Out
  1011. Ice Power
  1012. Power Plus
  1013. Flower Saver
  1014. Last Stand
  1015. FP Drain
  1016. Power Rush
  1017. Power Bounce
  1018. Multibounce
  1019.  
  1020.  
  1021. You can buy the following badges:
  1022. -FP Drain
  1023. -Happy Flower
  1024. -Last Stand P
  1025. -Piercing Blow
  1026. -Power Jump
  1027. -Simplifier
  1028. -Super Appeal
  1029. -Unsimplifier
  1030. -First Attack
  1031. -Pretty Lucky P
  1032. -Ice Smash
  1033. -Power Rush P
  1034. -Super Appeal P
  1035. -Attack FX P (The pink one)
  1036. At this point you should be able to buy all the required badges from this shop
  1037. (You will need at least 632 coins left after buying/selling badges here)
  1038.  
  1039. Talk to Ms. Mouz and then swap back to Yoshi
  1040. Pay Gus again
  1041. Take Toodles' trouble (2nd from the bottom)
  1042.  
  1043. Check Charlieton for badges
  1044. Charlieton will sell the following badges: (Make sure you have at least 632 coins left)
  1045. -Attack FX G - 120 Coins
  1046. -Double Pain - 36 Coins
  1047. -Hammerman - 180 Coins
  1048. -Jumpman - 180 Coins
  1049. -Slow Go - 12 Coins
  1050. -Timing Tutor - 120 Coins
  1051. -W Emblem - 360 Coins
  1052.  
  1053. Take the blimp to Glitzville
  1054. Get the magazine from Jolene
  1055. Go back to Rogueport
  1056.  
  1057.  
  1058. Go to Pianta Parlor and buy at least 207 piantas (You will have a total of 540 when you come back here later)[You want to buy as many piantas as you can here in stacks of 10][If you need more money, you can go back to the badge shop and sell some extra badges that you don't need]
  1059.  
  1060.  
  1061. Fall through the grate into the sewers
  1062. Spring Jump to get to the Flower Saver P in the chest
  1063. Take the pipe to Poshley Heights
  1064. Go to Toodles and give her the magazine and get the Platinum Card (Email on the way)
  1065.  
  1066.  
  1067. Go into the Sanctum
  1068. Enter the pipe and go into the background area
  1069. Spring Jump onto the poles and get the L Emblem
  1070. Go back to the sewers
  1071. Go to the right and back up to Rogueport
  1072. Go to Rogueport Harbor and use boat mode to get HP Drain from the chest
  1073. Talk to Lumpy and get 999 coins
  1074.  
  1075.  
  1076. Go to the Pianta Parlor and buy piantas until you have exactly 540
  1077. (If you need more money for the Pit of 100 Trials movers later [around 150 should be fine], you can go back to the badge shop and sell some extra badges that you dont need)
  1078. Buy Money Money (Last badge on the menu)
  1079. Buy Refund (Second from the bottom)
  1080. Buy 8 Power Rushes (4th from the bottom)
  1081. Go over the vent and hold R, and then pause
  1082. Unequip Power Plus, Equip Power Bounce, Equip all 8 Power Rushes
  1083.  
  1084.  
  1085. Go to the right elevator and go to Sublevel 3
  1086.  
  1087.  
  1088. Go left to the third electric tile room and get card key
  1089. Note: You can use Yoshi to make the tiles move quickly. Just hop on yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  1090.  
  1091.  
  1092. Go right and use the 3 card keys
  1093.  
  1094.  
  1095. Navigate the room and hit the stairs switch
  1096. Hover with Yoshi to get the card key
  1097. Use Card key to enter the final room
  1098.  
  1099.  
  1100. Note: You can hover from the card key platform to get on top of the save block, at which point you should hover to the heal block, and then perform a spring jump to get to the moving platform. This will skip going through the background again. If you can’t get on top of the save block, you will probably have to fight the Z-Yux so he doesn’t first attack you. If you stand directly to the right of the heal block, you can time a spring jump to get up to the moving platform, but the moving platforms are off screen.
  1101.  
  1102.  
  1103. Boss: Magnus Von Grapple 2.0
  1104. Mario: Power Bounce x4
  1105.  
