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- GstRender.AmbientOcclusion 0
- GstRender.AnisotropicFilter 0
- GstRender.AntiAliasingDeferred 0
- GstRender.AntiAliasingPost 0
- GstRender.EffectsQuality 0
- GstRender.Enlighten 0
- GstRender.MeshQuality 0
- GstRender.MotionBlurEnabled 0
- GstRender.ShaderQuality 0
- GstRender.ShadowQuality 0
- GstRender.TerrainQuality 0
- GstRender.TextureQuality 0
- GstRender.TransparentShadows 0
- GstRender.UndergrowthQuality 0
- RenderDevice.ForceRenderAheadLimit 3
- RenderDevice.TrippeBufferingEnable 0
- RenderDevice.Dx11Enable 0
- PostProcess.DynamicAOEnable 0
- WorldRender.DxDeferredCspathEnable 0
- WorldRender.FxaaEnable 0
- WorldRender.MotionBlurEnable 0
- WorldRender.TransparencyShadowmapsEnable 0
- WorldRender.SpotLightShadowmapEnable 0
- WorldRender.SpotLightShadowmapResolution 1
- RenderDevice.TrippleBufferingEnable 0
- RenderDevice.ForceRenderAheadLimit 3
- RenderDevice.VSyncEnable 0
- WorldRender.MotionblurEnable 0
- RenderDevice.ForceRenderAheadLimit 0
- RenderDevice.Dx11Enable 0
- WorldRender.TransparencyShadowmapsEnable 0
- PostProcess.DynamicAOEnable 0
- render.drawFPS 1
- GameTime.MaxVariableFps 300
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