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- Version: 1.4.16.0 Thread: LogicThread
- System.ArgumentException: Texture width or height is larger than the device supports.
- Parameter name: height
- at Microsoft.Xna.Framework.Graphics.Texture2D.ValidateSizeParamsAgainstCaps(Int32 width, Int32 height, _D3DCAPS9 caps, Int32 numberLevels, String widthParamName, String heightParamName)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
- at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
- at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
- at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
- at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
- at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
- at Magicka.GameLogic.GameStates.Menu.Main.SubMenuCutscene..ctor()
- at Magicka.GameLogic.GameStates.Menu.Main.SubMenuCutscene.get_Instance()
- at Magicka.GameLogic.GameStates.Menu.Main.SubMenuEndGame.Update(DataChannel iDataChannel, Single iDeltaTime)
- at Magicka.GameLogic.UI.Tome.Update(DataChannel iDataChannel, Single iDeltaTime)
- at Magicka.GameLogic.GameStates.MenuState.Update(DataChannel iDataChannel, Single iDeltaTime)
- at Magicka.GameLogic.GameStates.GameStateManager.Update(DataChannel iDataChannel, Single iDeltaTime)
- at Magicka.Game.Update(Single iDeltaTime)
- at Magicka.Game.ThreadedUpdate()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 0x009a Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D.ValidateSizeParamsAgainstCaps
- 0x014d Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture
- 0x0006 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D..ctor
- 0x0033 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.Texture2DReader.Read
- 0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
- 0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
- 0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
- 0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
- 0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
- 0x0085 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.Load
- 0x00ca Magicka.exe->Magicka.GameLogic.GameStates.Menu.Main.SubMenuCutscene..ctor
- 0x0021 Magicka.exe->Magicka.GameLogic.GameStates.Menu.Main.SubMenuCutscene.get_Instance
- 0x0137 Magicka.exe->Magicka.GameLogic.GameStates.Menu.Main.SubMenuEndGame.Update
- 0x029f Magicka.exe->Magicka.GameLogic.UI.Tome.Update
- 0x0052 Magicka.exe->Magicka.GameLogic.GameStates.MenuState.Update
- 0x0036 Magicka.exe->Magicka.GameLogic.GameStates.GameStateManager.Update
- 0x0030 Magicka.exe->Magicka.Game.Update
- 0x0080 Magicka.exe->Magicka.Game.ThreadedUpdate
- 0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
- 0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
- 0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
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