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  1. 16:35:01: CLR host plugin strings not found, dynamically loading 4 strings
  2. 16:35:01: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
  3. 16:35:01: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
  4. 16:35:01: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
  5. 16:35:01: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
  6. 16:35:01: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
  7. 16:35:01: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
  8. 16:35:01: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
  9. 16:35:19: Open Broadcaster Software v0.64b - 32bit (´・ω・`)
  10. 16:35:19: -------------------------------
  11. 16:35:19: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
  12. 16:35:19: CPU Speed: 3500MHz
  13. 16:35:19: Physical Memory: 4095MB Total, 4095MB Free
  14. 16:35:19: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  15. 16:35:19: monitor 1: pos={0, 0}, size={1920, 1080}
  16. 16:35:19: monitor 2: pos={-1920, 0}, size={1920, 1080}
  17. 16:35:19: Windows Version: 6.1 Build 7601 S
  18. 16:35:19: Aero is Disabled
  19. 16:35:19: -------------------------------
  20. 16:35:19: OBS Modules:
  21. 16:35:19: Base Address Module
  22. 16:35:19: 003C0000 OBS.exe
  23. 16:35:19: 69A20000 OBSApi.dll
  24. 16:35:19: 69840000 CLRHostPlugin.dll
  25. 16:35:19: 610F0000 DShowPlugin.dll
  26. 16:35:19: 610C0000 GraphicsCapture.dll
  27. 16:35:19: 61000000 NoiseGate.dll
  28. 16:35:19: 60FE0000 PSVPlugin.dll
  29. 16:35:19: ------------------------------------------
  30. 16:35:19: Adapter 1
  31. 16:35:19: Video Adapter: AMD Radeon R9 200 Series
  32. 16:35:19: Video Adapter Dedicated Video Memory: 3199393792
  33. 16:35:19: Video Adapter Shared System Memory: 1095507968
  34. 16:35:19: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  35. 16:35:19: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
  36. 16:35:19: ------------------------------------------
  37. 16:35:19: Adapter 2
  38. 16:35:19: Video Adapter: AMD Radeon R9 200 Series
  39. 16:35:19: Video Adapter Dedicated Video Memory: 3199393792
  40. 16:35:19: Video Adapter Shared System Memory: 1095507968
  41. 16:35:19: ------------------------------------------
  42. 16:35:19: Adapter 3
  43. 16:35:19: Video Adapter: Intel(R) HD Graphics 4600
  44. 16:35:19: Video Adapter Dedicated Video Memory: 67108864
  45. 16:35:19: Video Adapter Shared System Memory: 1711276032
  46. 16:35:19: =====Stream Start: 2015-03-08, 16:35:19===============================================
  47. 16:35:19: Multithreaded optimizations: On
  48. 16:35:19: Base resolution: 1920x1080
  49. 16:35:19: Output resolution: 1280x720
  50. 16:35:19: ------------------------------------------
  51. 16:35:19: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  52. 16:35:20: ------------------------------------------
  53. 16:35:20: Audio Format: 44100 Hz
  54. 16:35:20: ------------------------------------------
  55. 16:35:20: Audio Channels: 2 Ch
  56. 16:35:20: Playback device Default
  57. 16:35:20: ------------------------------------------
  58. 16:35:20: Using desktop audio input: Speakers (Realtek High Definition Audio)
  59. 16:35:20: Global Audio time adjust: 0
  60. 16:35:20: ------------------------------------------
  61. 16:35:20: Using auxilary audio input: Microphone (3- Logitech USB Microphone)
  62. 16:35:20: Mic time offset: 0
  63. 16:35:20: ------------------------------------------
  64. 16:35:20: Audio Encoding: AAC
  65. 16:35:20: bitrate: 128
  66. 16:35:21: Using Monitor Capture
  67. 16:35:21: Scene buffering time set to 700
  68. 16:35:21: Successfully loaded ObsVCEAMF.dll
  69. 16:35:21: ObsVCEAMF.dll initialized successfully
  70. 16:35:21: VCE encoding with AMF.
