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- Ideas Sunday Night Chat
- (17:59:33) Meta: Imma Idle as always
- (18:00:04) TailsMK4: Idling as well, I'm still trying to BP grind...
- (18:00:17) MegaBossMan: I'll be here as always.
- (18:00:36) ThatGuyNamedMike: I've gotten to loathe BP grinding now. It's gotten hyper slow. I mean, REALLY slow.
- (18:00:38) MegaBossMan: I might have to leave early, but hopefully, it won't come to that.
- (18:00:56) Tobyjoey: I'll be here as long as it takes the guards to put me back into my padded room.
- (18:01:25) ThatGuyNamedMike: Didn't see you there, T.J.! How are things?
- (18:01:59) Tobyjoey: Is there a word that sounds more bland than bland? If so, that's it.
- (18:02:06) ZeroDXZ: hheheheh
- (18:02:16) ZeroDXZ: stoic
- (18:02:19) ThatGuyNamedMike: Boring. :P
- (18:02:20) ZeroDXZ: stock
- (18:02:22) Tobyjoey: Some strange concoction of bland, dull, and boring
- (18:02:37) ThatGuyNamedMike: Blandulloring.
- (18:02:43) ThatGuyNamedMike: x)
- (18:02:48) ZeroDXZ: .....
- (18:02:49) Tobyjoey: Stotic might actually be a good word. Thanks Zero
- (18:02:49) ZeroDXZ: no
- (18:02:56) ZeroDXZ: Stoic
- (18:03:01) ZeroDXZ: Stoic is boring
- (18:03:02) ZeroDXZ: empty
- (18:03:04) ZeroDXZ: nothingness
- (18:03:08) ZeroDXZ: or in car terms
- (18:03:10) ZeroDXZ: as Stock
- (18:03:21) ZeroDXZ: it means "Original" model
- (18:04:06) MegaBossMan: Alright, we get the introductions out of the way?
- (18:04:18) Meta: HNeh.
- (18:04:20) ThatGuyNamedMike: Please tell me I'm not the only one with ideas, this week.
- (18:04:25) Meta: Anyways, About Me;
- (18:04:30) ThatGuyNamedMike: Pleasepleasepleaseplease.
- (18:04:32) ZeroDXZ: i might have some......
- (18:04:59) Meta: I'm Still grinding. Complement as you want. (BTW take the 600 BIllion for ppl pic!)
- (18:05:01) MegaBossMan: Tails, didn't you have a few ideas last week?
- (18:05:02) Meta: Let
- (18:05:09) Meta: Let's Begin.
- (18:05:28) TailsMK4: I guess they weren't mentioned...
- (18:05:50) TailsMK4: I only added a few things to my thread.
- (18:06:06) ZeroDXZ: i actually have a good one.....
- (18:06:15) TailsMK4: But, I guess I'll just mention this one:
- (18:06:19) MegaBossMan: Can I ring the gong?
- (18:06:35) TailsMK4: Go ahead. I actually have to do something right now anyway.
- (18:06:37) TailsMK4: So...typing...
- (18:06:54) MegaBossMan rings the gong, yadda, yadda, yadda
- (18:07:03) TailsMK4: How would you guys feel about seeing how much overkill your robots sustained after being dealt a disabling blow by your opponent?
- (18:07:21) ThatGuyNamedMike: I wouldn't mind that, myself.
- (18:07:35) MegaBossMan: Doesn't hurt either way for me.
- (18:07:45) Meta: Seems Ok.
- (18:07:54) ThatGuyNamedMike: More proof for me to show Adrian when it comes to Crits. :P
- (18:08:28) TailsMK4: That was the only one I could note that other people could comment on. The rest of it was more for Adrian.
- (18:08:42) TailsMK4: Regarding AI and the fact Sky Ridge is the only field that reduces Time.
- (18:09:15) Tobyjoey: Air Man has no time for your silly games.
- (18:09:21) ThatGuyNamedMike: We still don't have any fields that address Shield, yet. :P
- (18:09:54) ThatGuyNamedMike: Or Neutral, for that matter.
- (18:09:59) ZeroDXZ: .... :I
- (18:10:20) TailsMK4: So will there be any mention of news tonight, MBM, or saving it for next time?
- (18:10:28) TailsMK4: And there won't be any for Neutral, Mikey.
- (18:10:57) MegaBossMan: Alright, you guys want the short piece of news?
- (18:11:12) Meta: All the News we can Get.
- (18:11:14) ThatGuyNamedMike: Yesplease.
- (18:11:29) MegaBossMan: Now, don't get your hopes up, this is only a minor update.
- (18:12:07) MegaBossMan: Most of the slight changes are still being worked on, so that means no screenshots. Sorry, everyone.
- (18:12:13) Meta: that's happening when the Main update to the whole game comes out.
- (18:12:36) MegaBossMan: First piece of news, the robot editor is being redone so that transferring robots isn't a hassle like it is now.
- (18:12:48) Meta: ...Dragging them.,
- (18:12:51) Meta: *.
- (18:12:59) MegaBossMan: In the current system we have, we have to click on a link, and manually pick the doctor.
- (18:13:20) MegaBossMan: However, in the updated version, it's simply a matter of drag-and-drop.
- (18:13:30) ThatOneEnderMan: Yay!
