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- Penumbra 100% Speedrun Guide
- By: triadtimes/Redhack2
- Last Updated: 20 July, 2015 - new kennel strat
- (requires previous any% knowledge, see https://www.youtube.com/watch?v=mv9vZTbudSo)
- Start game on easy
- After waking up, turn around and grab note 1 from the top drawer of the desk
- Clip out of room using blue barrel
- Break power box
- Grab syringe and alcohol
- Clip out using shelf in first room
- Grab note 2 where the vent is broken on the floor
- Grab stick to block off steam and continue through
- Purify syringe with alcohol and get blood from body
- Pick up note 3 next to body
- Jump over lasers (don't die)
- Use blood-syringe on door
- Grab CD and note 4
- Clip using pillar into the next room
- Grab artefact 1 from top shelf of cabinet closest to computer room door
- Put CD into computer
- Watch video on computer, click on both documents afterward for notes 5 and 6
- Click the document on the desktop of the computer for note 7
- Turn on the projector next to the computer and inspect the screen for note 8
- Clip to the sewers and use Mr. Yort's Tasteyflakes to get to next area
- Box hover to other side of ravine and get out of sewers
- Turn computer on by switching the fuse in the box
- Skip through video call BUT make sure to grab note 9 from the computer's desktop afterwards
- Go to green barrels
- Set up clip to skip Clarence making the door dissappear
- Use second green barrel to clip into saw room (armory)
- Pick up saw, then use ammo box to clip out
- Go to the locker room (where you pick up brick in any%)
- Use brick to smash glass on wall, pick up note 10
- Grab artefact 2 under the bench in locker room
- Go to computer central (computer room)
- Use saw on slide drawer
- Grab computer manual (note 11) on shelf in room with toppled servers
- Open cold room (where you will trap Dr. Eminiss)
- Take out 3 burnt circuit cards
- Go back to saw room, lure Eminiss out, grab 3 circuit cards and the saw
- Trap Eminiss in cold room
- Do computer puzzle:
- Red - 1, 2, 3
- Blue - 1, 4, 5, 6, 8
- Green - 1, 7, 9, 10
- Put circuit cards in slot and go back to saw room
- Interact with computer, go to Current Operations
- Click the three text documents to get notes 12, 13, 14 (the pictures and International Work are useless to you, do not click)
- Open Doorlock Controller.exe the code is 3061
- Leave computer central and head to infirmary (no clips required)
- Turn right upon entry, jump on black box, and grab artefact 3 on top of vents
- Go into room with computer and grab note 15 from bottom drawer of desk
- Interact with computer, skip through video call, and grab Chemical Test.txt as note 16
- Clip into head room using recliner and grab head
- Clip out using boiler
- Leave infirmary and head for machine room (worm place)
- Use stick to break door
- Interact with computer (just like any%)
- Use saw (if you didn't leave it in computer central) on dead body
- Kill worm, acquire hand
- Spin valve, leave machine room, go to storage room
- Storage route video here: http://www.twitch.tv/redhack2/v/7480613
- Using blue box, clip to the right (gas mask room)
- Pick up gas mask and flip switch on far wall to turn off both sets of lasers
- Jump on blue box, grab note 17, hover using box (quickly) into main room
- Grab artefact 4 from top of shelf on right side
- Leave room
- Clip past clarence shenanigans
- Use body parts on door
- Head into the library
- Open secret room and hit button
- Grab note 18 from desk in secret room
- Using the save point as a stepping stone, jump up on top of bookshelfs and grab artefact 5
- Leave library
- Box hover half way up tower, grab artefact 6
- Continue box hover up to top
- Interact with computer then door to leave (don't need to accept video call)
- Do the outside part just like in any% (EXCEPT if doing NEW Kennel strat, in which case, grab painkillers next to lighter)
- Once in the shelter head for the kennel
- Right before the stairs to the kennel there is a door to the right, enter, take trash out of can, get artefact 7
- Go into kennel
- OLD/SAFE STRAT FOR KENNEL:
- Grab artefact 8 from the far left doghouse
- Go down the right hall and watch the cutscene
- Block the two holes in the hallway with the big boxes
- Enter the room at the end of the hall and grab note 19 from the desk
- Cut the power
- Head back the way you came and go down the left hallway (stay in the light)
- Grab keycard from dead body
- Exit kennel
- NEW/DANGEROUS STRAT FOR KENNEL:
- (VIDEO) http://www.twitch.tv/redhack2/v/8104252
- Go down the right hall and watch the cutscene
- Take blue barrel to big container at end of hall
- Enter the room at the end of the hall and grab note 19 from the desk
- Cut the power
- Use barrel to get on top of container, then put barrel on container and clip with it into the hallway with the lights
- You WILL get attacked by the dog, USE THE PAINKILLERS AFTER THE DOG FIRST BITES YOU, hurry into the keycard room and grab it
- Grab artefact 8 from the far left doghouse
- Exit kennel
- Enter Amabel's room (reasearch room) using the keycard
- Imediately to the left, enter the restroom and grab artefact 9 from the far right side, along wall in back corner
- Use trashcan to clip into room with computer (put trashcan in front of screen to clip)
- Interact with computer and click Antidote.txt to get note 20
- OPTIONAL: click Schmup.exe and enter xor451 to try and beat my highscore of 24400
- Use blue barrels to clip back into main room and leave
- Go to chemical laboratory
- Complete as per any% up until substance room
- Grab artefact 10 from bottom drawer of computer desk
- Complete run as per any%
- Admire 20/20 notes and 10/10 artefacts at end screen along with secret password
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