  71. 16:35:21: Successfully loaded ObsVCEAMF.dll
  72. 16:35:21: ObsVCEAMF.dll initialized successfully
  73. 16:35:22: Possible support for AMD VCE.
  74. 16:35:22: Build date Feb 8 2015 15:21:42
  75. 16:35:23: CLRHost:: Browser 1: Status message:
  76. 16:35:23: Rate control method:
  77. 16:35:23: CBR (1)
  78. 16:35:23: Failed to set 'BPicturesDeltaQP' property.
  79. 16:35:23: Failed to set 'ReferenceBPicturesDeltaQP' property.
  80. 16:35:23: Failed to set 'MinQP' property.
  81. 16:35:23: Failed to set 'MaxQP' property.
  82. 16:35:23: Capabilities:
  83. 16:35:23: Accel type: HARDWARE
  84. 16:35:23: Max bitrate: 100000000
  85. 16:35:23: Levels: 10 11 12 13 20 21 22 30 31 32 40 41 42 50 51
  86. 16:35:23: Profiles: 66 77 100
  87. 16:35:23: Input mem types:
  88. 16:35:23: HOST, native: 0
  89. 16:35:23: OPENGL, native: 0
  90. 16:35:23: OPENCL, native: 0
  91. 16:35:23: DX9, native: 1
  92. 16:35:23: Width min/max: 64/1920
  93. 16:35:23: Height min/max: 64/1920
  94. 16:35:23: AspectRatio = <rate>1/1
  95. 16:35:23: BPicturesDeltaQP = 0
  96. 16:35:23: BPicturesPattern = 0
  97. 16:35:23: BReferenceEnable = <bool>1
  98. 16:35:23: CABACEnable = <bool>1
  99. 16:35:23: CodecId = 5
  100. 16:35:23: ConstraintSetFlags = 0
  101. 16:35:23: DeBlockingFilter = <bool>1
  102. 16:35:23: EnforceHRD = <bool>1
  103. 16:35:23: EngineType = 0
  104. 16:35:23: ExtraData = <empty>
  105. 16:35:23: FillerDataEnable = <bool>1
  106. 16:35:23: FrameRate = <rate>45/1
  107. 16:35:23: FrameSize = <size>1280x720
  108. 16:35:23: GOPSize = 45
  109. 16:35:23: HalfPixel = <bool>1
  110. 16:35:23: HeaderInsertionSpacing = 0
  111. 16:35:23: IDRPeriod = 90
  112. 16:35:23: InitialVBVBufferFullness = 64
  113. 16:35:23: InstanceID = -1
  114. 16:35:23: IntraRefreshMBsNumberPerSlot = 0
  115. 16:35:23: LowLatencyInternal = <bool>0
  116. 16:35:23: MGSKeyPicturePeriod = 0
  117. 16:35:23: MGSVector0 = 0
  118. 16:35:23: MGSVector1 = 0
  119. 16:35:23: MGSVector2 = 0
  120. 16:35:23: MGSVector3 = 0
  121. 16:35:23: MGSVectorMode = <bool>0
  122. 16:35:23: MaxAUSize = 0
  123. 16:35:23: MaxMBPerSec = 616680
  124. 16:35:23: MaxNumRefFrames = 4
  125. 16:35:23: MaxOfLTRFrames = 0
  126. 16:35:23: MaxQP = 51
  127. 16:35:23: MaxSliceSize = 2147483647
  128. 16:35:23: MinQP = 18
  129. 16:35:23: NominalRange = <bool>0
  130. 16:35:23: NumOfQualityLayers = 0
  131. 16:35:23: NumOfTemporalEnhancmentLayers = 0
  132. 16:35:23: PeakBitrate = 2600000
  133. 16:35:23: Profile = 77
  134. 16:35:23: ProfileLevel = 41
  135. 16:35:23: QPB = 25
  136. 16:35:23: QPI = 25
  137. 16:35:23: QPP = 25
  138. 16:35:23: QualityEnhancementMode = 0
  139. 16:35:23: QualityPreset = 0
  140. 16:35:23: QuarterPixel = <bool>1