- (18:13:40) TailsMK4: Transferring robots wasn't that big of a deal for me. Having to transfer robots just to pick another ability is the hassle for me.
- (18:13:41) MegaBossMan: If you want Bubble Man in Light's campaign, you simply pick him up and drag him across.
- (18:13:51) TheDoc: Sorry I'm late
- (18:14:11) ThatOneEnderMan: Trust me, trying to transfer 30 robots to 1 doc is tedious as heck.
- (18:14:36) TailsMK4: I actually have to go now. Was this it, MBM?
- (18:14:40) MegaBossMan: There's also going to be a much better version of changing items and equipping items that doesn't revolve around in the HTML drop downs.
- (18:14:54) TheDoc: That's nice
- (18:15:12) MegaBossMan: However, this system is still getting work done, so it's not completely finished last time I checked.
- (18:15:19) Meta: cool.
- (18:15:27) ThatOneEnderMan: Alright then. Thats all dandy-o.
- (18:15:55) MegaBossMan: Adrian is also in the process of putting the Prototype on GitHub, so other developers can browse the code and make suggestions and fixes as well.
- (18:16:08) MegaBossMan: [I'm honestly....Not fond of that last one...]
- (18:16:18) MegaBossMan: But, that's it for news tonight!
- (18:16:44) MegaBossMan: Sorry it's not much, but hopefully you guys are alright with that?
- (18:16:50) TheDoc: That's fine. I was about to go play Smash with the people in the floor lobby if there's nothing else.
- (18:16:58) MegaBossMan: After all, we don't want to sweat out Adrian in his line of wokr.
- (18:17:00) MegaBossMan: *work
- (18:17:05) TheDoc: But if there are any arguments, ideas, etc. now is the time
- (18:17:15) MegaBossMan: Yes, now is the time.
- (18:17:32) Meta: Remember:
- (18:17:42) TailsMK4: I see. Got nothing to say, so I'm off. I'll comment on people's ideas later.
- (18:17:49) Meta: Volunteers should act FAST.
- (18:18:39) TheDoc: Also, about having an alternation between idea and news, unless there's easily enough news to maintain this, I feel like this would be pressuring developers to make something to share in the news sessions, so why not just go back to the old way?
- (18:18:43) Meta: Because we've had SNC's that dragged on.
- (18:18:57) TheDoc: We've also had very short SNCs
- (18:19:16) Meta: By dragged on, I mean 20 Minutes of no ideas.
- (18:19:37) MegaBossMan: That's why we resort to ideas if Adrian feels the pressure to release.
- (18:19:40) MegaBossMan: As in, this meeting.
- (18:20:05) MegaBossMan: Maybe I should change the wording to something like "News in special SNCs?"
- (18:20:24) TheDoc: When you said this chat would be "News Ideas" I was kinda confused...
- (18:20:35) MegaBossMan: I striked out the news, Doc.
- (18:21:16) MegaBossMan: But no, we should probably only save for News when Adrian has news to share.
- (18:21:22) TheDoc: I must have not noticed that. The stirkethru was pretty thin.
- (18:21:30) TheDoc: *strikethru
- (18:21:59) MegaBossMan: Would everyone be fine with that? Just go constantly with ideas unless Adrian has anything to intervene with?
- (18:22:06) TheDoc: Yes
- (18:22:22) MegaBossMan: I'll obviously warn you about what type of meeting it is the day before, though.
- (18:22:24) TheDoc: That's actually what I was hoping for; I just didn't know it myself :P
- (18:22:36) TheDoc: I'm CRAZEH that way
- (18:22:41) Meta: ...Er... Anyone with ideas?
- (18:22:49) TheDoc: ^
- (18:23:10) Meta: ....ANYONE?
- (18:23:34) TheDoc: If there's no one then I suppose the buck stops here
- (18:23:38) TheDoc: I mean the chat
- (18:23:38) MegaBossMan: http://rpg.megamanpoweredup.net/_preview/documents/mission-progression-by-chapter.txt
- (18:23:49) MegaBossMan: Would anyone like to discuss the positioning of this document?
- (18:24:14) MegaBossMan: Because I for one can't understand the reasoning of fighting Sunstar before you fight the Stardroids.
- (18:24:56) MegaBossMan: In chapter 3, you fight Sunstar and Trill.
- (18:25:14) MegaBossMan: Once we get to Chapter 6, we're fighting the Stardroids.
- (18:25:23) MegaBossMan: Does that seem...Strange to everyone else?
- (18:25:46) ThatOneEnderMan: A little, yes.
- (18:25:49) Tobyjoey: It seems kinda odd you see Doc Robot in Phase 2, even though you don't see a MM3 bot for a while.
- (18:26:24) TheDoc: it does seem like bosses are there for the sake of having bosses but I assume this is fairly tentative
- (18:26:24) Meta: True
- (18:26:37) Meta: Ok:
- (18:26:39) MegaBossMan: Then we should probably work it out, shouldn't we?
- (18:26:45) Meta: "Trill Attack/Defense/Speed"
- (18:26:59) MegaBossMan: Yes, you fight a different version of Trill for each doctor.
- (18:27:15) Meta: and... Cache Bots.
- (18:27:17) ThatGuyNamedMike: I personally would jut prefer fighting 3 different people.