  1106. If you Level Up here, level up BP
  1107.  
  1108.  
  1109. Bowser Segment
  1110. Go into Poshley Sanctum
  1111.  
  1112.  
  1113. Intermission
  1114. Go to Sublevel 4 and talk to TEC
  1115. Head to sublevel 2 and go 2 rooms to the left
  1116. Leave the X-Naut Fortress via teleport
  1117. Get Soft Stomp from the chest in the water below the teleporter room
  1118. (Email near loading zone)
  1119.  
  1120.  
  1121. Go to the Pit of 100 Trials
  1122. Have Bobbery out for the entire Pit
  1123. The only things that can live from an attack are Dark Koopatrols, but they cannot attack if they are knocked onto their back
  1124.  
  1125. If you have 18 BP, have the following badges equipped:
  1126. 6 Power Rushes
  1127. Spike Shield
  1128. Chill Out
  1129. Flower Saver
  1130. Ice Power
  1131. FP Drain
  1132. Multibounce
  1133. Last Stand
  1134.  
  1135. If you have 15BP, have the following badges equipped:
  1136. 5 Power Rushes
  1137. Spike Shield
  1138. Chill Out
  1139. Flower Saver
  1140. FP Drain
  1141. Multibounce
  1142.  
  1143. Floors 1-99 - Multibounce everything
  1144. Get every badge from every 10 floors (Except for floor 50)
  1145.  
  1146. All Level Ups should go towards BP until you reach 39BP
  1147. Chill Out prevents first strikes
  1148.  
  1149. If an enemy(s) has a Life Shroom and it is dangerous, move Bobbery in front and then superguard any attacks that are sent at Mario
  1150.  
  1151. If any fog appears, use Bobbery to attack. Him blowing up causes the fog to go away.
  1152.  
  1153. If you fight any type of wizard and it spawns fake wizards, use Fire Drive
  1154.  
  1155. If you fall below 5HP, Equip HP Drain (Reduces damage by 1) until you have 5HP again
  1156.  
  1157. At 18BP, Equip 1 more Power Rush, Ice Power, and Last Stand
  1158. At 21BP, Equip 3 more Power Rushes
  1159. At 24BP, Equip Fire Drive
  1160. At 30BP, Equip Power Plus
  1161.  
  1162. On Floor 99 Before Bonetail:
  1163. Equip Bump Attack, Power Bounce
  1164. Unequip FP Drain (And HP Drain if it is equipped)
  1165.  
  1166. Bonetail:
  1167. Mario: Power Bounce x6
  1168. Bobbery: Use Boo Sheet on Mario
  1169. Mario: Power Bounce x6
  1170.  
  1171. After Bonetail, switch back to Yoshi
  1172.  
  1173. Open the door to Chapter 8
  1174.  
  1175. Chapter 8
  1176.  
  1177.  
  1178. Run past swoopulas on first staircase
  1179. Bump Attack works on the Bullet Bills
  1180.  
  1181.  
  1182. Bombshell Bill Blasters
  1183. Mario: Run Away
  1184.  
  1185.  
  1186. Note: You can skip all the gold cannons by going under the platform with the fire on it under the gold cannons and spring jumping onto it. You need to be fully up against the wall for it to work.
  1187.  
  1188.  
  1189. Get All or Nothing from the red block in the Spike Room
  1190. Go through Spike Room
  1191. Go through Fire Bar room (there is a hidden boo sheet on the stand between the 2 fire bars if you need an extra)
  1192.  
  1193.  
  1194. Dark Bones
  1195. Mario: Multibounce
  1196.  
  1197.  
  1198. Get Palace Key
  1199.  
  1200.  
  1201. Bombshell Bill Blasters
  1202. Mario: Run Away
  1203.  
  1204.  
  1205. Bombshell Bill Blasters
  1206. Mario: Run Away
  1207.  
  1208. Get P-Up, D-Down P from the red block before the Endless Room
  1209.  
  1210. Endless Room
  1211. Down - Down - Up - Up - Down - Up - Down
  1212.  
  1213.  
  1214. Break the right Chain Chomp statue outside the Riddle Tower with Bobbery
  1215. Hit the blue “!” switch to the bottom boat panel
  1216.  