  141. 16:35:23: RateControlMethod = 1
  142. 16:35:23: RateControlSkipFrameEnable = <bool>0
  143. 16:35:23: ReferenceBPicturesDeltaQP = 0
  144. 16:35:23: ScanType = 0
  145. 16:35:23: SliceControlMode = 0
  146. 16:35:23: SliceControlSize = 0
  147. 16:35:23: SliceMode = 1
  148. 16:35:23: SlicesPerFrame = 1
  149. 16:35:23: TL0.QL0.BPicturesDeltaQP = 4
  150. 16:35:23: TL0.QL0.EnforceHRD = <bool>1
  151. 16:35:23: TL0.QL0.FillerDataEnable = <bool>0
  152. 16:35:23: TL0.QL0.FrameRate = <rate>30/1
  153. 16:35:23: TL0.QL0.GOPSize = 60
  154. 16:35:23: TL0.QL0.InitialVBVBufferFullness = 64
  155. 16:35:23: TL0.QL0.MaxAUSize = 0
  156. 16:35:23: TL0.QL0.MaxQP = 51
  157. 16:35:23: TL0.QL0.MinQP = 22
  158. 16:35:23: TL0.QL0.PeakBitrate = 10000000
  159. 16:35:23: TL0.QL0.QPB = 22
  160. 16:35:23: TL0.QL0.QPI = 22
  161. 16:35:23: TL0.QL0.QPP = 22
  162. 16:35:23: TL0.QL0.RateControlMethod = 2
  163. 16:35:23: TL0.QL0.RateControlSkipFrameEnable = <bool>1
  164. 16:35:23: TL0.QL0.ReferenceBPicturesDeltaQP = 2
  165. 16:35:23: TL0.QL0.TargetBitrate = 10000000
  166. 16:35:23: TL0.QL0.VBVBufferSize = 1000000
  167. 16:35:23: TL1.QL0.BPicturesDeltaQP = 4
  168. 16:35:23: TL1.QL0.EnforceHRD = <bool>1
  169. 16:35:23: TL1.QL0.FillerDataEnable = <bool>0
  170. 16:35:23: TL1.QL0.FrameRate = <rate>30/1
  171. 16:35:23: TL1.QL0.GOPSize = 60
  172. 16:35:23: TL1.QL0.InitialVBVBufferFullness = 64
  173. 16:35:23: TL1.QL0.MaxAUSize = 0
  174. 16:35:23: TL1.QL0.MaxQP = 51
  175. 16:35:23: TL1.QL0.MinQP = 22
  176. 16:35:23: TL1.QL0.PeakBitrate = 10000000
  177. 16:35:23: TL1.QL0.QPB = 22
  178. 16:35:23: TL1.QL0.QPI = 22
  179. 16:35:23: TL1.QL0.QPP = 22
  180. 16:35:23: TL1.QL0.RateControlMethod = 2
  181. 16:35:23: TL1.QL0.RateControlSkipFrameEnable = <bool>1
  182. 16:35:23: TL1.QL0.ReferenceBPicturesDeltaQP = 2
  183. 16:35:23: TL1.QL0.TargetBitrate = 10000000
  184. 16:35:23: TL1.QL0.VBVBufferSize = 1000000
  185. 16:35:23: TL2.QL0.BPicturesDeltaQP = 4
  186. 16:35:23: TL2.QL0.EnforceHRD = <bool>1
  187. 16:35:23: TL2.QL0.FillerDataEnable = <bool>0
  188. 16:35:23: TL2.QL0.FrameRate = <rate>30/1
  189. 16:35:23: TL2.QL0.GOPSize = 60
  190. 16:35:23: TL2.QL0.InitialVBVBufferFullness = 64
  191. 16:35:23: TL2.QL0.MaxAUSize = 0
  192. 16:35:23: TL2.QL0.MaxQP = 51
  193. 16:35:23: TL2.QL0.MinQP = 22
  194. 16:35:23: TL2.QL0.PeakBitrate = 10000000
  195. 16:35:23: TL2.QL0.QPB = 22
  196. 16:35:23: TL2.QL0.QPI = 22
  197. 16:35:23: TL2.QL0.QPP = 22
  198. 16:35:23: TL2.QL0.RateControlMethod = 2
  199. 16:35:23: TL2.QL0.RateControlSkipFrameEnable = <bool>1
  200. 16:35:23: TL2.QL0.ReferenceBPicturesDeltaQP = 2
  201. 16:35:23: TL2.QL0.TargetBitrate = 10000000
