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Apr 1st, 2016
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  1. On damage:
  2. Attacker is player:
  3. Victim is player:
  4. Set {c.%Attacker%} to true
  5. wait 20 seconds
  6. Clear {c.%Attacker%}
  7.  
  8. On place:
  9. If {c.%player%} is set:
  10. Cancel event
  11. Send "anty cobblestone"
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