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TheInsidiousOne

ThunderCats deck

Apr 12th, 2020
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  1. Energetimal Claudus
  2. Link-2 LIGHT Beast-Warrior/Link/Effect
  3. 1800/BL BR
  4. 2 Beast-Warrior monsters
  5. After an "Energetimal" Quick-Play Spell is activated, for the rest of this turn, it cannot be destroyed by battle or card effects. During your Draw Phase, instead of conducting your normal draw: You can add 1 "Energetimal" card from your GY to your hand. You can only use this effect of "Energetimal Claudus" once per turn.
  6.  
  7. Energetimal Lion-O
  8. Level 8 LIGHT Beast-Warrior/Synchro/Effect
  9. 2800/2400
  10. 1 Tuner + 1+ non-Tuner Beast-Warrior monsters
  11. After an "Energetimal" Quick-Play Spell is activated, for the rest of this turn, it cannot be destroyed by battle or card effects. You can only use each of the following effects of "Energetimal Lion-O" once per turn.
  12. ● If this card is Special Summoned: You can target 1 monster on the field with less ATK than its original ATK; destroy it.
  13. ● You can banish 1 "Energetimal" monster from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to the banished monster's ATK or DEF until the end of this turn.
  14.  
  15. Energetimal Bengali
  16. Level 4 LIGHT Beast-Warrior/Effect
  17. 1500/1000
  18. You can reveal 1 Quick-Play Spell in your hand; Special Summon this card from your hand. You can only use this effect of "Energetimal Bengali" once per turn. Once per turn: You can target 1 face-up monster on the field; until the end of this turn, this card gains 600 ATK, and if it does, that target loses 600 ATK.
  19.  
  20. Energetimal Cheetara
  21. Level 4 LIGHT Beast-Warrior/Tuner/Effect
  22. 1800/1000
  23. You can reveal 1 Quick-Play Spell in your hand; Special Summon this card from your hand. You can only use this effect of "Energetimal Cheetara" once per turn. A Beast-Warrior Synchro Monster that used this card as material gains 600 ATK.
  24.  
  25. Energetimal Jagara
  26. Level 3 LIGHT Beast-Warrior/Effect
  27. 1000/1000
  28. You can reveal 1 Quick-Play Spell in your hand; Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can target 1 face-up monster your opponent controls; it loses 700 ATK/DEF. You can only use each effect of "Energetimal Jagara" once per turn.
  29.  
  30. Energetimal Lynx-O
  31. Level 5 LIGHT Beast-Warrior/Tuner/Effect
  32. 2100/1000
  33. You can reveal 1 Quick-Play Spell in your hand; Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can target 1 face-up monster your opponent controls whose current ATK is less than its original ATK; destroy it. You can only use each effect of "Energetimal Lynx-O" once per turn.
  34.  
  35. Energetimal Panthro
  36. Level 4 LIGHT Beast-Warrior/Effect
  37. 1900/1000
  38. You can reveal 1 Quick-Play Spell in your hand; Special Summon this card from your hand. When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 or lower "Energetimal" monster from your Deck, except "Energetimal Panthro". You can only use each effect of "Energetimal Panthro" once per turn.
  39.  
  40. Energetimal Pumyra
  41. Level 4 LIGHT Beast-Warrior/Tuner/Effect
  42. 1800/1000
  43. You can reveal 1 Quick-Play Spell in your hand; Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can reveal any number of Quick-Play Spells in your hand, shuffle them into the Deck, then draw that many cards. You can only use each effect of "Energetimal Pumyra" once per turn.
  44.  
  45. Energetimal Tygra
  46. Level 8 LIGHT Beast-Warrior/Tuner/Effect
  47. 2400/1000
  48. You can Special Summon this card (from your hand) by discarding 1 "Energetimal" Quick-Play Spell. You can only Special Summon "Energetimal Tygra" once per turn. After an "Energetimal" Quick-Play Spell is activated, for the rest of this turn, it cannot be destroyed by battle or card effects. You can only use each of the following effects of "Energetimal Tygra" once per turn.
  49. ● If this card is Special Summoned: Special Summon 1 Level 7 or lower LIGHT Beast-Warrior monster from your Deck, and if you do, this card's Level is reduced by the Level of the targeted monster.
  50. ● If this card is sent to the GY as Synchro Material: You can reveal any number of Quick-Play Spells in your hand, then target that many face-up monsters your opponent controls; they lose 500 ATK for each card revealed this way.
  51.  
