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- DHALSIM
- Vitality:
- Increased vitality 900 to 925
- Hurtbox:
- Adjusted hurtbox when changing direction while crouching
- Forward Throw:
- Increased recovery on-hit 5F
- Reduced damage 120 to 110
- Reduced stun 170 to 120
- Reduced CA meter gain
- Back Throw:
- Fixed issue where distance to opponent after throw was different depending on if you are in the
- corner or mid screen.
- Standing LP:
- Increased hitbox size during 2~3F of active frames
- Increased hurtbox up and forwards during first active frame
- Increased distance airborne opponents are knocked back when hit
- Standing LK:
- Changed startup 5F to 4F
- o Reduced duration of entire move 1F
- Standing MP:
- Changed advantage on-hit ±0F to +2F
- Increased size of hitbox upwards
- Now CA cancellable
- Reduced size of hurtbox in downward direction during active frames
- Standing MK:
- Changed advantage on-hit ±0F to +2F
- Increased size of hitbox forward
- Now CA cancellable
- Reduced size of hurtbox in upward direction during active frames
- Standing HP:
- Changed startup 20F to 16F
- o Added hurtbox to arms before they are fully extended, fully extended hitbox starts at
- 18F
- Changed projectile invincibility frames on his upper body during this move 17~33F to 15F~35F
- Now CA cancellable
- Standing HK:
- Changed startup 16F to 15F
- o Reduced duration of entire move
- Changed advantage on-hit -3F to +4F
- Now CA cancellable
- Crouching LP:
- Rapid cancellable now only into Crouching LP
- Increased hit pushback
- Increase block pushback
- Increased active frames 2F to 3F
- Crouching LK:
- Increased size of hurtbox upwards during 5F~16F
- o The part that was increased has projectile invincibility
- Crouching MP:
- Increased damage 60 to 70
- Crouching MK:
- Increased damage 50 to 60
- Changed advantage on-hit -3F to -2F
- Changed advantage on-block -8F to -7F
- Increased size of hurtbox upwards during 4F~20F
- o The part that was increased has projectile invincibility
- Crouching HP:
- Changed startup 8F to 9F
- o Increased duration of entire move
- Jump HP:
- Changed startup 7F to 9F
- Reduced size of hitbox
- Yoga Upper (4MP):
- Changed advantage on-hit +3F to +4F
- Changed advantage on-block ±0F to +1F
- Increased size of hitbox in backwards direction
- Moved character's center point forward during this move
- o Adjusted the position of hurt/hit and collision box to match
- Yoga Anvil:
- Increased size of hitbox forwards
- Changed so no longer moves backwards during startup
- V-Skill (Yoga Float) (neutral):
- Increased and standardized V-Gauge meter gain on all follow up moves
- o No change to drill kick or yoga gale
- Changed hurtbox on feet during 14F~17F to projectile invincible hurtbox
- V-Skill (Yoga Float) (forward):
- Increased and standardized V-Gauge meter gain on all follow up moves
- o No change to drill kick or yoga gale
- V-Trigger (Yoga Burner):
- The fire carpet now also does damage to downed opponents
- Startup of recoverable damage hitbox is faster
- V-Reversal (Yoga Mala):
- Changed startup 15F to 16F
- Changed hit and projectile invincibility time from 1F~23F to 1F~30F
- Changed distance and recovery on-hit
- Yoga Teleport:
- Increased hurtbox during motion 1F~3F to 1F~4F
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