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- Suggested Feral talent changes + QoL suggestions
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- Quality of Life & Baseline changes:
- - allow Omen of Clarity to stack to 2 stacks (thus not wasting any when pooling energy)
- - allow bloodtalons stacks to be created by either regrowth or entangling roots (pvp qol)
- - baseline rebirth for 5 energy, no longer consumes predatory swiftness
- - Savage roar baseline - 20 energy - Finishing move that grants 15% increased damage to your Cat form attacks. Lasts longer per Combo Point (10 - 14 - 18 - 22 - 26)
- - Ferocious Bite - 35 energy - Finishing move that causes Physical Damage per combo point (900% AP * [1-5]/5) (removing the idiot extra energy consumption, slightly increased dmg)
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- Talent suggestions:
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- 75 talents:
- - Soul of the forest - Your finishing moves grant 15 energy per combo point, increases maximum energy by 50.
- - Incarn (same)
- - Improved savage roar - Doubles the effect and energy cost of savage roar and increases the duration by 2 seconds.
- 90 talents:
- - Sabertooth - Ferocious bite deals 15% increased damage in a 10 yard radius around the caster, and always refreshes the duration of rip
- - Jagged wounds (same)
- - Frenzied synchronization (whatever name tbh) - Your bleeds are affected by haste, critical ticks from rip reduce the cooldown of your Ashamane's Frenzy by 1 second.
- 100 talents:
- - BrS (same, too lazy to figure something out for this now, it has its uses in lower mythic farming shit)
- - Bloodtalons (same, but qol change as above)
- - Moment of clarity -- OoC stacks up to 4, every ooc proc grants 2 charges, increases the damage of Trash, Swipe, Shred by 15% and increases the chance of getting an ooc on a target affected by rip by 5%. Increases energy by 30.
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