  202. 16:35:23: TL2.QL0.VBVBufferSize = 1000000
  203. 16:35:23: TL3.QL0.BPicturesDeltaQP = 4
  204. 16:35:23: TL3.QL0.EnforceHRD = <bool>1
  205. 16:35:23: TL3.QL0.FillerDataEnable = <bool>0
  206. 16:35:23: TL3.QL0.FrameRate = <rate>30/1
  207. 16:35:23: TL3.QL0.GOPSize = 60
  208. 16:35:23: TL3.QL0.InitialVBVBufferFullness = 64
  209. 16:35:23: TL3.QL0.MaxAUSize = 0
  210. 16:35:23: TL3.QL0.MaxQP = 51
  211. 16:35:23: TL3.QL0.MinQP = 22
  212. 16:35:23: TL3.QL0.PeakBitrate = 10000000
  213. 16:35:23: TL3.QL0.QPB = 22
  214. 16:35:23: TL3.QL0.QPI = 22
  215. 16:35:23: TL3.QL0.QPP = 22
  216. 16:35:23: TL3.QL0.RateControlMethod = 2
  217. 16:35:23: TL3.QL0.RateControlSkipFrameEnable = <bool>1
  218. 16:35:23: TL3.QL0.ReferenceBPicturesDeltaQP = 2
  219. 16:35:23: TL3.QL0.TargetBitrate = 10000000
  220. 16:35:23: TL3.QL0.VBVBufferSize = 1000000
  221. 16:35:23: TargetBitrate = 2600000
  222. 16:35:23: Usage = 0
  223. 16:35:23: VBVBufferSize = 2600000
  224. 16:35:39: FlushBufferedVideo: Flushing 46 packets over 1000 ms
  225. 16:35:40: Total frames encoded: 745, total frames duplicated: 51 (6.85%)
  226. 16:35:40: Total frames rendered: 723, number of late frames: 1 (0.14%) (it's okay for some frames to be late)
  227. 16:35:40:
  228. 16:35:40: Profiler time results:
  229. 16:35:40:
  230. 16:35:40: ==============================================================
  231. 16:35:40: video thread frame - [100%] [avg time: 5.71 ms] [children: 81.3%] [unaccounted: 18.7%]
  232. 16:35:40: | scene->Preprocess - [78.5%] [avg time: 4.485 ms]
  233. 16:35:40: | GPU download and conversion - [2.71%] [avg time: 0.155 ms] [children: 2.57%] [unaccounted: 0.14%]
  234. 16:35:40: | | flush - [1.38%] [avg time: 0.079 ms]
  235. 16:35:40: | | CopyResource - [0.123%] [avg time: 0.007 ms]
  236. 16:35:40: | | conversion to 4:2:0 - [1.07%] [avg time: 0.061 ms]
  237. 16:35:40: Convert444Threads - [100%] [avg time: 0.97 ms] [children: 99.5%] [unaccounted: 0.515%]
  238. 16:35:40: | Convert444toNV12 - [99.5%] [avg time: 0.965 ms]
  239. 16:35:40: encoder thread frame - [100%] [avg time: 0.036 ms] [children: 41.7%] [unaccounted: 58.3%]
  240. 16:35:40: | sending stuff out - [41.7%] [avg time: 0.015 ms]
  241. 16:35:40: ==============================================================
  242. 16:35:40:
  243. 16:35:40:
  244. 16:35:40: Profiler CPU results:
  245. 16:35:40:
  246. 16:35:40: ==============================================================
  247. 16:35:40: video thread frame - [cpu time: avg 4.164 ms, total 3010.82 ms] [avg calls per frame: 1]
  248. 16:35:40: | scene->Preprocess - [cpu time: avg 3.538 ms, total 2558.42 ms] [avg calls per frame: 1]