- (18:27:17) Meta: brb
- (18:27:25) ThatGuyNamedMike: *just prefer
- (18:27:36) MegaBossMan: You know I think an end chapter would need?
- (18:27:42) MegaBossMan: *know what I
- (18:27:52) ThatGuyNamedMike: an optional superboss?
- (18:28:28) MegaBossMan: A staple of the series in the Wily Castle is this whole "Boss Rush" thing.
- (18:28:29) TheDoc: -__- I don't think so, Mike
- (18:28:31) ThatOneEnderMan: Hey wait a second, does anyone know a game called Rockman Strategy? This remindes me of this for soem reaason.
- (18:28:46) MegaBossMan: You fight 8 Robot Masters in a row, you know?
- (18:29:13) MegaBossMan: I would think we could gather up 8 Bosses, and put them up against the player, you know?
- (18:29:41) ThatGuyNamedMike: @ Ender: I've heard of it, but, it's an overseas game, no?
- (18:29:45) TheDoc: Right now, I'm trying to understand what the mission progression is going to look like
- (18:29:51) MegaBossMan: Obviously, this wouldn't be until the very end of the game, because this sounds pretty difficult, but it's just something that always seems to flow well, you know?
- (18:30:00) TheDoc: I'm a bit befuddled. Dy have to beat the game with one doctor to unlock the next?
- (18:30:11) MegaBossMan: No, you have all three from the start.
- (18:30:23) MegaBossMan: They also all start at level 1, now.
- (18:30:25) ThatOneEnderMan: @Mike Yes, but it has very similar "Phases" in the way it works.
- (18:30:36) MegaBossMan: No more "Level 22 Toad Man fight."
- (18:31:07) MegaBossMan: (whispers to TheDoc) By the way, you remember the minutes?
- (18:31:10) ThatGuyNamedMike: This, of course, means that you can't transfer then until later, riiiiiiiiiiight?
- (18:31:26) MegaBossMan: Not until you get past a certain key point, yes.
- (18:31:34) ThatGuyNamedMike: =)
- (18:31:48) TheDoc: (whispers) No I came in midway and forgot. I can start that right now if you want, although this doesn't seem like it will last long...
- (18:31:55) ThatOneEnderMan: Key point? Like a key or something?
- (18:32:09) MegaBossMan: No, an important part of the game.
- (18:32:23) Meta: :P
- (18:32:30) MegaBossMan: (whispers to TheDoc) Sent what I had to you.
- (18:32:38) Meta: So,
- (18:32:48) Meta: We can play all 3 of the docs at the beginning?
- (18:32:54) Meta: Also,
- (18:32:56) MegaBossMan: Anyone, the boss rush idea?
- (18:33:13) Meta: ...Tails mentioned about a BP Reset.
- (18:33:23) Tobyjoey: It would seem appropriate, considering this is a MM game
- (18:33:29) Meta: For JUST BP.
- (18:33:40) Meta: ...Anyways, Boss rush is a good idea.
- (18:33:43) MegaBossMan: I know some people think 8v8s drag on, but personally, I love the idea.
- (18:34:21) MegaBossMan: Despite this being a RPG, it still should contain the elements from the MM series that we CAN include.
- (18:34:50) MegaBossMan: Also, about the document...
- (18:35:07) MegaBossMan: Does everyone remember the talk of two separate forms for King?
- (18:35:16) ThatOneEnderMan: Hm. I got a idea. What if once you beat all of the Docs you unlock a special "final" Chapter? That has a some kind of final final boss?
- (18:35:17) MegaBossMan: The Shield and Axe form?
- (18:35:17) TheDoc: (whispers) Got it. Now to scroll back up and minutize it...
- (18:35:26) Meta: ...
- (18:35:30) MegaBossMan: Ender, that's phase 5 :P
- (18:35:43) MegaBossMan: Ooooh, I see what you're saying!
- (18:35:49) Meta: I've seen it in MM&B walkthroughs
- (18:35:53) MegaBossMan: Sadly, due to technical limitations, we can't do it as of now, but....
- (18:35:54) ThatOneEnderMan: Like Sonic Adventure 2 did.
- (18:36:01) ThatGuyNamedMike: You see it in Sonic Adventure, too.
- (18:36:06) ThatGuyNamedMike: Super Sonic.
- (18:36:07) MegaBossMan: I, Mike, and Adrian had this long talk about a fourth "special" campaign.
- (18:36:30) MegaBossMan: So, if we can ever get past the problems, maybe we could include this "special" post-game campaign.
- (18:36:32) ThatOneEnderMan: And have something like Super Battle vs like a 1000 cosmo man.
- (18:36:32) Meta: AH, Yes.
- (18:36:40) ThatGuyNamedMike: They we for it, and I wasa gainst, of course. As it should be.
- (18:36:42) ThatGuyNamedMike: :P
- (18:36:45) Meta: Adrian also Had an idea of A New Game + Reset.
- (18:36:52) MegaBossMan: I personally love the idea, myself.
- (18:37:25) MegaBossMan: I don't want to get these major hopes up though, so don't be disappointed if we only ever see 3 campaigns.
- (18:37:47) MegaBossMan: After all, we have some technical stuff blocking our path, but if we can ever get past that, who knows?
- (18:39:24) MegaBossMan: Anyone home?