  52. Energetimal Wilykit
  53. Level 3 LIGHT Beast-Warrior/Tuner/Effect
  54. 1000/1500
  55. You can reveal 1 Quick-Play Spell in your hand; Special Summon this card from your hand. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Energetimal" monster from your Deck, except "Energetimal Wilykit". You can only use each effect of "Energetimal Wilykit" once per turn.
  56.  
  57. Energetimal Wilykat
  58. Level 5 LIGHT Beast-Warrior/Effect
  59. 2000/1000
  60. You can reveal 1 Quick-Play Spell in your hand; Special Summon this card from your hand. If this card on the field is destroyed by battle or card effect: You can add 1 "Energetimal" monster from your Deck to your hand, except "Energetimal Wilykat". You can only use each effect of "Energetimal Wilykat" once per turn.
  61.  
  62. Energetimal Sanctuary
  63. Field Spell
  64. All "Energetimal" monsters you control gain 300 ATK for each "Energetimal" Quick-Play Spell in your GY. You can only use each of the following effects of "Energetimal Sanctuary" once per turn.
  65. ● When this card is activated: You can add 1 "Energetimal" card from your Deck to your hand, except "Energetimal Sanctuary".
  66. ● When an "Energetimal" Quick-Play Spell is activated (except during the Damage Step): You can target 1 face-up monster your opponent controls whose current ATK is less than its original ATK; destroy it.
  67.  
  68. Energetimal Sword
  69. Quick-Play Spell
  70. If you control a Beast-Warrior monster: Target 1 face-up LIGHT monster you control; it gains 500 ATK until the end of this turn, then, if you control an "Energetimal" monster, that monster can make up to 2 attacks on monsters during each Battle Phase this turn. You can only activate 1 "Energetimal Sword" per turn.
  71.  
  72. Energetimal Whip
  73. Quick-Play Spell
  74. If you control a Beast-Warrior monster: Target 1 face-up card your opponent controls; negate its effect(s), then, if you control an "Energetimal" monster, destroy it. You can only activate 1 "Energetimal Whip" per turn.
  75.  
  76. Energetimal Hammer
  77. Quick-Play Spell
  78. If you control a Beast-Warrior monster: Target 1 Set Spell/Trap your opponent controls; it cannot be activated this turn, then, if you control an "Energetimal" monster, destroy it. You can only activate 1 "Energetimal Hammer" per turn.
  79.  
  80. Energetimal Shield
  81. Quick-Play Spell
  82. If you control a Beast-Warrior monster: Target 1 "Energetimal" monster in your GY; add it to your hand, then, if you control an "Energetimal" monster, Set 1 "Energetimal" Quick-Play Spell directly from your Deck, except "Energetimal Shield", also it can be activated this turn. You can only activate 1 "Energetimal Shield" per turn.
  83.  
  84. Energetimal Nunchuk
  85. Quick-Play Spell
  86. If you control a Beast-Warrior monster: Target 1 face-up LIGHT monster you control; it can make a second attack during each Battle Phase this turn, then, if you control an "Energetimal" monster and that target attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. You can only activate 1 "Energetimal Nunchuk" per turn.
  87.  
  88. Energetimal Eye
  89. Quick-Play Spell
  90. If you control a Beast-Warrior monster: Look at your opponent's entire hand or 1 Set card your opponent controls, then, if you control an "Energetimal" monster, all "Energetimal" monsters you control gain 700 ATK/DEF until the end of this turn. You can only activate 1 "Energetimal Eye" per turn.
  91.  
  92. Energetimal Staff
  93. Quick-Play Spell
  94. If you control a Beast-Warrior monster: Target up to 3 cards in your opponent's GY; banish them face-down, then, if you control an "Energetimal" monster, all non-"Energetimal" monsters on the field lose 700 ATK/DEF until the end of this turn. You can only activate 1 "Energetimal Staff" per turn.
  95.  
  96. Energetimal Beam
  97. Counter Trap
  98. When a Spell/Trap Card, or monster effect, is activated while you control an "Energetimal" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, Set 1 "Energetimal" Quick-Play Spell directly from your Deck, also it can be activated this turn. You can only activate 1 "Energetimal Beam" per turn.
  99.  
  100. Energetimal Beacon
  101. Normal Trap
  102. Banish 1 Beast-Warrior Synchro Monster from your Extra Deck; reveal 2 "Energetimal" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to Special Summon it to your field, and you add the other to the hand. You can only activate 1 "Energetimal Beacon" per turn.
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