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- #if defined _srpmsg_included
- #endinput
- #endif
- #define _srpmsg_included
- /*
- native SendRPMessage(playerid,color,const message[], range = 10);
- */
- new Float:X,Float:Y,Float:Z;
- stock SendRPMessage(playerid, color, const message[], range = 10)
- {
- for(new i; i < MAX_PLAYERS; i++)
- {
- GetPlayerPos(playerid,X,Y,Z);
- if(IsPlayerRangeOfPoint(i,range,X,Y,Z)
- {
- SendClientMessage(i, color, const message[]);
- }
- }
- }
- /*
- native SendRPMessage(color, const message[], range = 10);
- */
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