- (18:39:30) ThatGuyNamedMike: No. :P
- (18:39:46) ThatGuyNamedMike: I'm waiting for you to finish, though.
- (18:39:55) MegaBossMan: No, I ended my statement.
- (18:40:03) MegaBossMan: Oh, the King thing!
- (18:40:17) ThatGuyNamedMike: Naaaaaaaaaaawwwwwwww, really?
- (18:40:18) ThatGuyNamedMike: :P
- (18:40:35) MegaBossMan: Retro came up with this idea of King having two separate forms to rely on, but King as he is now, is paired with a second Doc Robot.
- (18:40:58) MegaBossMan: Now, a King that can shapeshift and use lasers along with a Doc Robot might be a bit too overkill for such a battle.
- (18:41:34) MegaBossMan: I believe Doc suggested that King could use his shield only in his first fight, and then have a second battle later on where he could freely switch between the two forms.
- (18:41:55) MegaBossMan: Now, if these forms even GET IN in the first place, where do you think a likely position could be for a second battle with King?
- (18:42:00) ThatOneEnderMan: Well, not really shapeshift, just change his weapons.
- (18:42:13) MegaBossMan: [I'm speaking hypothetical here, folks]
- (18:42:17) MegaBossMan: Yes, that's what I meant.
- (18:42:27) ThatOneEnderMan: Close enough :P
- (18:42:29) ThatGuyNamedMike: I personally believe that King should be an optional superboss, but, that's me.
- (18:42:43) MegaBossMan: An optional King superboss, eh?
- (18:42:56) MegaBossMan: Wasn't there a "King Mrk.2" in Mega Man and Bass?
- (18:43:11) TheDoc: Well that King was much different...
- (18:43:22) ThatGuyNamedMike: Never played 8.5, sooooo.... :P
- (18:43:28) MegaBossMan: Nono, not talking about Jet King Robo.
- (18:43:42) MegaBossMan: http://puu.sh/hIKAU/b194ccae5f.png
- (18:43:46) Meta: ... I don't Remember.
- (18:43:46) ThatOneEnderMan: I think a king battle should be like MM8BDM. Where its 2 phases. The 1st being the shield form and the 2nd being the axe form. And in between phase you re-fills his health.
- (18:43:49) ZeroDXZ: ...
- (18:43:50) MegaBossMan: That's from Bass's ending.
- (18:43:57) TheDoc: I was thinking of having King & Dark Man (if you MUST have two bosses for that fight) where King just has his shield, and then a second fight against standalone King where he can switch to this axe
- (18:44:45) MegaBossMan: What about the idea of a King Mrk.2 though? Maybe not even a separate robot, maybe just an alt in the likes of Disco, Roll, and Rhythm that the game has?
- (18:44:58) ZeroDXZ: ...
- (18:45:07) MegaBossMan: Of course, this "alt" would only be used by the game and would be more powered up than the previous King.
- (18:45:19) MegaBossMan: Sorry, just spurting out an idea here.
- (18:45:40) TheDoc: No no, spurting ideas is what we're here for :P
- (18:45:41) ThatOneEnderMan: Maybe it would be a 3 form fight?
- (18:45:49) TheDoc: 3 forms?
- (18:45:51) MegaBossMan: I know it sounds slightly crazy, but MM&B did present the possiblity of a King Version 2, and that could be a perfect reason for a powered-up King.
- (18:45:56) ZeroDXZ: ..............
- (18:46:08) Meta: Nice...
- (18:46:23) TheDoc: What would his 3rd form be then?
- (18:46:40) ThatOneEnderMan: The first form his shield form, the second is his axe, and the final form is that giant tank-robo-jet thing.
- (18:46:48) Meta: King 1= With Shield and Dark, Then You go to the 2nd Form after the game loads and you Heal your health and WE.
- (18:46:52) MegaBossMan: Ooooh, technical things won't let that happen.
- (18:46:55) TheDoc: That's pretty OP
- (18:47:05) ThatGuyNamedMike: Just have 2 separate battles?
- (18:47:12) ThatGuyNamedMike: ...duh?
- (18:47:25) MegaBossMan: So, what if you only fought King in his shield form for that first battle...
- (18:47:36) TheDoc: Then a second with shield and axe...
- (18:47:41) MegaBossMan: And he can freely switch between his two forms for a secret battle?
- (18:47:46) Meta: 2nd= Axe. He's Alone, And More powerful. If it works like this, you unlock Bonus field/Cache battles
- (18:47:52) MegaBossMan: Like a password boss or something?
- (18:47:56) Meta: Then;
- (18:48:04) Meta: 3rd= Secret Password.
- (18:48:10) TheDoc: All in all, making a separate battle for Jet King Robo is too much imo
- (18:48:19) Meta: Maybe getting all lvl 100 Bots, or something Get's You JKR?
- (18:48:23) MegaBossMan: Yeah, no Jet King Robo.
- (18:48:30) MegaBossMan: Much too huge in the first place anyway.
- (18:48:33) Meta: Or, One that has both forms?
- (18:48:35) ThatGuyNamedMike: Remember, guys:
- (18:48:37) ZeroDXZ throws his documents away
- (18:48:47) ThatGuyNamedMike: 160x160 or smaller.
