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- ************ : log created on : Friday January 30 2015 @ 15:38:40
- 00:00:00.000 : [sys] running on x86 / Windows 8 x64 (version 6.2)
- 00:00:00.000 : [sys] DirectX version : 4.09.00.0904
- 00:00:00.000 : [sys] Command line: C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x86\eurotrucks2.exe
- 00:00:00.000 : [cpu] CPU0: GenuineIntel [Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz] with 8 cores (16 threads) at ~3564MHz.
- 00:00:00.000 : [sys] using 6 worker thread(s)
- 00:00:00.000 : [sys] and 3 worker threads for IO.
- 00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 3480409Hz
- 00:00:00.000 : [mem] physical total: 16285M
- 00:00:00.000 : [mem] physical avail: 10797M
- 00:00:00.000 : [mem] virtual total: 4095M
- 00:00:00.000 : [mem] virtual avail: 3548M
- 00:00:00.000 : [mem] Trying to allocate memory pool (409600K)
- 00:00:00.000 : [mem] Allocated 5 temporary loading buffer(s)
- 00:00:00.006 : [steamctrl] Initialized Steam controller subsystem with config (C:/Program Files (x86)/Steam/steamapps/common/Euro Truck Simulator 2/controller.vdf)
- 00:00:00.043 : [hashfs] base.scs: Mounted and validated, 45700 entries (88C2579578B7310F95909A85EDB4461D51AC3C1104EC522DCFF90284E3D76B1)
- 00:00:00.044 : [hashfs] core.scs: Mounted and validated, 4 entries (4C8E6AC0D599E79EA81E756FB26540865A234CA005C0F185D453A5BC5AB0C5F)
- 00:00:00.109 : [hashfs] def.scs: Mounted and validated, 5798 entries (A1EAD4AEF4EF9971DB299363836703DA7FDD515662ED79ED156890B77D22ED6)
- 00:00:00.159 : [hashfs] locale.scs: Mounted and validated, 168 entries (174FF4787AD6657AE43112B2C464DD5936059727F927B91C64BC074DD6B762B)
- 00:00:00.160 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (5CC8F0CB7F84AF4E4D5CCBEC096CD7E8EBA8F94F3CC1A40F36D6F887A3A974C)
- 00:00:00.160 : [ufs] Home directory: 'C:/Users/Brad/Documents/Euro Truck Simulator 2'.
- 00:00:00.161 : exec /home/config.cfg
- 00:00:00.161 : [sys] Executing /home/config.cfg ...
- 00:00:00.161 : uset r_full_resolution_corrections "0"
- 00:00:00.161 : uset r_force_color_shadowmaps "0"
- 00:00:00.161 : uset g_hw_info "1"
- 00:00:00.161 : uset g_line_sort "0"
- 00:00:00.161 : uset g_cargo_sort "0"
- 00:00:00.161 : uset g_tooltip_delay "0.4"
- 00:00:00.161 : uset g_global_force_load_selector "0"
- 00:00:00.161 : uset g_desktop_fadeout "60"
- 00:00:00.161 : uset r_wireframe "0"
- 00:00:00.161 : uset r_multimon_border_fov_right "0"
- 00:00:00.161 : uset r_multimon_border_fov_left "0"
- 00:00:00.161 : uset r_multimon_mode "0"
- 00:00:00.161 : uset r_segment_cache_static_buffers "1"
- 00:00:00.161 : uset r_segment_cache_behavior "3"
- 00:00:00.161 : uset r_use_depth_bounds "1"
- 00:00:00.161 : uset r_show_light_pixel_coverage "0"
- 00:00:00.161 : uset r_deferred_debug "0"
- 00:00:00.161 : uset r_mirror_scale_y "2"
- 00:00:00.161 : uset r_mirror_scale_x "2"
- 00:00:00.161 : uset r_scale_y "1.25"
- 00:00:00.161 : uset r_scale_x "1"
- 00:00:00.161 : uset r_normal_maps "1"
- 00:00:00.161 : uset r_sunshafts "1"
- 00:00:00.161 : uset r_color_saturation "1.0"
- 00:00:00.161 : uset r_color_yellow_blue "0.0"
- 00:00:00.162 : uset r_color_magenta_green "0.0"
- 00:00:00.162 : uset r_color_cyan_red "0.0"
- 00:00:00.162 : uset r_color_correction "1"
- 00:00:00.162 : uset r_dof_filter_size "0.5"
- 00:00:00.162 : uset r_dof_transition "400.0"
- 00:00:00.162 : uset r_dof_start "200.0"
- 00:00:00.162 : uset r_dof "1"
