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- &Mekkah: if i beat you, who needs to improve? lol
- baldo1989: poor soul
- baldo1989: clearly, i've proven my point
- baldo1989: being beyond win and loss
- baldo1989: i wanted more, i wanted fun
- baldo1989: but you were unable to provide both
- baldo1989: as such, i was unhappy of your performance
- baldo1989: cause i've clearly granted those
- &Mekkah: do you do this after every loss
- baldo1989: clearly not
- &Mekkah: it's a good troll
- &Mekkah: a+
- baldo1989: only when i'm unhappy cause someone betrayed your ideas
- &Mekkah: what does that even mean
- baldo1989: but is ok, cause it is you that followed me here
- &Mekkah: hahaha
- baldo1989: to prove something? perhaps, but really, i cannot care.
- baldo1989: the point is: only fun matters, win and lost is meaningless here
- &Mekkah: and yet you keep providing me with entertainment
- baldo1989: and we have to provide, always, fun for the both the players
- &Mekkah: well geez i'm sorry the moves i picked were to make sure i won, not to make sure you had fun
- baldo1989: then you are diminushed
- baldo1989: cause this is meaningless without fun: being able to play with people around the world is not a matter or worth or superiority, or skill
- baldo1989: it is about create something
- &Mekkah: that is but your interpretation
- baldo1989: that is the best interpretation possible to me. all the others are, in some way, a loss
- &Mekkah: how high and mighty of you
- baldo1989: and now you understand why this actually had meaning and was important
- baldo1989: and why i expressed my claim. it is not "mighty", is just clarity, or why else should i play in random?
- &Mekkah: it's almost like people can have fun in other ways than by losing!
- baldo1989: indeed, and those ways are a lesser experience that what i propose
- baldo1989: simply because are not social, and grants benefit only to one part
- baldo1989: while any activity, game or sport alike, is aimed to sociality
- &Mekkah: you were so social that you didnt utter a single word during a battle until it was clear you were going to lose
- &Mekkah: at which point you started calling me a coward
- &Mekkah: sportsmanship++
- baldo1989: otherwise, were is the difference between playing with an human and against a machine?
- baldo1989: but you were
- &Mekkah: how?
- baldo1989: and that is the reason you followed me here
- baldo1989: cause, even if you had won, and it was clear
- baldo1989: you needed to stall
- baldo1989: to buff
- baldo1989: to show how "I NEED TO WIN"
- baldo1989: as such, i pointed that out and you felf wounded cause i actually did something you felf
- &Mekkah: i didnt "follow" you, this is not a 3d world rpg
- &Mekkah: i am not "wounded", i just enjoy your elaboratley worded salty tears
- &Mekkah: how is it cowardly to make the best play
- baldo1989: cause the "best" play is aimed
- baldo1989: to win
- baldo1989: and if you do that even when it is not necessary
- baldo1989: it shows the need to win
- baldo1989: that overcomes the chances of mutual entertainment
- &Mekkah: so what about the fact your ditto copied my defensive boosts
- &Mekkah: that would make your ditto a coward
- baldo1989: ...
- baldo1989: i hardly had a choice there
- &Mekkah: i did not find it entertaining that you did that
- baldo1989: didn't I?
- &Mekkah: our mutual entertainment was hurt
- &Mekkah: by your move
- &Mekkah: please refrain from this in the future
- baldo1989: it is not like i could have told my ditto to do not use it
- baldo1989: ...
- baldo1989: you are clearly at a loss of arguments, but at least this was beneficial for both
- baldo1989: so let us end it here before it becomes ugly
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