- (18:49:02) ThatOneEnderMan: WAAAAAIT!
- (18:49:13) MegaBossMan: Heck, these guys shouldn't be bigger than Frost Man.
- (18:49:15) ThatGuyNamedMike: No large, hyper-bulky behemoths. :P
- (18:49:30) MegaBossMan: That's why Yellow Devil[sniff] didn't make it in.
- (18:49:33) Meta: Maybe:
- (18:49:37) ThatOneEnderMan: WHAT IF FOR SOME REASON WILY USED A SHRINK RAY ON JET-KING-ROBO?
- (18:49:41) Meta: once we can Have cutscenes
- (18:49:42) ThatOneEnderMan: Maybe?
- (18:49:47) Meta: Or bya a Dialogue
- (18:49:49) MegaBossMan: Then we're forcing it :P
- (18:49:51) Meta: * By a
- (18:49:53) MegaBossMan: Although....
- (18:50:04) ZeroDXZ: ....
- (18:50:04) Meta: Then it says: (With king on the screen)
- (18:50:08) MegaBossMan: You guys know how in Smash Bros, Olimar is pretty huge?
- (18:50:12) ZeroDXZ: don't we already have Dialogue?
- (18:50:17) ThatOneEnderMan: Yeah.
- (18:50:18) MegaBossMan: Yeah, no. Bosses wouldn't look right small.
- (18:50:23) ZeroDXZ: with the Robot Master unlocking?
- (18:50:34) MegaBossMan: I was suggesting a Devil under 160x160, but that's just silly.
- (18:50:51) Meta: You Have Beaten King and he's Waiting for another challenge...
- (18:50:54) ThatOneEnderMan: Inb4 Yellow Devil Minions from Mega man the power battle.
- (18:51:01) Meta: Then:
- (18:51:03) TheDoc: Any other ideas?
- (18:51:09) MegaBossMan: I'd love to see Yellow Devil minion, but that won't happen.
- (18:51:11) ZeroDXZ: [color=green][/color]
- (18:51:14) Meta: Hit continue and it says:
- (18:51:15) ThatOneEnderMan: It would be GENIUS!
- (18:51:17) ZeroDXZ: (sorry hang on)
- (18:51:19) MegaBossMan: Anyway, any final thoughts on King?
- (18:51:33) MegaBossMan: No?
- (18:51:36) Meta: Can i speak? anyways, It would say:
- (18:51:37) ThatOneEnderMan: Like a 4v4 against 4 of them.
- (18:51:39) MegaBossMan: http://rpg.megamanpoweredup.net/_preview/documents/mission-progression-by-chapter.txt
- (18:51:44) MegaBossMan: This document in general?
- (18:51:46) Tobyjoey: Will King function's be dictated at the start of the turn, or will it be based off of what move he does, like Aegislash?
- (18:51:58) Meta: "Get a Certain goal and you can Face King's Last form!"
- (18:52:05) MegaBossMan: I'd imagine he'd pull a Sniper Joe and randomly switch between the two every few turns.
- (18:52:16) Meta: Then it'll say when you get X Amount of something
- (18:52:16) MegaBossMan: [Since Sniper raises a shield one turn and drops it the next]
- (18:52:27) MegaBossMan: [Fitting with the Mega Buster lol]
- (18:52:36) TheDoc: How about he switches at the end of every turn? And it shouldn't take him a turn to switch.
- (18:53:43) MegaBossMan: Like a Sniper Joe? Alright then.
- (18:53:51) MegaBossMan: Maybe every two turns, actually?
- (18:53:58) TheDoc: Or even better have him switch right before his makes his move. That way he can catch you off-guard
- (18:54:16) MegaBossMan: Oooh, interesting.
- (18:54:31) TheDoc: Sorry, when I said "every turn" I didn't mean he switches once per turn.
- (18:54:34) Tobyjoey: So, like Aegislash? I can dig it.
- (18:54:45) TheDoc: I meant that when he does switch
- (18:54:47) ThatOneEnderMan: And maybe his weaknesses change, so that would make it even harder.
- (18:54:52) ThatOneEnderMan: I dunno.
- (18:55:08) MegaBossMan: Yeah, weakness change wouldn't be bad.
- (18:55:22) MegaBossMan: After all, a guy with a shield should have a different weakness than the same guy with an axe.
- (18:55:33) MegaBossMan: Not sure if that can be programmed, but interesting nonetheless, right?
- (18:55:47) ThatOneEnderMan: That would definitely catch the player off-guard.
- (18:55:59) ThatGuyNamedMike: It can be if you make the two forms into 2 different battles.
- (18:56:02) ThatGuyNamedMike: x)
- (18:56:20) ThatOneEnderMan: Or a King Clone?
- (18:56:29) TheDoc: That would be unnecessary
- (18:56:32) TheDoc: @Mike
- (18:56:39) MegaBossMan: I kinda like the switching idea myself.
- (18:56:45) ThatOneEnderMan: One king has the Shield the other would have the axe?
- (18:57:05) MegaBossMan: Definitely gives him a special edge he so rightly deserves.
- (18:57:10) MegaBossMan: After all, he is King.
