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BMM42

FEF battle calculator requirements

Jan 15th, 2020
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  1. The complete list of functions I need the Fire Emblem game to perform. This list is not in a particular order.
  2.  
  3. 1. Track all statistics for multiple characters, saved in a character sheet that can be modified, stored, exported or imported.
  4. 2. Includes a weapon database featuring all the weapons listed in the player's guide, alleviating the need to input the information manually each time.
  5. 3. Allow for the creation and input of custom weapons. (As long as the editable database is in place and a couple test weapons are in place to make sure certain features work, such as weapons that change the number of attacks or apply statuses, the full weapons list isn't something that needs to be filled out by the person making the program)
  6. 4. Level up roll system. (Negotiable)
  7. 5. Keep track of whether or not personal skills/faults activate in a given conflict. (Can be based on character data true/false or checkbox method for things the program does not track like map data)
  8. 6. Set which combatant acts first in combat (Vantage notwithstanding)
  9. 7. Include support for the following Character skills: Adept(+), Blossom (if level up system in place), Awareness, Cancel(+), Counter(+), Fortune, Ignis, Luna(+), Miracle(+), Nullify(+), Resolve, Savior, Sol, Vantage(+), Weapon Saver(+), and Wrath(+).
  10. 8. Include checkbox features for the character skills Charisma(+), Gamble(+), Parity and Daunt(+) as well.
  11. 9. Terrain can be set for both participants.
  12. 10. Supports Support system. (Support level and element is defined per slot, and can be selected as being in play by user)
  13. 11. Allow custom Class names.
  14. 12. Export function for combat summaries (and level ups if that's in place)
  15. 13. Track the following Class abilities: Horseback/Pegasus/Wyvern (various), Dismount (Various), Armored (various), Levitation/Walking on Air (various), Critical Eye (various), Shield of Faith (Ascetic), Reckless Strike (Bandit), Triangle Adept (Cavalier), Duelist (Fencer, will have two True or False states determined by user), Clear a Path (Fighter), Flush Quarry (Hunter), Mark of Magic (Mage, negotiable), Mordhau (Mercenary), Faith (Monk/Nun), Leaf on the Wind (Myrmidon), Draw Life (Necromancer), Anti-Magic (Pegasus Rider), Rapid Strike (Pirate), Arcane Barrier (Scholar), Ancient Gamble (Shaman), Anti-cavalry (Soldier), Dazzle (Trickster), Dragon Scales (Wyvern Rider), Assassinate (Assassin), Vital Strike (Assassin), Runic Armor (Baron), Imbue Arrow (Battle Mage), Berserker Barrage (Berserker), Omni-Weapon (Bounty/Treasure Hunter), Mission from God (Crusader), Heroic Light (Crusader), Element of Surprise (Dread Fighter), Momentum (Duke Knight), Enchant (Enchanter), Great Shield (General), Trample (Great Knight), Lend Me Your Strength (Hero), Heroic Advance (latter half only, Holy Guard), Benediction (Inquisitor), Flare (Mage Knight), Giant Swing (Mountain Warrior), Wary Fighter (Paladin), Staff Mastery-Splashover (Saint), Musou (Samurai), Shield Wall (Sentinel), Marked for Death (Shadow Sword), Sniping (Sniper), Perfect Balance (Swashbuckler), Single Stroke (Swordmaster), Faster Than The Eye (Swordmaster), Quixotic (Templar, Deadly Dance (Trouper), Ambush Strike (Vigilante), Rough and Tumble (Warrior), Pierce (Wyvern Hunter), Dragon Heart (Wyvern Knight)
  16. 14. Set range battle takes place at.
  17. 15. Allow toggling mounted status for units with mounts (sort of covered in 13).
  18. 16. Support for manual adjustment of Unit HP.
  19. 17. Support for adjustments to all Battle Stats (+/- AT/Hit/Eva/Crit/DG) to account for skills not covered by the engine
  20. 18. Accounts for Weapon Triangle, with appropriate adjustments to such based on special weapons (i.e. reaver) and skills
  21. 19: Weapon effectiveness accounted for by tagging system (horseback units take effective damage from weapons that deal effective damage to units with horseback)
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