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  1. +++ orcs88 (497pts) +++
  2.  
  3. ++ Orks: Codex (2014) (Combined Arms Detachment) (497pts) ++
  4.  
  5. + HQ (120pts) +
  6.  
  7. Warboss (120pts) [HQ, Stikkbombs, Warlord]
  8. ····Rules: 'Ere We Go!, Furious Charge, Independent Character, Mob Rule, Ork Tactical Objectives, Waaagh!, Warlord, Warlord Trait: Orks
  9. ····Basic Ork Armour (35pts) [Kombi-weapon w/ Skorcha (10pts), Power Klaw (25pts)]
  10. ····Warbike (25pts) [Twin-linked Dakkaguns]
  11.  
  12. + Elites (210pts) +
  13.  
  14. Nobz (210pts) [Waaagh! Banner (20pts)]
  15. ····Rules: 'Ere We Go!, Furious Charge, Mob Rule
  16. ····Boss Nob (43pts) [Power Klaw (25pts), Slugga, Stikkbombs]
  17. ····Nob (23pts) [Big Choppa (5pts), Slugga, Stikkbombs]
  18. ····Nob (43pts) [Power Klaw (25pts), Slugga, Stikkbombs]
  19. ····Warbikes for Mob (81pts) [Twin-linked Dakkaguns]
  20.  
  21. + Troops (167pts) +
  22.  
  23. Boyz (86pts)
  24. ····Rules: 'Ere We Go!, Furious Charge, Mob Rule
  25. ····Boss Nob (26pts) [Choppa, Kombi-weapon w/ Skorcha (10pts), Stikkbombs]
  26. ····10x Boy (60pts) [10x Choppa, 10x Slugga, 10x Stikkbombs]
  27.  
  28. Boyz (81pts)
  29. ····Rules: 'Ere We Go!, Furious Charge, Mob Rule
  30. ····Boss Nob (21pts) [Choppa, Kombi-weapon w/ Rokkit Launcha (5pts), Stikkbombs]
  31. ····10x Boy (60pts) [10x Choppa, 10x Slugga, 10x Stikkbombs]
  32.  
  33. ++ Profile Summary ++
  34.  
  35. ········Boss Nob: Unit Type:Infantry (Character)|WS:4|BS:2|S:4|T:4|W:2|I:3|A:3|Ld:7|Save:6+|Codex: Orks
  36. ········Boss Nob (Warbikes for Mob): Unit Type:Bike (Character)|WS:4|BS:2|S:4|T:5|W:2|I:3|A:3|Ld:7|Save:4+|Codex: Orks
  37. ········Nob (Warbikes for Mob): Unit Type:Bikes|WS:4|BS:2|S:4|T:5|W:2|I:3|A:3|Ld:7|Save:4+|Codex: Orks
  38. ········Ork Boy: Unit Type:Infantry|WS:4|BS:2|S:3|T:4|W:1|I:2|A:2|Ld:7|Save:6+|Codex: Orks
  39. ········Warboss (Warbike): Unit Type:Bike (Character)|WS:5|BS:2|S:5|T:6|W:3|I:4|A:4|Ld:9|Save:4+|Codex: Orks
  40. ········Kombi-Weapons: Description:Shoota may be fired every turn, secondary weapon may be fired once. Cannot fire both in same turn.|Codex: Orks
  41. ········Waaagh! Banner: Description:+1 WS for the Unit|Codex: Orks
  42. ········Warbike: Description:Unit type Bike, +1T, 4+ Armour Sv. Furthermore, if a model on a warbike turbo-boosts, it counts its cover save as being 1 point higher than normal until the start of its next turn. Warbikes are fitted with a twin-linked dakkagun.|Codex: Orks
  43. ········Big Choppa: Range:-|Strength:+2|AP:5|Type:Melee, Two-Handed|Codex: Orks
  44. ········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebook
  45. ········Dakkagun: Range:18|Strength:5|AP:5|Type:Assault 3|Codex: Orks
  46. ········Kombi-rokkit: Range:24|Strength:8|AP:3|Type:Assault 1, One Shot|Codex: Orks
  47. ········Power Klaw: Range:-|Strength:x2|AP:2|Type:Melee, Specialist Weapon, Unwieldy|Codex: Orks
  48. ········Shoota: Range:18"|Strength:4|AP:6|Type:Assault 2|Codex: Orks
  49. ········Skorcha: Range:Template|Strength:5|AP:4|Type:Assault 1|Codex: Orks
  50. ········Slugga: Range:12|Strength:4|AP:6|Type:Pistol|Codex: Orks
  51. ········Stikkbombs: Range:8|Strength:3|AP:-|Type:Assault 1, 3" Blast, Assault grenades|Warhammer 40k rulebook
  52.  
  53. ++ Roster Rules ++
  54.  
  55. Ideal Mission Commander (Combined Arms Detachment): (Warhammer 40k rulebook)
  56. Objective Secured (Combined Arms Detachment): (Warhammer 40k rulebook)
  57.  
  58. ++ Selection Rules ++
  59.  
  60. 'Ere We Go!: If every model in a unit has this special rule, the unit can re-roll a single dice when determining its charge range. (Codex: Orks p92)
  61. Furious Charge: (Warhammer 40k rulebook p27)
  62. Independent Character: (Warhammer 40k rulebook p39)
  63. Mob Rule: If every model in a unit has this special rule, and the unit fails a Morale check or Pinning test (after any re-rolls they may have), roll immediately on the following table:
  64.  
  65. D6 Result
  66. 1: If the unit is locked in combat, it is treated as if it had passed the Morale check or Pinning test. If the unit is not locked in combat, it fails the Morale check or Pinning test.
  67.  
  68. 2-3: If the unit includes one or more Ork characters (including Independent Characters), it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Moral check or Pinning test. These hits are Randomly Allocate, but cannot be allocated to Ork characters (any excess hits are lost). If the unit does not include any Ork characters, it fails the Morale check or Pinning test.
  69.  
  70. 4-6: If the unit has 10 or more models, it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Moral check or Pinning test. The hits are Randomly Allocated. If the unit has fewer than 10 models, it fails the Moral check or Pinning test. (Codex: Orks p92)
  71. Ork Tactical Objectives: (Codex: Orks)
  72. Waaagh!: Once per game, at the start of any of your turns after the first, a model with this special rule can, if he is your Warlord, call a Waaagh! On the turn he does so, all friendly units made up entirely of models with the 'Ere We Go! special rule may charge in the Assault phase even if they made a Run move in the same turn. (Codex: Orks p54)
  73. Warlord: (Warhammer 40k rulebook)
  74. Warlord Trait: Orks: 1 Prophet of the Waaagh!
  75. 2 Bellowing Tyrant
  76. 3 Like a Thunderbolt!
  77. 4 Brutal but Kunnin’
  78. 5 Kunnin’ but Brutal
  79. 6 Might is Right (Codex: Orks)
  80.  
  81. Created with BattleScribe (http://www.battlescribe.net)
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