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  1. #define _ARMA_
  2. class CfgPatches
  3. {
  4. class Village
  5. {
  6. units[] = {"Village"};
  7. weapons[] = {};
  8. requiredVersion = 1.0;
  9. requiredAddons[] = {"Chernarus"};
  10. version = "2/12/2014";
  11. fileName = "Village.pbo";
  12. author = "Grimmeral";
  13. mail = "grimmeral@gmail.com";
  14. };
  15. };
  16.  
  17. class CfgWorlds
  18. {
  19. class CAWorld;
  20. class Chernarus: CAWorld
  21. {
  22. class Grid;
  23. class DefaultClutter;
  24. };
  25.  
  26. class Village: Chernarus
  27. {
  28. cutscenes[] = {};
  29. description = "Vybo, Czech Coast.";
  30. worldName = "GRMRL\Village\village.wrp";
  31. pictureShot = "GRMRL\Village\Data\vl_ui_ca.paa";
  32. startTime = "07:00";
  33. startDate = "05/03/2001";
  34. startWeather = 0.2;
  35. startFog = 0.0;
  36. forecastWeather = 0.6;
  37. forecastFog = 0.0;
  38. centerPosition[] = {1280,1280,100};
  39. seagullPos[] = {1280,1280,100};
  40. longitude = 15;
  41. latitude = 49;
  42. elevationOffset = 0;
  43. midDetailTexture = "GRMRL\Village\Data\vl_grass_mco.paa";
  44. minTreesInForestSquare = 4;
  45. minRocksInRockSquare = 2;
  46. ilsPosition[] = {1024,1024};
  47. ilsDirection[] = {0.5075,0.08,-0.8616};
  48. ilsTaxiIn[] = {};
  49. ilsTaxiOff[] = {};
  50. drawTaxiway = 0;
  51. class SecondaryAirports {};
  52. };
  53.  
  54. class OutsideTerrain
  55. {
  56. satellite = "GRMRL\Village\Data\vl_satout_co.paa";
  57. enableTerrainSynth = 1;
  58. class Layers
  59. {
  60. class Layer0
  61. {
  62. nopx = "GRMRL\Village\Data\vl_grass_nopx.paa";
  63. texture = "GRMRL\Village\Data\vl_grass_co.paa";
  64. };
  65. };
  66. };
  67.  
  68. class Grid: Grid
  69. {
  70. offsetX = 0;
  71. offsetY = 2560;
  72. class Zoom1
  73. {
  74. zoomMax = 0.15;
  75. format = "XY";
  76. formatX = "000";
  77. formatY = "000";
  78. stepX = 100;
  79. stepY = -100;
  80. };
  81. class Zoom2
  82. {
  83. zoomMax = 0.85;
  84. format = "XY";
  85. formatX = "00";
  86. E formatY = "00";
  87. stepX = 1000;
  88. stepY = -1000;
  89. };
  90. class Zoom3
  91. {
  92. zoomMax = 1e+030.0;
  93. format = "XY";
  94. formatX = "0";
  95. formatY = "0";
  96. stepX = 10000;
  97. stepY = -10000;
  98. };
  99. };
  100.  
  101. class Clutter
  102. {
  103. #include "cfgClutter.hpp"
  104. };
  105.  
  106. class Names
  107. {
  108. #include "Village.hpp"
  109. };
  110. };
  111.  
  112. class CfgWorldList
  113. {
  114. class Village{};
  115. };
  116. class CfgMissions
  117. {
  118. class Cutscenes
  119. {
  120. class vl_Intro1
  121. {
  122. directory = "GRMRL\Village\Data\scenes\intro1.village";
  123. };
  124. };
  125. };
  126.  
  127. #include "cfgSurfaces.hpp"
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