  249. 16:35:40: | GPU download and conversion - [cpu time: avg 0.021 ms, total 15.6 ms] [avg calls per frame: 1]
  250. 16:35:40: | | flush - [cpu time: avg 0.021 ms, total 15.6 ms] [avg calls per frame: 1]
  251. 16:35:40: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  252. 16:35:40: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  253. 16:35:40: Convert444Threads - [cpu time: avg 1.068 ms, total 1466.41 ms] [avg calls per frame: 2]
  254. 16:35:40: | Convert444toNV12 - [cpu time: avg 1.068 ms, total 1466.41 ms] [avg calls per frame: 2]
  255. 16:35:40: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  256. 16:35:40: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  257. 16:35:40: ==============================================================
  258. 16:35:40:
  259. 16:35:40: =====Stream End: 2015-03-08, 16:35:40=================================================
  260. 16:37:44: CLR host plugin instance deleted; removing dynamically loaded localization strings
  261. 16:37:44: Terminating 0x1b7c
  262.  
  263.  
  264. Last game capture log:
  265. 2015-03-08, 14:30:05: we're booting up:
  266. 14:30:05: CaptureThread: attached to process APB.exe
  267. 14:30:05: D3D9 Present
  268. 14:30:05: DirectDraw Present
  269. 14:30:05: (half life scientist) everything.. seems to be in order
  270. 14:30:05: D3D9EndScene called
  271. 14:30:05: D3DPRESENT_PARAMETERS {
  272. 14:30:05: BackBufferWidth: 1920
  273. 14:30:05: BackBufferHeight: 1080
  274. 14:30:05: BackBufferFormat: D3DFMT_A8R8G8B8
  275. 14:30:05: BackBufferCount: 1
  276. 14:30:05: MultiSampleType: D3DMULTISAMPLE_NONE
  277. 14:30:05: MultiSampleQuality: 0
  278. 14:30:05: SwapEffect: D3DSWAPEFFECT_COPY
  279. 14:30:05: hDeviceWindow: 656462
  280. 14:30:05: Windowed: true
  281. 14:30:05: EnableAutoDepthStencil: false
  282. 14:30:05: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  283. 14:30:05: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  284. 14:30:05: FullScreen_RefreshRateInHz: 0
  285. 14:30:05: PresentationInterval: 2147483648
  286. 14:30:05: };
  287. 14:30:05: successfully set up d3d9 hooks
  288. 14:30:05: D3D9Present called
  289. 14:30:05: DoD3D9GPUHook: success
  290. 14:30:05: D3DSURFACE_DESC {
  291. 14:30:05: Format: D3DFMT_A8R8G8B8
  292. 14:30:05: Type: D3DRTYPE_SURFACE
  293. 14:30:05: Usage: D3DUSAGE_RENDERTARGET
  294. 14:30:05: Pool: D3DPOOL_DEFAULT
  295. 14:30:05: MultiSampleType: D3DMULTISAMPLE_NONE
  296. 14:30:05: MultiSampleQuality: 0
  297. 14:30:05: Width: 1920
  298. 14:30:05: Height: 1080
  299. 14:30:05: };
  300. 14:30:05: successfully capturing d3d9 frames via GPU
  301. 14:30:22: ---------------------- Cleared D3D9 Capture ----------------------
  302. 14:30:22: D3D9EndScene called
