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INFSMK by JackusCTB for lauris3722

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Jan 16th, 2013
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  1. {$CLEO .cs}
  2.  
  3. thread "INFSMK"
  4.  
  5. :INFSMK
  6. wait 0
  7. if and
  8. Player.Defined($PLAYER_CHAR)
  9. 0AB0: key_pressed 53
  10. else_jump @INFSMK
  11. 00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@
  12. 0AE2: 4@ = random_vehicle_near_point 1@ 2@ 3@ in_radius 500.0 find_next 1 pass_wrecked 1
  13. 066B: 5@ = attach_particle "PRT_SMOKE_HUGE" to_car 4@ with_offset 1.0 -1.0 0.0 flag 1
  14. 066B: 6@ = attach_particle "PRT_SMOKE_HUGE" to_car 4@ with_offset -1.0 -1.0 0.0 flag 1
  15. 064C: make_particle 5@ visible
  16. 064C: make_particle 6@ visible
  17.  
  18. :INFSMK_1
  19. if and
  20. Player.Defined($PLAYER_CHAR)
  21. 0AB0: key_pressed 53
  22. else_jump @INFSMK_2
  23. jump @INFSMK
  24.  
  25. :INFSMK_2
  26. wait 0
  27. 0650: destroy_particle 5@
  28. 0650: destroy_particle 6@
  29. Car.RemoveReferences(0@)
  30. jump @INFSMK
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