- 00:00:00.162 : uset r_mlaa_threshold "1.0"
- 00:00:00.162 : uset r_mlaa "1"
- 00:00:00.162 : uset r_hdr "1"
- 00:00:00.162 : uset r_fake_shadows "2"
- 00:00:00.162 : uset r_sun_shadow_texture_size "4096"
- 00:00:00.162 : uset r_sun_shadow_quality "4"
- 00:00:00.162 : uset r_mirror_view_distance "120"
- 00:00:00.162 : uset r_deferred_mirrors "1"
- 00:00:00.162 : uset r_deferred "1"
- 00:00:00.162 : uset r_nowmi "0"
- 00:00:00.162 : uset r_startup_progress "0"
- 00:00:00.162 : uset r_setup_done "1"
- 00:00:00.162 : uset r_gamma "1"
- 00:00:00.162 : uset r_manual_stereo_buffer_scale "1.0"
- 00:00:00.162 : uset r_manual_stereo_ui_fov_game "100"
- 00:00:00.162 : uset r_manual_stereo_ui_fov "80"
- 00:00:00.162 : uset r_manual_stereo_ui_dist_game "0.5"
- 00:00:00.162 : uset r_manual_stereo_ui_dist "0.8"
- 00:00:00.162 : uset r_manual_stereo_in_menu "1"
- 00:00:00.162 : uset r_nv_stereo_mode "2"
- 00:00:00.162 : uset r_no_frame_tracking "0"
- 00:00:00.162 : uset r_msaa "0"
- 00:00:00.162 : uset r_fullscreen "1"
- 00:00:00.162 : uset r_mode "2560x1440x32x144"
- 00:00:00.162 : uset r_path ""
- 00:00:00.162 : uset r_device "gl"
- 00:00:00.162 : uset i_virtual_cursor_speed "500.0"
- 00:00:00.162 : uset g_trackir "1"
- 00:00:00.162 : uset g_pedestrian "1"
- 00:00:00.163 : uset g_light_span_factor "1"
- 00:00:00.163 : uset g_light_distance_factor "1"
- 00:00:00.163 : uset g_vehicle_flare_lights "1"
- 00:00:00.163 : uset g_auto_traffic_headlights "1"
- 00:00:00.163 : uset g_traffic "1"
- 00:00:00.163 : uset g_kdop_preview "0"
- 00:00:00.163 : uset g_screenshot_on_bug "0"
- 00:00:00.163 : uset g_developer "0"
- 00:00:00.163 : uset g_wc_fps "0.0"
- 00:00:00.163 : uset g_wc_radius "-1.0"
- 00:00:00.163 : uset g_steam_rich_presence "1"
- 00:00:00.163 : uset g_steam_browser "1"
- 00:00:00.163 : uset g_steam_screenshots "2"
- 00:00:00.163 : uset g_artist_id "0"
- 00:00:00.163 : uset g_save_format "0"
- 00:00:00.163 : uset g_flyspeed "100.0"
- 00:00:00.163 : uset g_news "1"
- 00:00:00.163 : uset g_colbox "0"
- 00:00:00.163 : uset g_radio_mode "1"
- 00:00:00.163 : uset g_ignore_low_fps "0"
- 00:00:00.163 : uset g_truck_light_quality "1"
- 00:00:00.163 : uset g_truck_light_specular "1"
- 00:00:00.163 : uset g_gfx_all_scales "0"
- 00:00:00.163 : uset g_gfx_advanced "0"
- 00:00:00.163 : uset g_gfx_quality "3"
- 00:00:00.163 : uset g_hq_3d_screenshot "0"
- 00:00:00.163 : uset g_menu_aa_limit "8"
- 00:00:00.163 : uset g_additional_water_fov "20.0f"
- 00:00:00.163 : uset g_rain_reflect_hookups "1"
- 00:00:00.163 : uset g_rain_reflect_actor "1"
- 00:00:00.163 : uset g_rain_reflect_traffic "1"
- 00:00:00.163 : uset g_rain_reflect_cache "1"
- 00:00:00.163 : uset g_rain_reflection "3"
- 00:00:00.163 : uset g_reflection "3"
- 00:00:00.163 : uset g_grass_density "2"
- 00:00:00.163 : uset g_veg_detail "2"
- 00:00:00.163 : uset g_minicon "0"
- 00:00:00.164 : uset g_console "0"
- 00:00:00.164 : uset g_texture_usage_stats "0"
- 00:00:00.164 : uset g_fps "0"
- 00:00:00.164 : uset g_stream_exts ".ogg;.mp3"
- 00:00:00.164 : uset r_vsync "1"
- 00:00:00.164 : uset r_anisotropy_factor "1"
- 00:00:00.164 : uset r_texture_detail "0"
- 00:00:00.164 : uset t_averaging_window_length "20"
- 00:00:00.171 : [lang] Language autodetection: 409
- 00:00:00.179 : Selected language: en_gb
- 00:00:00.179 : Euro Truck Simulator 2 init ver.1.16.2s (rev. e326bc1e1947)
- 00:00:00.183 : [net] LOG INFO: Started
- 00:00:00.187 : Setting UI reference mode to: 1440x900...