  303. 14:30:22: D3D9Present called
  304. 14:30:50: received restart event, capturing
  305. 14:30:50: DoD3D9GPUHook: success
  306. 14:30:50: D3DSURFACE_DESC {
  307. 14:30:50: Format: D3DFMT_A8R8G8B8
  308. 14:30:50: Type: D3DRTYPE_SURFACE
  309. 14:30:50: Usage: D3DUSAGE_RENDERTARGET
  310. 14:30:50: Pool: D3DPOOL_DEFAULT
  311. 14:30:50: MultiSampleType: D3DMULTISAMPLE_NONE
  312. 14:30:50: MultiSampleQuality: 0
  313. 14:30:50: Width: 1920
  314. 14:30:50: Height: 1080
  315. 14:30:50: };
  316. 14:30:50: successfully capturing d3d9 frames via GPU
  317. 14:41:03: ---------------------- Cleared D3D9 Capture ----------------------
  318. 14:41:03: D3D9EndScene called
  319. 14:41:03: D3D9Present called
  320. 14:41:30: received restart event, capturing
  321. 14:41:30: DoD3D9GPUHook: success
  322. 14:41:31: D3DSURFACE_DESC {
  323. 14:41:31: Format: D3DFMT_A8R8G8B8
  324. 14:41:31: Type: D3DRTYPE_SURFACE
  325. 14:41:31: Usage: D3DUSAGE_RENDERTARGET
  326. 14:41:31: Pool: D3DPOOL_DEFAULT
  327. 14:41:31: MultiSampleType: D3DMULTISAMPLE_NONE
  328. 14:41:31: MultiSampleQuality: 0
  329. 14:41:31: Width: 1920
  330. 14:41:31: Height: 1080
  331. 14:41:31: };
  332. 14:41:31: successfully capturing d3d9 frames via GPU
  333. 14:46:12: ---------------------- Cleared D3D9 Capture ----------------------
  334. 14:46:12: D3D9EndScene called
  335. 14:46:12: D3D9Present called
  336. 14:47:40: received restart event, capturing
  337. 14:47:40: DoD3D9GPUHook: success
  338. 14:47:40: D3DSURFACE_DESC {
  339. 14:47:40: Format: D3DFMT_A8R8G8B8
  340. 14:47:40: Type: D3DRTYPE_SURFACE
  341. 14:47:40: Usage: D3DUSAGE_RENDERTARGET
  342. 14:47:40: Pool: D3DPOOL_DEFAULT
  343. 14:47:40: MultiSampleType: D3DMULTISAMPLE_NONE
  344. 14:47:40: MultiSampleQuality: 0
  345. 14:47:40: Width: 1920
  346. 14:47:40: Height: 1080
  347. 14:47:40: };
  348. 14:47:40: successfully capturing d3d9 frames via GPU
  349. 15:09:11: ---------------------- Cleared D3D9 Capture ----------------------
  350. 15:09:11: D3D9EndScene called
  351. 15:09:11: D3D9Present called
  352. 15:09:12: received restart event, capturing
  353. 15:09:12: DoD3D9GPUHook: success
  354. 15:09:12: D3DSURFACE_DESC {
  355. 15:09:12: Format: D3DFMT_A8R8G8B8
  356. 15:09:12: Type: D3DRTYPE_SURFACE
  357. 15:09:12: Usage: D3DUSAGE_RENDERTARGET
  358. 15:09:12: Pool: D3DPOOL_DEFAULT
  359. 15:09:12: MultiSampleType: D3DMULTISAMPLE_NONE
  360. 15:09:12: MultiSampleQuality: 0
  361. 15:09:12: Width: 1920
  362. 15:09:12: Height: 1080
  363. 15:09:12: };
  364. 15:09:12: successfully capturing d3d9 frames via GPU
  365.  
  366. 16:37:44: Memory Leaks Were Detected.
  367. 16:37:44:
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