- (18:57:25) TheDoc: *plays Imperial March*
- (18:57:29) ThatGuyNamedMike: Of course this should be unnecessary: He should be an optional boss, and not a mandatory one, duh. :P
- (18:57:32) ThatGuyNamedMike: @ Doc
- (18:57:33) ThatOneEnderMan: Special Edge? Like a axe?
- (18:57:35) MegaBossMan: Not that type of King :P
- (18:57:48) Tobyjoey: By the way, please tell me his victory line is "King Me!"
- (18:57:48) TheDoc facepalms @Mike
- (18:58:03) ThatOneEnderMan: *checks the database*
- (18:58:18) MegaBossMan: It's "Checkmate!"
- (18:58:30) ThatOneEnderMan: "Checkmate! The revolution will prevail!"
- (18:58:36) Tobyjoey: Close enough. :P
- (18:58:36) Meta: ,,,
- (18:58:56) TheDoc: Is that all for King, then?
- (18:59:01) ThatGuyNamedMike: All jokes aside, it looks less awkward and WTFish to 8.5 familiars just to have 2 separate battles instead of seeing King trying to act like Gemini Man or something.
- (18:59:03) Meta: Yes
- (18:59:06) ThatGuyNamedMike: @ Doc
- (18:59:24) Meta: ...brb
- (18:59:30) TheDoc: Like Gemini Man? I don't understand that
- (18:59:57) MegaBossMan: He's saying that it'd look weird to see King randomly change form.
- (19:00:27) MegaBossMan: Personally, I don't agree, but what can you do?
- (19:00:35) ThatGuyNamedMike: *see multiple Kings SWITCHING to make it LOOK like he's changing forms.
- (19:00:54) ThatOneEnderMan: Oh yeah, Gemini Man does that, though he only does that when he is at half health.
- (19:01:00) MegaBossMan: Multiple Kings?
- (19:01:12) TheDoc: Like MBM, Idk if it's programmable efficient/possible, but it's a good idea imo
- (19:01:16) MegaBoyX7: Did I miss anything?
- (19:01:18) MegaBossMan: Plus, there'd likely be a textbox saying "King took off his shield!"
- (19:01:20) TheDoc: To have him switch between forms that is
- (19:01:23) MegaBoyX7: because I'm late
- (19:01:26) ThatGuyNamedMike: Last I checked, King has 3 forms in 8.5, no?
- (19:01:26) MegaBossMan: Feel free to scroll up, Megaboy.
- (19:01:33) MegaBossMan: 2 forms that we can use, though.
- (19:01:34) TheDoc: Yea you miss most of the chat :(
- (19:01:47) MegaBoyX7: So can I share my new idea
- (19:01:57) TheDoc: Yes, but one of those is a giant robot
- (19:01:57) MegaBossMan: The axe, the shield, and the godzilla robot machine.
- (19:02:03) MegaBossMan: Not at the moment, sorry.
- (19:02:13) MegaBoyX7: Ok...
- (19:02:13) MegaBossMan: But stick around and we'll get to you.
- (19:02:19) ThatOneEnderMan: There is a time and a place for things, but not now.
- (19:02:20) MegaBoyX7: Ok
- (19:02:39) MegaBossMan: Anyway, I think we've put up every possible point for King.
- (19:02:58) TheDoc: Quite
- (19:03:06) MegaBossMan: Shall we move on?
- (19:03:13) Meta: (I don't feel too well... I'll brb for a bit)
- (19:03:14) TheDoc: Yep. MegaBoy you had an idea?
- (19:03:19) MegaBossMan: I had one last thing, but I want to save it and refine it, if that's alright.
- (19:03:20) MegaBoyX7: Ok
- (19:03:25) MegaBossMan: Megaboy, you can go next :)
- (19:03:54) MegaBoyX7: Got it;)
- (19:03:54) ThatOneEnderMan: OK! ~ Ness from earthbound.
- (19:04:15) MegaBoyX7: Speaking of EarthBound I'm a huge MOTHER fan
- (19:04:38) MegaBossMan: [Try to stay on topic before you get sidetracked, please!]
- (19:05:33) ThatOneEnderMan: I just wanted to make that joke since he said OK a lot. :P
- (19:05:50) ThatGuyNamedMike: So, Prototype has some sucky Mechas, doesn't it? :P
- (19:05:55) TheDoc: @Ender Yea you're fine ;) just a reminder
- (19:05:58) MegaBoyX7: O:-D
- (19:06:07) TheDoc: MBM has an idea first
- (19:06:13) MegaBossMan: Nono, DOc.
- (19:06:25) MegaBossMan: Let Megaboy go first, I'd like to share it another day
- (19:06:35) TheDoc: Oh okay then. MegaBoy you're up!
- (19:06:47) MegaBossMan: Go ahead, MegaBoy, you're center-stage.
- (19:06:53) MegaBoyX7: Ok
- (19:07:03) MegaBoyX7: So i got 3 idea's for gameplay
- (19:07:31) MegaBoyX7: 1. I thought of a rhythm system aka Super attacks
- (19:08:22) MegaBoyX7: These super attacks will be pulled off by having the attack start at a beat doubling the damage and can only be used when sound was on
- (19:09:11) MegaBoyX7: Such as when you do a charge shot and you do it at the same time as a beat you get twice as much damage delt to the enemy
- (19:09:37) MegaBoyX7: Any questions before we go on to my 2nd idea
- (19:09:50) MegaBossMan: MegaBoy, I don't think that can be a possibility. Sorry :(
- (19:09:57) TheDoc: I feel like it's kinda unnecessary...