- 00:00:00.187 : [gfx] Selected rendering device: gl
- 00:00:00.295 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
- 00:00:00.355 : [gfx] Trying to set 2560x1440 32bpp 144Hz (fullscreen)
- 00:00:00.471 : [gl] CDS init: OK
- 00:00:00.639 : [gl] SetPixelFormat: OK (#12, color 32 bits, depth 24 bits).
- 00:00:00.640 : [gl] wglCreateContext: OK
- 00:00:00.658 : [gl] Max anisotropy factor: 16.000000
- 00:00:00.663 : [gl] driver: GeForce GTX 980/PCIe/SSE2
- 00:00:00.663 : [gl] vendor: NVIDIA Corporation
- 00:00:00.663 : [gl] version: 4.5.0 NVIDIA 347.25
- 00:00:00.664 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- 00:00:00.664 : [gl] Using NV4X rendering path
- 00:00:00.664 : [gl] Setting vsync period to 1 (requested 1)
- 00:00:02.330 : [al] device: OpenAL Soft
- 00:00:02.330 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
- 00:00:02.339 : [al] vendor: OpenAL Community
- 00:00:02.339 : [al] version: 1.1 ALSOFT 1.14
- 00:00:02.340 : [al] renderer: OpenAL Soft
- 00:00:02.340 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
- 00:00:02.340 : [snd] Started sound update thread
- 00:00:02.348 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
- 00:00:02.349 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
- 00:00:02.390 : [hashfs] dlc_christmas.scs: Mounted and validated, 337 entries (1F6CA0FD12713C3D862EB5F7C1F735B26C08FF3CFDD78BE3D88A8217E1EDE30)
- 00:00:02.570 : [hashfs] dlc_east.scs: Mounted and validated, 726 entries (499605B263CC89B25568EA8D78BD5AC650CFF3D329749BDB5883A6F4AC69D5B)
- 00:00:02.574 : [hashfs] dlc_metallics.scs: Mounted and validated, 202 entries (2D5C000D85768C9AE5F257B50CF56B7A975E8F51C04F9E2E780B1B08AF2513F)
- 00:00:02.579 : [hashfs] dlc_metallics2.scs: Mounted and validated, 235 entries (033F51FC110A38DD4CEC155E460F4E3DC2754F245098043EE848CDABE4076FE)
- 00:00:02.585 : [hashfs] dlc_raven.scs: Mounted and validated, 158 entries (16E2748AE6DE50E1A78395EADE75D04A4E54A5DBC8DC6DAF0541FD9F273F732)
- 00:00:02.687 : [hashfs] dlc_trailers.scs: Mounted and validated, 440 entries (D066A08524E86368EFA7551E1BEF5F74F4DD7BF6F34EFE9AEC6E6D451564E86)
- 00:00:02.704 : dispatch
- 00:00:02.704 : exit
- 00:00:05.356 : [ui] Controller setup start
- 00:00:05.358 : [inp] Classifying devices
- 00:00:05.358 : [ui] Controller setup done
- 00:00:05.381 : [hashfs] dlc_christmas.scs: Mounted and validated, 337 entries (1F6CA0FD12713C3D862EB5F7C1F735B26C08FF3CFDD78BE3D88A8217E1EDE30)
- 00:00:05.523 : [hashfs] dlc_east.scs: Mounted and validated, 726 entries (499605B263CC89B25568EA8D78BD5AC650CFF3D329749BDB5883A6F4AC69D5B)
- 00:00:05.526 : [hashfs] dlc_metallics.scs: Mounted and validated, 202 entries (2D5C000D85768C9AE5F257B50CF56B7A975E8F51C04F9E2E780B1B08AF2513F)
- 00:00:05.529 : [hashfs] dlc_metallics2.scs: Mounted and validated, 235 entries (033F51FC110A38DD4CEC155E460F4E3DC2754F245098043EE848CDABE4076FE)
- 00:00:05.534 : [hashfs] dlc_raven.scs: Mounted and validated, 158 entries (16E2748AE6DE50E1A78395EADE75D04A4E54A5DBC8DC6DAF0541FD9F273F732)
- 00:00:05.621 : [hashfs] dlc_trailers.scs: Mounted and validated, 440 entries (D066A08524E86368EFA7551E1BEF5F74F4DD7BF6F34EFE9AEC6E6D451564E86)
- 00:00:05.759 : uset s_sfx_enabled "1"
- 00:00:05.759 : uset s_music_enabled "1"
- 00:00:05.759 : uset s_sfx_volume "0.8"
- 00:00:05.759 : uset s_music_volume "0.14"
- 00:00:05.759 : uset s_master_volume "0.37"
- 00:00:05.759 : uset s_reverse_stereo "0"
- 00:00:05.759 : uset g_force_economy_reset "0"
- 00:00:05.759 : uset g_force_load_selector "0"
- 00:00:05.759 : uset g_autoload_ignore_autosave "0"
- 00:00:05.759 : uset g_start_in_truck "0"
- 00:00:05.759 : uset g_input_configured "1"
- 00:00:05.759 : uset g_income_factor "1.0"
- 00:00:05.759 : uset g_currency "0"
- 00:00:05.759 : uset g_bad_weather_factor "0.07f"
- 00:00:05.759 : uset g_save_idx "2"
- 00:00:05.759 : uset g_adviser "1"
- 00:00:05.759 : uset g_desktop_tutorial "1"
- 00:00:05.759 : uset g_tutorial "1"
- 00:00:05.759 : uset g_fatigue "1"
- 00:00:05.759 : uset g_police "1"
- 00:00:05.759 : uset g_subtitles "0"
- 00:00:05.759 : uset g_clock_24 "1"
- 00:00:05.759 : uset g_hmd_no_3d_background "0"
- 00:00:05.759 : uset g_hmd_no_special_menu "0"
- 00:00:05.759 : uset g_hmd_reduced_cabin_movement "1"
- 00:00:05.759 : uset g_hmd_no_artifical_movement "0"
- 00:00:05.759 : uset i_oculus_eye_protrusion "0.09"
- 00:00:05.759 : uset i_oculus_eye_height "0.15"
- 00:00:05.759 : uset i_hmd_max_prediction "0.1"
- 00:00:05.759 : uset i_hmd_min_prediction "0.0"
- 00:00:05.759 : uset s_interior_volume "1.0"
- 00:00:05.759 : uset s_rumble_enabled "1"
- 00:00:05.759 : uset s_reverse_enabled "1"
- 00:00:05.760 : uset g_cam_blinker "0"
- 00:00:05.760 : uset g_cam_physics_value "1.0"
- 00:00:05.760 : uset g_cam_physics "1"
- 00:00:05.760 : uset g_cam_steering_reverse "1.0"
- 00:00:05.760 : uset g_cam_steering_value "1.0"
- 00:00:05.760 : uset g_cam_steering "0"
- 00:00:05.760 : uset g_cruise_control_smart "0.0"
- 00:00:05.760 : uset g_cruise_control_grid "5.0"
- 00:00:05.760 : uset g_throttle_auto_shift "0"
- 00:00:05.760 : uset g_pedal_clutch_range "1.0"
- 00:00:05.760 : uset g_fuel_simulation "0"
- 00:00:05.760 : uset g_hardcore_simulation "0"
- 00:00:05.760 : uset g_reg_setting "reg_setting.europe"
- 00:00:05.760 : uset g_use_speed_limiter "0"
- 00:00:05.760 : uset g_hud_speed_limit "1"
- 00:00:05.760 : uset g_axle_drop_auto "1"
- 00:00:05.760 : uset g_engine_start_auto "1"
- 00:00:05.760 : uset g_motor_brake_auto "0"
- 00:00:05.760 : uset g_retarder_auto "0"
- 00:00:05.760 : uset g_trailer_stability "0.5"
- 00:00:05.760 : uset g_brake_intensity "1.0f"
- 00:00:05.760 : uset g_steer_autocenter "1"
- 00:00:05.760 : uset g_gallon "0"
- 00:00:05.760 : uset g_fahrenheit "0"
- 00:00:05.760 : uset g_pounds "kg"
- 00:00:05.760 : uset g_mph "0"
- 00:00:05.760 : uset g_hshifter_layout "0"
- 00:00:05.760 : uset g_trans "0"
- 00:00:05.760 : uset g_lang "en_gb"
- 00:00:05.760 : uset g_cutscenes "1"
- 00:00:10.891 : uset s_sfx_enabled "1"
- 00:00:10.891 : uset s_music_enabled "1"
- 00:00:10.891 : uset s_sfx_volume "0.8"
- 00:00:10.891 : uset s_music_volume "0.14"
- 00:00:10.891 : uset s_master_volume "0.37"
- 00:00:10.891 : uset s_reverse_stereo "0"
- 00:00:10.891 : uset g_force_economy_reset "0"
- 00:00:10.891 : uset g_force_load_selector "0"
- 00:00:10.891 : uset g_autoload_ignore_autosave "0"
- 00:00:10.891 : uset g_start_in_truck "0"
- 00:00:10.891 : uset g_input_configured "1"
- 00:00:10.891 : uset g_income_factor "1.0"
- 00:00:10.891 : uset g_currency "0"
- 00:00:10.891 : uset g_bad_weather_factor "0.07f"
- 00:00:10.891 : uset g_save_idx "2"
- 00:00:10.891 : uset g_adviser "1"
- 00:00:10.891 : uset g_desktop_tutorial "1"
- 00:00:10.891 : uset g_tutorial "1"
- 00:00:10.891 : uset g_fatigue "1"
- 00:00:10.891 : uset g_police "1"
- 00:00:10.891 : uset g_subtitles "0"
- 00:00:10.891 : uset g_clock_24 "1"
- 00:00:10.891 : uset g_hmd_no_3d_background "0"
- 00:00:10.891 : uset g_hmd_no_special_menu "0"
- 00:00:10.891 : uset g_hmd_reduced_cabin_movement "1"
- 00:00:10.891 : uset g_hmd_no_artifical_movement "0"
- 00:00:10.891 : uset i_oculus_eye_protrusion "0.09"
- 00:00:10.891 : uset i_oculus_eye_height "0.15"
- 00:00:10.891 : uset i_hmd_max_prediction "0.1"
- 00:00:10.891 : uset i_hmd_min_prediction "0.0"
- 00:00:10.891 : uset s_interior_volume "1.0"
- 00:00:10.891 : uset s_rumble_enabled "1"
- 00:00:10.891 : uset s_reverse_enabled "1"
- 00:00:10.892 : uset g_cam_blinker "0"
- 00:00:10.892 : uset g_cam_physics_value "1.0"
- 00:00:10.892 : uset g_cam_physics "1"
- 00:00:10.892 : uset g_cam_steering_reverse "1.0"
- 00:00:10.892 : uset g_cam_steering_value "1.0"
- 00:00:10.892 : uset g_cam_steering "0"
- 00:00:10.892 : uset g_cruise_control_smart "0.0"
- 00:00:10.892 : uset g_cruise_control_grid "5.0"
- 00:00:10.892 : uset g_throttle_auto_shift "0"
- 00:00:10.892 : uset g_pedal_clutch_range "1.0"
- 00:00:10.892 : uset g_fuel_simulation "0"
- 00:00:10.892 : uset g_hardcore_simulation "0"
- 00:00:10.892 : uset g_reg_setting "reg_setting.europe"
- 00:00:10.892 : uset g_use_speed_limiter "0"
- 00:00:10.892 : uset g_hud_speed_limit "1"
- 00:00:10.892 : uset g_axle_drop_auto "1"
- 00:00:10.892 : uset g_engine_start_auto "1"
- 00:00:10.892 : uset g_motor_brake_auto "0"
- 00:00:10.892 : uset g_retarder_auto "0"
- 00:00:10.892 : uset g_trailer_stability "0.5"
- 00:00:10.892 : uset g_brake_intensity "1.0f"
- 00:00:10.892 : uset g_steer_autocenter "1"
- 00:00:10.892 : uset g_gallon "0"
- 00:00:10.892 : uset g_fahrenheit "0"
- 00:00:10.892 : uset g_pounds "kg"
- 00:00:10.892 : uset g_mph "0"
- 00:00:10.892 : uset g_hshifter_layout "0"
- 00:00:10.892 : uset g_trans "0"
- 00:00:10.892 : uset g_lang "en_gb"
- 00:00:10.892 : uset g_cutscenes "1"
- 00:00:10.903 : New profile selected: 'BradM73'
- 00:00:10.903 : Mounting extra package: C:/Users/Brad/Documents/Euro Truck Simulator 2/mod/promods-def-v162.scs
- 00:00:10.903 : <ERROR> Mount failed: C:/Users/Brad/Documents/Euro Truck Simulator 2/mod/promods-def-v162.scs
- 00:00:10.903 : Mounting extra package: C:/Users/Brad/Documents/Euro Truck Simulator 2/mod/promods-map-v162.scs
- 00:00:10.903 : <ERROR> Mount failed: C:/Users/Brad/Documents/Euro Truck Simulator 2/mod/promods-map-v162.scs
- 00:00:10.903 : Mounting extra package: C:/Users/Brad/Documents/Euro Truck Simulator 2/mod/promods-v162.scs
- 00:00:10.903 : <ERROR> Mount failed: C:/Users/Brad/Documents/Euro Truck Simulator 2/mod/promods-v162.scs
- 00:00:11.316 : game
- 00:00:11.501 : [bullet] Starting physics server: Bullet
- 00:00:11.631 : Loaded trailers: 76
- 00:00:11.633 : Loaded small traffic vehicles: 30
- 00:00:11.635 : Loaded truck traffic vehicles: 21
- 00:00:11.636 : Loaded traffic trailers: 14
- 00:00:11.637 : Loaded addon hookups: 16
- 00:00:11.637 : Loading resource server data ....
- 00:00:11.637 : Loading road data ....
- 00:00:11.640 : Loading terrain data ....
- 00:00:11.643 : Loading railing data ....
- 00:00:11.700 : Loading building data ....
- 00:00:11.706 : Loading model data ....
- 00:00:11.754 : Loading prefab data ....
- 00:00:11.768 : Loading traffic rule data ....
- 00:00:11.789 : Loading sign data ....
- 00:00:11.817 : Loading city data ....
- 00:00:11.825 : Loading traffic semaphore data ....
- 00:00:11.827 : Loading traffic signs data ....
- 00:00:11.869 : Loading vegetation data ....
- 00:00:11.879 : Loading hinges data ....
- 00:00:11.880 : Loading stamp data ....
- 00:00:11.882 : Loading movers data ....
- 00:00:11.903 : Loading ferry data ....
- 00:00:11.910 : Loading country data ....
- 00:00:11.923 : Loading sound item data ....
- 00:00:11.924 : Loading live stream data ....
- 00:00:11.931 : Loading game condition data ....
- 00:00:11.938 : Loading trigger action data ....
- 00:00:11.945 : Loading cutscene data ....
- 00:00:11.955 : Loading cargo data ....
- 00:00:11.965 : Loading company data ....
- 00:00:12.038 : Resources load time: 548ms (18 MB)
- 00:00:12.038 : Map '/map/europe.mbd' loading started ....
- 00:00:12.629 : Map successfully loaded.
- 00:00:12.644 : Map load time: 605ms (0 MB)
- 00:00:12.659 : Loading save '/home/profiles/427261644D3733/save/autosave/game.sii'
- 00:00:12.668 : <WARNING> Ignoring obsolete attribute 'wotr_info_1' of unit '.78.B4.31CB.00000000' (of type 'economy').
- 00:00:12.668 : <WARNING> Ignoring obsolete attribute 'wotr_info_2' of unit '.78.B4.31CB.00000000' (of type 'economy').
- 00:00:13.052 : Road network navigation caching started.
- 00:00:13.805 : Road network navigation caching finished.
- 00:00:13.860 : Garage update started.
- 00:00:13.871 : <ERROR> Garage spawn point not found! (jonkoping)
- 00:00:13.871 : <ERROR> Garage spawn point not found! (caen)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (bergen)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (rouen)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (karlstad)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (havre)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (flensburg)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (arhus)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (malmo)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (helsinki)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (esbjerg)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (kristiansand)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (goteborg)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (stavanger)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (brest)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (turku)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (kolding)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (oslo)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (mans)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (kobenhavn)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (nantes)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (odense)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (linkoping)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (renne)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (aalborg)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (lorient)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (portsmouth)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (croydon)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (angers)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (stockholm)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (poitiers)
- 00:00:13.872 : <ERROR> Garage spawn point not found! (kalmar)
- 00:00:13.983 : Garage update finished.
- 00:00:13.984 : Economy load time: 2493ms (6 MB)
- 00:00:15.200 : Create actor: (40 MB)
- 00:00:15.222 : Game init finished. (66 MB)
- 00:01:43.861 : g_mode gl 2560x1440x32x144 1 0
- 00:01:44.150 : [gl] CDS shutdown: OK
- 00:01:44.185 : [gfx] Selected rendering device: gl
- 00:01:44.277 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
- 00:01:44.391 : [gfx] Trying to set 2560x1440 32bpp 144Hz (fullscreen)
- 00:01:44.490 : [gl] CDS init: OK
- 00:01:44.652 : [gl] SetPixelFormat: OK (#12, color 32 bits, depth 24 bits).
- 00:01:44.653 : [gl] wglCreateContext: OK
- 00:01:44.655 : [gl] Max anisotropy factor: 16.000000
- 00:01:44.655 : [gl] driver: GeForce GTX 980/PCIe/SSE2
- 00:01:44.655 : [gl] vendor: NVIDIA Corporation
- 00:01:44.656 : [gl] version: 4.5.0 NVIDIA 347.25
- 00:01:44.656 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- 00:01:44.656 : [gl] Using NV4X rendering path
- 00:01:44.656 : [gl] Setting vsync period to 1 (requested 1)
- 00:01:44.781 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
- 00:01:44.782 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
- 00:02:33.892 : g_mode gl 3620x2036x32x144 1 0
- 00:02:34.178 : [gl] CDS shutdown: OK
- 00:02:34.237 : [gfx] Selected rendering device: gl
- 00:02:34.327 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
- 00:02:34.436 : [gfx] Trying to set 3620x2036 32bpp 144Hz (fullscreen)
- 00:02:34.733 : [gl] CDS init: OK
- 00:02:34.984 : [gl] SetPixelFormat: OK (#12, color 32 bits, depth 24 bits).
- 00:02:34.984 : [gl] wglCreateContext: OK
- 00:02:34.986 : [gl] Max anisotropy factor: 16.000000
- 00:02:34.986 : [gl] driver: GeForce GTX 980/PCIe/SSE2
- 00:02:34.986 : [gl] vendor: NVIDIA Corporation
- 00:02:34.986 : [gl] version: 4.5.0 NVIDIA 347.25
- 00:02:34.987 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- 00:02:34.987 : [gl] Using NV4X rendering path
- 00:02:34.987 : [gl] Setting vsync period to 1 (requested 1)
- 00:02:35.145 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
- 00:02:35.146 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
- 00:03:19.356 : [gl] CDS shutdown: OK
- 00:09:22.971 : [gfx] Trying to set 3620x2036 32bpp 144Hz (fullscreen)
- 00:09:23.230 : [gl] CDS init: OK
- 00:09:23.540 : [gl] SetPixelFormat: Reused OK (#12).
- 00:09:23.540 : [gl] wglCreateContext: OK
- 00:09:23.545 : [gl] Max anisotropy factor: 16.000000
- 00:09:23.545 : [gl] driver: GeForce GTX 980/PCIe/SSE2
- 00:09:23.545 : [gl] vendor: NVIDIA Corporation
- 00:09:23.545 : [gl] version: 4.5.0 NVIDIA 347.25
- 00:09:23.545 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- 00:09:23.545 : [gl] Using NV4X rendering path
- 00:09:23.545 : [gl] Setting vsync period to 1 (requested 1)
- 00:09:28.737 : quit
- 00:09:28.737 : Creating save-game file (/home/profiles/427261644D3733/save/autosave/game.sii) ...
- 00:09:28.751 : Game has been auto-saved.
- 00:09:29.463 : [gl] CDS shutdown: OK
- 00:09:29.509 : [net] LOG INFO: Stopped
- 00:09:29.649 : [sys] process shutdown
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