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- GlobalImportScript("SObjTest.lua")
- ImportScript("Library/LibTable.lua")
- ImportScript("SZone.lua")
- l_0_0 = 60
- MissionSetup = function()
- local l_1_0 = 270
- local l_1_1 = -110
- local l_1_2 = 6.4000000953674
- PlayerSetHealth(200)
- AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
- end
- F_MissionSetup = function()
- PlayerSetControl(1)
- CameraFollowPed(gPlayer)
- ClockSet(8, 30)
- ClockSetTickRate(0.0060000000521541)
- LaunchScript("SObjTest.lua")
- end
- MissionCleanup = function()
- ClearTextQueue()
- EnablePOI()
- gMissionRunning = false
- shared.gMissionEventFunction = nil
- WeatherRelease()
- PlayerSetControl(1)
- PlayerSetPunishmentPoints(0)
- end
- main = function()
- F_MissionSetup()
- gMissionRunning = true
- while gMissionRunning do
- if IsButtonPressed(15,0) then
- PedSetActionTree(gPlayer, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act")
- elseif IsButtonPressed(3,0) then
- PedSetActionNode(gPlayer, "/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act")
- elseif IsButtonPressed(6,0) and IsButtonPressed(9,0) then
- PedSetActionNode(gPlayer, "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee", "act/anim/G_Striker_A.act")
- elseif IsButtonPressed(0,0) then
- PedSetActionNode(gPlayer, "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab", "act/anim/G_Johnny.act")
- end
- UpdateTextQueue()
- Wait(0)
- end
- LoadAnimationGroup("Authority")
- LoadAnimationGroup("Boxing")
- LoadAnimationGroup("B_Striker")
- LoadAnimationGroup("CV_Female")
- LoadAnimationGroup("CV_Male")
- LoadAnimationGroup("DO_Edgar")
- LoadAnimationGroup("DO_Grap")
- LoadAnimationGroup("DO_StrikeCombo")
- LoadAnimationGroup("DO_Striker")
- LoadAnimationGroup("F_Adult")
- LoadAnimationGroup("F_BULLY")
- LoadAnimationGroup("F_Crazy")
- LoadAnimationGroup("F_Douts")
- LoadAnimationGroup("F_Girls")
- LoadAnimationGroup("F_Greas")
- LoadAnimationGroup("F_Jocks")
- LoadAnimationGroup("F_Nerds")
- LoadAnimationGroup("F_OldPeds")
- LoadAnimationGroup("F_Pref")
- LoadAnimationGroup("F_Preps")
- LoadAnimationGroup("G_Grappler")
- LoadAnimationGroup("G_Johnny")
- LoadAnimationGroup("G_Striker")
- LoadAnimationGroup("Grap")
- LoadAnimationGroup("J_Damon")
- LoadAnimationGroup("J_Grappler")
- LoadAnimationGroup("J_Melee")
- LoadAnimationGroup("J_Ranged")
- LoadAnimationGroup("J_Striker")
- LoadAnimationGroup("LE_Orderly")
- LoadAnimationGroup("Nemesis")
- LoadAnimationGroup("N_Ranged")
- LoadAnimationGroup("N_Striker")
- LoadAnimationGroup("N_Striker_A")
- LoadAnimationGroup("N_Striker_B")
- LoadAnimationGroup("P_Grappler")
- LoadAnimationGroup("P_Striker")
- LoadAnimationGroup("PunchBag")
- LoadAnimationGroup("Qped")
- LoadAnimationGroup("Rat_Ped")
- LoadAnimationGroup("Russell")
- LoadAnimationGroup("Russell_Pbomb")
- LoadAnimationGroup("Straf_Dout")
- LoadAnimationGroup("Straf_Fat")
- LoadAnimationGroup("Straf_Female")
- LoadAnimationGroup("Straf_Male")
- LoadAnimationGroup("Straf_Nerd")
- LoadAnimationGroup("Straf_Prep")
- LoadAnimationGroup("Straf_Savage")
- LoadAnimationGroup("Straf_Wrest")
- LoadAnimationGroup("TE_Female")
- end
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