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TheInsidiousOne

may13

May 13th, 2020
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  1. Satellite Fortress
  2. Level 8 LIGHT Machine/Fusion/Effect
  3. 0/0
  4. ♂ (Mars), ☉ (Sun)
  5. "Satellite Cannon" + "Satellite Cannon"
  6. Cannot be destroyed by battle with a monster that has no Level. Once per turn, during the End Phase: Place 1 counter on this card. Gains 1000 ATK/DEF for each counter on this card during the Battle Phase only.
  7.  
  8. Cyber End Chimeratech Destroyer Dragon
  9. Level 12 DARK Machine/Fusion/Effect
  10. 5000/3200
  11. ☉ (Sun), ☾ (Moon)
  12. "Cyber End Dragon" + "Chimeratech Overdragon"
  13. Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from your field to the GY. (You do not use "Polymerization".) This card can make a number of attacks during each Battle Phase, equal to the number of Machine Fusion Monsters that are banished or in your GY.
  14.  
  15. El Shaddoll Oroboros
  16. Level 8 DARK Wyrm/Fusion/Effect
  17. 2750/1950
  18. ♆ (Neptune), ☾ (Moon)
  19. 1 "Shaddoll" monster + 1 DARK Fusion Monster
  20. Must first be Fusion Summoned. You can only use each of the following effects of "El Shaddoll Oroboros" once per turn.
  21. ● If this card is Special Summoned: You can target 1 face-up monster your opponent controls; return it to the hand, then, if that monster was a monster that began the Duel in the Extra Deck, send 1 random card from your opponent's hand to the GY.
  22. ● If this card is sent to the GY: You can add 1 "Shaddoll" Spell/Trap from your Deck or GY to your hand, then discard 1 card.
  23.  
  24. Cybertech Mega Dragon
  25. Level 10 LIGHT Dragon/Fusion/Effect
  26. 4000/2800
  27. ☉ (Sun), ♀ (Venus)
  28. 3 Level 5 or higher LIGHT Dragon monsters
  29. A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict doubled piercing battle damage. This damage cannot be changed to other value.
  30.  
  31. Coccoon of Unstable Evolution
  32. Weevil/Skill/Continuous Spell
  33. Once per turn, during your Standby Phase, if you control "Petit Moth" equipped with "Cocoon of Evolution": Place 1 counter on this card. You can send 1 "Petit Moth" equipped with "Cocoon of Evolution" to the GY and remove any number of counters from this card; Special Summon from your hand, Deck, or GY, 1 of the following monsters, depending on the number of counters removed from this card.
  34. ● 1: "Larvae Moth"
  35. ● 2: "Great Moth"
  36. ● 3: "Perfectly Ultimate Great Moth"
  37.  
  38. Indigo Sorceress of Prophecy
  39. Link-3 DARK Spellcaster/Link/Effect
  40. 2000/BL L R
  41. ♀ (Venus), ☿ (Mercury)
  42. 2+ Spellcaster monsters
  43. You can banish 1 Spellcaster monster from your hand; this card gains ATK equal to half the banished monster's ATK until the end of this turn. This is a Quick Effect, if you have 4 or more face-up Pendulum Monsters in your Extra Deck. You can only use this effect of "Indigo Sorceress of Prophecy" once per turn.
  44.  
  45. Cursed Doll of Fortune
  46. Level 4 DARK Puppet/Spirit/Effect
  47. 1900/1700
  48. ☉ (Sun), ☿ (Mercury)
  49. Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand, and if you do, Special Summon 1 "Blessed Doll of Misfortune" from your hand, Deck, or GY, ignoring its Summoning conditions.
  50.  
  51. Blessed Doll of Misfortune
  52. Level 4 LIGHT Puppet/Spirit/Effect
  53. 1700/1900
  54. ☾ (Moon), ☿ (Mercury)
  55. Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand, and if you do, Special Summon 1 "Cursed Doll of Fortune" from your hand, Deck, or GY, ignoring its Summoning conditions.
  56.  
  57. Masked Marauder
  58. Level 9 EARTH Warrior/Effect
  59. 2900/3500
  60. ♇ (Pluto), ♃ (Jupiter)
  61. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 Union monster, 1 Spirit monster and 1 Gemini monster from your GY. Cannot be destroyed by your opponent's monster effects. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
  62.  
  63. Nano Warrior
  64. Rank 6 EARTH Machine/Xyz/Breakdown/Effect
  65. 1600/2800
  66. ⛢ (Uranus), ♃ (Jupiter)
  67. 2 Level 6 monsters
  68. Breakdown Rank 4
  69. Your opponent takes any battle damage you would have taken from battles involving this card, instead. If this card is in your GY: You can target 1 "Macro Warrior" you control; attach this card and the top card of your Deck to it as materials. You can only use this effect of "Nano Warrior" once per turn.
  70.  
  71. Micro Warrior
  72. Rank 4 EARTH Machine/Xyz/Breakdown/Effect
  73. 2400/1800
  74. ⛢ (Uranus), ♃ (Jupiter)
  75. 2 Level 4 monsters
  76. Breakdown Rank 2
  77. If this card is Special Summoned: You can activate 1 of these effects. If this card was Breakdown Summoned, you can activate both effects and resolve in sequence.
  78. ● Send 1 card your opponent controls to the GY.
  79. ● Banish 1 Spell/Trap from your opponent's GY.
  80.  
  81. Macro Warrior
  82. Rank 2 EARTH Machine/Xyz/Breakdown/Effect
  83. 3000/1500
  84. ⛢ (Uranus), ♃ (Jupiter)
  85. Must be Breakdown Summoned. If this card is Breakdown Summoned: You can banish 1 face-up card your opponent controls. You can detach 2 materials from this card; send 1 random card from your opponent's hand to the GY, and if that card is a Monster Card, inflict damage to your opponent equal to the sent monster's ATK. You can only use this effect of "Macro Warrior" once per turn.
  86.  
  87. ====
  88.  
  89. Skill Cards are cards with dark blue-colored borders that can affect the state of the game. These cards are exclusive to the Speed Duel format. Skill Cards are not placed in the Main Deck, and do not currently have a dedicated zone on the field. Another distinction of Skill Cards from other cards is that the card backing is different from the standard card backing, featuring some artwork of the character associated with the skill and text describing its activation conditions. The effects and names of some Skill Cards are adapted from Skills in Yu-Gi-Oh! Duel Links.
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