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Nov 20th, 2014
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  1. New Race for Pathfiner Game--
  2. Racial Name: Cralomar
  3. ====================
  4. Brief Description: The Cralomar are an engineering race, so intent on machinations that all else is simply irrelevant. A multilimbed, humanoid race, the Cralomar COULD be fearsome, if they weren't total cowards. Their large frames are naturally muscular, but only to help move the heavy machinery they play with. When confronted with conflict, the Cralomar shy away, seeing themselves as halflings fighting Colossal Dragons.
  5. Physical Appearance: The Cralomar are a race of what seem to be Frogmen. Though they are not truly an amphibian race, They are humanoids with the Amphibian Subtype, and as such, do have notable characteristics of frogmen.
  6. First, they have bulbous eyes that sit on the corners of their skull, which can rotate and allow them to see a wider range of vision. However, due to the unusual way their eyes actually function, they can only see about the same efficiency of humans. Second, like frogs, they have an unusually long tongue, measuring roughly 3' (1m) in length and approximately 3" (7cm) in width. This tongue is unable to be used effectively for an attack, but is strong enough to wrest fruit from trees. Cralomar have a second set of arms, completely capable of wielding a second set of weaponry, or just using extra machinery.
  7. Cralomar have a rubbery sort of skin, with a range of colors between red and black, occasionally with a blue or purple texture.
  8. Alignment: Cralomar do not care much for politics, or lean towards chaos or law. They only care for machinery and technology, and as such, tend to be neutral.
  9. =========================================
  10. RP Used:
  11. Multiarmed (8RP)= All Cralomar have 4 arms.
  12. Skill Training (1 RP)= Knowledge (Engineering) and Disable Device are always class skills for this race.
  13. Skill Bonus (2 RP)= Cralomar receive a +2 racial bonus on Knowledge (Engineering) skill checks.
  14. Master Tinker (2 RP)= Cralomar receive a +1 bonus on all Disable Device and Knowledge (Engineering) skill checks. Also, Cralomar are automatically proficient in any weapon they have personally crafted.
  15. Static Bonus Feat (2 RP)= Cralomar all receive the Technologist for free at first level.
  16. Advanced Stat Boost (4 RP)= +4 Str, +2 Int, +2 Cha, -2 Wis
  17. Craftsman (1 RP)= +2 racial bonus to all Craft or Profession checks to create objects from metal or stone.
  18. Total RP Used = 20.
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