- (19:10:08) MegaBoyX7: Ok...
- (19:10:13) ThatGuyNamedMike: EXTREMELY overcomplicated.
- (19:10:14) MegaBossMan: Having the game directly tied to the music is a bit cheapy, and maybe a bit too broken.
- (19:10:21) MegaBoyX7: But still it would work on a different engine
- (19:10:24) MegaBossMan: Continue on to your next idea though.
- (19:10:32) MegaBossMan: Remember, this is a browser-game.
- (19:10:33) MegaBoyX7: So my other idea
- (19:10:42) MegaBoyX7: World maps that work
- (19:11:05) MegaBoyX7: So make it look like EarthBound and have it play like putt putt
- (19:11:08) MegaBossMan: Fusion Fields already kick that out.
- (19:11:28) ThatGuyNamedMike: ^
- (19:11:36) MegaBossMan: Plus, those games are a bit more intense than what we can have.
- (19:11:48) ThatGuyNamedMike: Can't put 3,000 points of interest on a map.
- (19:11:56) MegaBoyX7: You click on an enemy to battle it
- (19:11:59) MegaBossMan: I guess something like RPG maker would fix that, but I don't think anyone would like to use that....
- (19:12:01) MegaBoyX7: And that's all
- (19:12:08) MegaBossMan: Your third idea?
- (19:12:10) MegaBoyX7: Just click on a met and battle it
- (19:12:25) MegaBoyX7: No moving at all ok now third idea...
- (19:12:35) MegaBossMan: Yeah, sorry.
- (19:13:09) MegaBoyX7: That is not gameplay related
- (19:13:23) MegaBoyX7: Scanning
- (19:13:37) MegaBoyX7: Click on an enemy on the field to see it's stats
- (19:13:39) MegaBossMan: Like...What we have now?
- (19:13:50) MegaBoyX7: That's... all I got
- (19:13:53) TheDoc: Yea this is already a thing
- (19:14:05) ThatGuyNamedMike: It's called "scan". :P
- (19:14:17) MegaBoyX7: Except it's easier
- (19:14:35) MegaBossMan: Well, it has a few flaws as well.
- (19:14:52) MegaBossMan: Accidentally clicking a robot brings up a bunch of text, so that wouldn't be good.
- (19:15:08) TheDoc: I don't understand how this would be any easier or different then what's already implemented. It'd alse be a lot of unnecessary work for Adrian
- (19:15:28) MegaBoyX7: Darn it
- (19:15:38) MegaBossMan: Anyway, would we like to move on?
- (19:15:42) MegaBoyX7: Well I guess I can share my extra ide
- (19:15:42) MegaBossMan: Who's next?
- (19:15:48) MegaBossMan: Go ahead.
- (19:15:48) MegaBoyX7: Idea*
- (19:15:58) MegaBoyX7: Devil mode[b][/b]
- (19:16:24) MegaBoyX7: A mode so dangerous you unlock it by beating all the doctors modes
- (19:16:36) MegaBoyX7: Your limited to 4 robots
- (19:16:50) MegaBoyX7: and you can only use 3 of each item
- (19:16:59) MegaBoyX7: The bosses are super hard
- (19:17:10) MegaBossMan: Like a challenge mode of sorts?
- (19:17:20) MegaBoyX7: The stage multipliers are doubled
- (19:17:29) MegaBoyX7: And you can get any weapons
- (19:17:48) MegaBoyX7: You can only use buster and charge shot and unlock robot masters
- (19:18:05) MegaBoyX7: It will also have a new final boss
- (19:18:24) MegaBoyX7: The devils machine
- (19:18:44) MegaBossMan: The Devils can't show up, too big.
- (19:18:58) MegaBoyX7: It's just a black mist with eyes
- (19:19:09) MegaBossMan: Like a mist Devil of sorts?
- (19:19:22) MegaBoyX7: Yeah that
- (19:19:26) TheDoc: Well, we already have difficulty modes in place...
- (19:19:31) MegaBossMan: Well, it sure would cancel out the need for a new Devil while fitting within a 160x160 box.
- (19:19:45) MegaBoyX7: It is 3 times stronger than the final boss of all the doctors modes
- (19:19:51) MegaBoyX7: And....
- (19:19:53) MegaBossMan: I'm not too sure about the mode, but I do like the idea of a new-type of Devil that could fit in a 160x160 boss.
- (19:19:59) MegaBossMan: *box
- (19:20:12) MegaBossMan: [Granted, contact damage would be weird....]
- (19:20:18) MegaBoyX7: The way the mode will work is your decision
- (19:20:44) MegaBossMan: I think most of this could be resolved with a Boss rush, hard mode, and choosing to nuzlocke the Boss Rush.
- (19:20:45) MegaBoyX7: If you beat the devils machine
- (19:20:57) Meta: Nice
- (19:20:59) MegaBoyX7: You unlock Player battles DX
- (19:21:05) MegaBossMan: .......
- (19:21:14) MegaBossMan: I...Don't understand the difference.
- (19:21:17) MegaBoyX7: It's just stronger players
- (19:21:23) MegaBossMan: But....How?
