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- [Script generated by: Final Fantasy 3us Multi Editor, Coded by Lord J]
- [FF3usME version: 6.7.0]
- [File version: 1.00]
- [Section: Monster Battle Scripts]
- [script #-1] ; orig idx=298, "Discord", nb. bytes=204
- FC 15 24 00 ; If VAR036 has all the following bit cleared: 0
- F7 20 ; Trigger event: final Kefka mojo
- F9 01 24 00 ; VAR036 set bit: 0
- FE ; End If and reset targeting
- FC 06 36 AC ; If target self has less or equal than 22016 HP
- FC 15 00 01 ; If VAR000 has all the following bit cleared: 1
- F3 8C 00 ; Text: " Chaos_ is only the beginning_<D>"
- F9 01 00 00 ; VAR000 set bit: 0
- FA 0A 01 00 ; Final Kefka's laughing face, screen shakes
- FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
- F1 47 ; Targeting: use normal targeting
- DE ; Chaos Wave
- FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
- F1 47 ; Targeting: use normal targeting
- 13 ; <MB>Meteor
- F9 02 00 00 ; VAR000 clear bit: 0
- FE ; End If and reset targeting
- FC 06 36 FF ; If target self has less or equal than 32640 HP
- F3 8C 00 ; Text: " Chaos_ is only the beginning_<D>"
- F9 01 00 00 ; VAR000 set bit: 0
- F9 01 00 01 ; VAR000 set bit: 1
- FA 0A 01 00 ; Final Kefka's laughing face, screen shakes
- FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
- F1 47 ; Targeting: use normal targeting
- DE ; Chaos Wave
- FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
- F9 02 00 00 ; VAR000 clear bit: 0
- F9 02 00 01 ; VAR000 clear bit: 1
- F1 47 ; Targeting: use normal targeting
- F0 EF D2 D2 ; Rand. spell: Special or Chaos Seal or Chaos Seal
- F0 EF EF E0 ; Rand. spell: Special or Special or Dispelga
- FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
- F1 47 ; Targeting: use normal targeting
- F0 E6 EF EF ; Rand. spell: Dark Flare or Special or Special
- F0 EF 13 13 ; Rand. spell: Special or <MB>Meteor or <MB>Meteor
- FE ; End If and reset targeting
- F1 43 ; Targeting: allies
- C0 ; Fallen One
- FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
- F1 47 ; Targeting: use normal targeting
- F0 E9 ED EF ; Rand. spell: Dark Bolt or Dark Fire or Special
- FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
- F0 E3 E9 EF ; Rand. spell: Dark Ice or Dark Bolt or Special
- FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
- F0 ED E3 EF ; Rand. spell: Dark Fire or Dark Ice or Special
- FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
- F0 12 11 10 ; Rand. spell: <MB>Storm or <MB>Freeze or <MB>Scorch
- FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
- F0 EF FE EF ; Rand. spell: Special or Nothing or Special
- F0 EF FE EF ; Rand. spell: Special or Nothing or Special
- FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
- F0 0F 0F EF ; Rand. spell: <MB>Flare or <MB>Flare or Special
- FF ; End first wave of attack
- FC 12 00 00 ; If following monster is/are dead:
- FC 0C 02 01 ; If variable VAR002 is less than to 1
- F5 00 00 01 ; Monsters #1 , if hidden/dead, brought in with their HP restored, suddently
- F8 02 81 ; 1 added to VAR002
- FE ; End If and reset targeting
- FC 12 00 00 ; If following monster is/are dead:
- FA 0D 01 00 ; Background gets darker, sounds like boss dying
- F5 11 01 FF ; Monsters #1, #2, #3, #4, #5, #6 are killed, disintegrates, background may corrupt, screen goes black (final Kefka's death)
- FE ; End If and reset targeting
- FC 06 36 80 ; If target self has less or equal than 16384 HP
- FC 15 00 00 ; If VAR000 has all the following bit cleared: 0
- FC 05 00 00 ; If monster has been attacked
- F1 47 ; Targeting: use normal targeting
- F0 FE D1 D1 ; Rand. spell: Nothing or Magiburst or Magiburst
- FE ; End If and reset targeting
- FC 06 36 EB ; If target self has less or equal than 30080 HP
- FC 15 00 00 ; If VAR000 has all the following bit cleared: 0
- FC 05 00 00 ; If monster has been attacked
- F1 47 ; Targeting: use normal targeting
- F0 FE EF EF ; Rand. spell: Nothing or Special or Special
- FF ; End
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