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  1. [Script generated by: Final Fantasy 3us Multi Editor, Coded by Lord J]
  2. [FF3usME version: 6.7.0]
  3. [File version: 1.00]
  4. [Section: Monster Battle Scripts]
  5.  
  6. [script #-1] ; orig idx=298, "Discord", nb. bytes=204
  7. FC 15 24 00 ; If VAR036 has all the following bit cleared: 0
  8. F7 20 ; Trigger event: final Kefka mojo
  9. F9 01 24 00 ; VAR036 set bit: 0
  10. FE ; End If and reset targeting
  11. FC 06 36 AC ; If target self has less or equal than 22016 HP
  12. FC 15 00 01 ; If VAR000 has all the following bit cleared: 1
  13. F3 8C 00 ; Text: " Chaos_ is only the beginning_<D>"
  14. F9 01 00 00 ; VAR000 set bit: 0
  15. FA 0A 01 00 ; Final Kefka's laughing face, screen shakes
  16. FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
  17. F1 47 ; Targeting: use normal targeting
  18. DE ; Chaos Wave
  19. FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
  20. F1 47 ; Targeting: use normal targeting
  21. 13 ; <MB>Meteor
  22. F9 02 00 00 ; VAR000 clear bit: 0
  23. FE ; End If and reset targeting
  24. FC 06 36 FF ; If target self has less or equal than 32640 HP
  25. F3 8C 00 ; Text: " Chaos_ is only the beginning_<D>"
  26. F9 01 00 00 ; VAR000 set bit: 0
  27. F9 01 00 01 ; VAR000 set bit: 1
  28. FA 0A 01 00 ; Final Kefka's laughing face, screen shakes
  29. FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
  30. F1 47 ; Targeting: use normal targeting
  31. DE ; Chaos Wave
  32. FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
  33. F9 02 00 00 ; VAR000 clear bit: 0
  34. F9 02 00 01 ; VAR000 clear bit: 1
  35. F1 47 ; Targeting: use normal targeting
  36. F0 EF D2 D2 ; Rand. spell: Special or Chaos Seal or Chaos Seal
  37. F0 EF EF E0 ; Rand. spell: Special or Special or Dispelga
  38. FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
  39. F1 47 ; Targeting: use normal targeting
  40. F0 E6 EF EF ; Rand. spell: Dark Flare or Special or Special
  41. F0 EF 13 13 ; Rand. spell: Special or <MB>Meteor or <MB>Meteor
  42. FE ; End If and reset targeting
  43. F1 43 ; Targeting: allies
  44. C0 ; Fallen One
  45. FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
  46. F1 47 ; Targeting: use normal targeting
  47. F0 E9 ED EF ; Rand. spell: Dark Bolt or Dark Fire or Special
  48. FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
  49. F0 E3 E9 EF ; Rand. spell: Dark Ice or Dark Bolt or Special
  50. FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
  51. F0 ED E3 EF ; Rand. spell: Dark Fire or Dark Ice or Special
  52. FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
  53. F0 12 11 10 ; Rand. spell: <MB>Storm or <MB>Freeze or <MB>Scorch
  54. FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
  55. F0 EF FE EF ; Rand. spell: Special or Nothing or Special
  56. F0 EF FE EF ; Rand. spell: Special or Nothing or Special
  57. FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
  58. F0 0F 0F EF ; Rand. spell: <MB>Flare or <MB>Flare or Special
  59. FF ; End first wave of attack
  60. FC 12 00 00 ; If following monster is/are dead:
  61. FC 0C 02 01 ; If variable VAR002 is less than to 1
  62. F5 00 00 01 ; Monsters #1 , if hidden/dead, brought in with their HP restored, suddently
  63. F8 02 81 ; 1 added to VAR002
  64. FE ; End If and reset targeting
  65. FC 12 00 00 ; If following monster is/are dead:
  66. FA 0D 01 00 ; Background gets darker, sounds like boss dying
  67. F5 11 01 FF ; Monsters #1, #2, #3, #4, #5, #6 are killed, disintegrates, background may corrupt, screen goes black (final Kefka's death)
  68. FE ; End If and reset targeting
  69. FC 06 36 80 ; If target self has less or equal than 16384 HP
  70. FC 15 00 00 ; If VAR000 has all the following bit cleared: 0
  71. FC 05 00 00 ; If monster has been attacked
  72. F1 47 ; Targeting: use normal targeting
  73. F0 FE D1 D1 ; Rand. spell: Nothing or Magiburst or Magiburst
  74. FE ; End If and reset targeting
  75. FC 06 36 EB ; If target self has less or equal than 30080 HP
  76. FC 15 00 00 ; If VAR000 has all the following bit cleared: 0
  77. FC 05 00 00 ; If monster has been attacked
  78. F1 47 ; Targeting: use normal targeting
  79. F0 FE EF EF ; Rand. spell: Nothing or Special or Special
  80. FF ; End
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