Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <wumpus> Pixel pipes: 0x00000001
- <wumpus> woohoo
- <tchebb> Good?
- <wumpus> yes very good
- <wumpus> if it was 2, it would be like gc2000, which is not supported yet
- <wumpus> (which does split-framebuffer rendering, which is kind of annoying :-)
- <tchebb> I'm not sure what that is, but it sounds scary
- <wumpus> well everywhere you normally have to pass one pointer, you have to pass two, each "pixel pipe" rendering to its own half
- <wumpus> which brings all kinds of fun alignment challenges
- <tchebb> huh
- <wumpus> it's like SLI
- <tchebb> Is each one physically mapped to half of the screen?
- <tchebb> I see
- <wumpus> yes it's subdivided, and the final resolve step combines them
- <wumpus> and there seems to be no way to turn it off
- <wumpus> so there's no half-performant half way
- <tchebb> It's not possible to run in a mode where one of the pipes is disabled?
- <wumpus> nope! :D
- <tchebb> fun
- <wumpus> well maybe it's possible but I'e not found it
- <wumpus> I guess it'd be possible to ignore the output from one of the pixel pipes
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement