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Drexel

Artaxarxes, the Ancient Red Wyrm Demigod

Mar 17th, 2023
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  1. Artaxarxes, the Ancient Red Wyrm Demigod
  2. Gargantuan Dragon, Chaotic Evil
  3.  
  4. Armor Class: 25 (natural armor)
  5. Hit Points: 825 (50d20 + 350)
  6. Speed: 40 ft., climb 40 ft., fly 120 ft.
  7.  
  8. STR: 34 (+12)
  9. DEX: 14 (+2)
  10. CON: 25 (+7)
  11. INT: 26 (+8)
  12. WIS: 22 (+6)
  13. CHA: 30 (+10)
  14.  
  15. Saving Throws: Dex +9, Con +14, Wis +13, Cha +17
  16. Skills: Perception +20, Stealth +9, Arcana +15, History +15, Intimidation +17
  17. Damage Immunities: Fire
  18. Condition Immunities: Charmed, Frightened
  19. Senses: Blindsight 120 ft., Darkvision 240 ft., Passive Perception 30
  20. Languages: Common, Draconic, Infernal, Abyssal, Celestial
  21. Challenge Rating: 30
  22.  
  23. Traits:
  24.  
  25. Legendary Resistance (5/Day): If Artaxarxes fails a saving throw, he can choose to succeed instead.
  26.  
  27. Magic Resistance: Artaxarxes has advantage on saving throws against spells and other magical effects.
  28.  
  29. Demigod Powers: As a demigod, Artaxarxes has the following additional traits:
  30.  
  31. Time Manipulation: Artaxarxes can manipulate the flow of time, allowing him to rewind, slow down, or speed up time in a limited area.
  32. Immortality: Artaxarxes does not age and cannot die of old age.
  33.  
  34. Spell-Like Abilities: Artaxarxes can innately cast the following spells, requiring no material components:
  35.  
  36. At-will: detect magic, mage hand, prestidigitation, minor illusion, suggestion
  37. 3/day each: counterspell, dispel magic, haste, slow, dimension door
  38. 1/day each: time stop, meteor swarm, power word kill, plane shift
  39.  
  40. Actions:
  41.  
  42. Multiattack: Artaxarxes can use his Frightful Presence. He then makes four attacks: one with his bite, two with his claws, and one with his tail.
  43.  
  44. Bite: Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 27 (4d10 + 12) piercing damage plus 18 (4d8) fire damage.
  45.  
  46. Claws: Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 23 (4d6 + 12) slashing damage.
  47.  
  48. Tail: Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 25 (4d8 + 12) bludgeoning damage.
  49.  
  50. Frightful Presence: Each creature of Artaxarxes' choice that is within 240 feet of him and aware of him must succeed on a DC 25 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Artaxarxes' Frightful Presence for the next 24 hours.
  51.  
  52. Legendary Actions:
  53.  
  54. Artaxarxes can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Artaxarxes regains spent legendary actions at the start of his turn.
  55.  
  56. Detect: Artaxarxes makes a Wisdom (Perception) check.
  57. Tail Attack: Artaxarxes makes a tail attack.
  58. Wing Attack (Costs 2 Actions): Artaxarxes beats his wings.
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