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- {$CLEO .cs}
- thread "INFSMK"
- :INFSMK
- wait 0
- if and
- Player.Defined($PLAYER_CHAR)
- 0AB0: key_pressed 53
- else_jump @INFSMK
- 00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@
- 0AE2: 4@ = random_vehicle_near_point 1@ 2@ 3@ in_radius 500.0 find_next 1 pass_wrecked 1
- 066B: 5@ = attach_particle "PRT_SMOKE_HUGE" to_car 4@ with_offset 1.0 -1.0 0.0 flag 1
- 066B: 6@ = attach_particle "PRT_SMOKE_HUGE" to_car 4@ with_offset -1.0 -1.0 0.0 flag 1
- 064C: make_particle 5@ visible
- 064C: make_particle 6@ visible
- :INFSMK_1
- if and
- Player.Defined($PLAYER_CHAR)
- 0AB0: key_pressed 53
- else_jump @INFSMK_2
- jump @INFSMK
- :INFSMK_2
- wait 0
- 0650: destroy_particle 5@
- 0650: destroy_particle 6@
- Car.RemoveReferences(0@)
- jump @INFSMK
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