  1217.  
  1218. Go right to Gloomtail
  1219.  
  1220.  
  1221. Gloomtail
  1222. Mario: Power Bounce x5
  1223.  
  1224. Level Up FP if you level here
  1225.  
  1226.  
  1227. Get the Star Key
  1228. Make your way back to the Riddle Tower
  1229. Fish Glitch onto the boat pannel
  1230. Go to the Riddle Tower
  1231.  
  1232.  
  1233. Riddle Tower
  1234. 1F Bottom Left: Hit lift switch 3 times, right switch 2 times
  1235. 1F Top Left: Break Gray block and leave
  1236. 1F Top Right: Run through the wall and hit the switch
  1237. 1F Bottom Right: Blow away center with Flurrie
  1238. 2F Bottom Left: Bump Attack Dull Bones and Red Bones, Dry Bones, then Dark Bones
  1239. 2F Top Left: Break 2 Gray blocks and leave
  1240. 2F Top Right: Blow up wall with Bobbery
  1241. 2F Bottom Right: Hit invisible Block
  1242. 1F Top Left: Break Last Block and get key
  1243. 2F Top Left: Get Key
  1244. 3F: Insert Star Key, Insert all Palace Keys
  1245.  
  1246.  
  1247. Perform Shadow Sirens Skip by jumping outside the area that triggers the fight. Otherwise:
  1248.  
  1249.  
  1250. Shadow Sirens
  1251. Mario: Jump on Beldam x2
  1252. Yoshi: Boo Sheet on Mario
  1253. Guard Attacks
  1254. Mario: Jump on Beldam x2
  1255. Yoshi: Defend
  1256. Guard Attack
  1257. Mario: Jump on Beldam x2
  1258.  
  1259.  
  1260. Uncover staircase with Flurrie
  1261. Use Yoshi to cross the gap
  1262.  
  1263.  
  1264. Use Koops on red “!” switch
  1265. Use Yoshi to hover past the green block
  1266.  
  1267.  
  1268. Use Yoshi to cross the Gap
  1269. Hit Purple Switch, Use Yoshi across next gaps to the door
  1270.  
  1271.  
  1272. Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
  1273. Use Bobbery to hit red “!” switch and cross gap to chain chomp
  1274. You can use Paper Mode to cross the stationary wooden wheel
  1275.  
  1276.  
  1277. Blow away block with Flurrie
  1278. Spin Hammer and Spin Jump through the floor
  1279.  
  1280.  
  1281. Use the plane panel to reach the area in the middle of the room
  1282. Hit red “!” switch and use Yoshi to get to the Palace Key
  1283.  
  1284.  
  1285. Fall down and use the spring to get back up to the plane panel
  1286. Fly across the room and unlock the door
  1287.  
  1288.  
  1289. Boss: Grodus
  1290. Yoshi: Thunder Bolt on Grodus X
  1291. Mario: Power Bounce Grodus x3
  1292.  
  1293. Level Up FP if you level here
  1294.  
  1295. Boss: Bowser / Kammy Koopa
  1296. Mario: Power Bounce Bowser x4
  1297. Yoshi: Defend
  1298. Guard Kammy’s Attack if she targets Mario
  1299. Mario: Power Bounce Kammy x3
  1300.  
  1301.  
  1302. Have Bobbery as your partner before Shadow Queen
  1303.  
  1304.  
  1305. Final Boss: Shadow Queen
  1306. Mario: Jump x2
  1307. Bobbery: Bomb Squad
  1308. Phase 2 Starts
  1309. Mario: Failed Jump
  1310. Bobbery: Boo Sheet on Mario
  1311. Bomb Squad goes off
  1312.  
  1313.  
  1314. Crystal Stars Cutscene
  1315.  
  1316.  
  1317. Mario: Power Bounce x5
  1318. Bobbery: Boo Sheet on Mario
  1319. Shadow Queen Attacks
  1320. Mario: Power Bounce x3 (x4 if Shadow Queen steals HP from Bobbery)
  1321.  
  1322.  
  1323. Aftermath
  1324. Credits Roll
  1325.  
  1326.  
  1327. Timing Ends as soon as you see “The End” on screen after the credits.
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