- (19:21:40) ThatOneEnderMan puts in the Chapter Get: Player Battles
- (19:21:45) MegaBoyX7: Think of it as the Kirby boss battles and how they have DX versions
- (19:21:52) MegaBossMan: The whole motif of Player Battles is fighting aganist a player's robot, so how would you power up a player?
- (19:22:00) TheDoc: That mode doesn't make sense because you'd basically be OPing human players
- (19:22:00) ThatOneEnderMan: *EX Versions. Not DX Versions.
- (19:22:29) MegaBoyX7: So the thing this time
- (19:22:46) MegaBossMan: The whole Player Battle thing is "Steel against steel, even odds", so Player Battle DX kinda messes with that
- (19:22:54) MegaBoyX7: You will Fight a battle with only your greatest robots
- (19:23:52) ThatOneEnderMan: This entire thing is a mess.
- (19:23:52) MegaBoyX7: Ok..... i'll rephrase it
- (19:24:04) ThatGuyNamedMike: xD
- (19:24:08) ThatGuyNamedMike: @ Ender
- (19:24:11) MegaBoyX7: So you have 666 mode with harder bosses and stufd
- (19:24:15) MegaBoyX7: Stuff*
- (19:24:36) MegaBossMan: Yeah, no. I don't see this going anywhere.
- (19:24:52) MegaBoyX7: .... yeah I'm pretty stupid
- (19:24:56) MegaBossMan: Thank you for your suggestions, but given the spirit of this game, I don't personally think it fits.
- (19:25:02) MegaBossMan: Nono, nothing like that.
- (19:25:23) MegaBossMan: You just have to know about the limits of the game and whatnot. What we can do that works and what can't work.
- (19:25:29) MegaBoyX7: I had better idea's when I was just making stuff up in my head
- (19:25:46) MegaBoyX7: That's what I use to do
- (19:25:48) MegaBossMan: Anyway, thank you for your suggestions.
- (19:26:08) MegaBoyX7: Your welcome Lord megabossman
- (19:26:09) MegaBossMan: (whispers to ThatOneEnderMan) Ender, contain yourself.
- (19:26:14) ThatGuyNamedMike: xD
- (19:26:25) ThatOneEnderMan: (whispers) Sorry.
- (19:26:28) TheDoc: Anything else or is this meeting adjourned?
- (19:26:30) MegaBoyX7: XD
- (19:26:35) MegaBossMan: Zero had some ideas, right?
- (19:26:41) MegaBoyX7: Zero
- (19:26:59) MegaBossMan: (whispers to ThatOneEnderMan) Just play nice, alright?
- (19:26:59) MegaBoyX7: Use get up from ur coma
- (19:27:00) Meta: ...
- (19:27:04) MegaBoyX7: In MMZ1
- (19:27:04) ThatGuyNamedMike: Also, That Goofball Named Mikey had some ideas.
- (19:27:13) Meta: @MBM i can do the PB
- (19:27:19) ThatOneEnderMan: "Lord megabossman" I can't just help but to laugh that XD
- (19:27:23) TheDoc: @Meta we're not doing PBs anymore
- (19:27:27) Meta: brb
- (19:27:39) MegaBossMan: Hey, I am a lord after all.
- (19:27:44) MegaBossMan: Already, let's get back on track.
- (19:27:53) MegaBossMan: Mike, you had some ideas?
- (19:28:02) MegaBossMan: If so, feel free to take the podium.
- (19:28:11) ThatOneEnderMan: No no. Pastebinds.
- (19:28:34) ThatGuyNamedMike: *steps up*
- (19:28:36) ThatOneEnderMan: Totally different things.
- (19:28:45) Meta: @Doc we're Not doing ONLY SNC MOMENTS...
- (19:29:00) Meta: "SNC Moments"
- (19:29:17) Meta: Also, A moment is 90 Seconds, not a Minute. Look it up.
- (19:29:29) ThatGuyNamedMike: *A* god, X7. :P
- (19:29:58) ThatGuyNamedMike: There's 5 other gods at the moment that would take offense to me being considered the only one. :P
- (19:30:05) MegaBoyX7: Mikey is still god
- (19:30:11) MegaBossMan: (whispers to TheDoc) Just ignore that. You're doing good.
- (19:30:18) TheDoc: Let's not get sidetracked. What's your idea?
- (19:30:26) Meta: @Mike WHO Are those?
- (19:30:28) MegaBoyX7: A god if I wasn't so derpy
- (19:30:37) Meta: ...Top 6?
- (19:30:53) ThatGuyNamedMike: Oh, oh, right. I know you all hate it when I talk about things that shouldn't be there and should be deleted, but, I can't help it.
- (19:30:53) Meta: ...Now i have no reply.
- (19:30:53) MegaBossMan: Guys, let Mike go.
- (19:31:50) Meta: (Yeah, He Means me, Lets continue. me, MBM, Doc, Toby, Someone else) (GO WITH YOUR IDEAS AND SPREAD YOUR WINGS!)
- (19:32:17) ThatGuyNamedMike: ...the genesis unit.....should probably go. We have way better potential bosses than those 3.
- (19:32:47) MegaBoyX7: *Claps*
- (19:32:56) MegaBossMan: WAAAAAT
- (19:33:14) TheDoc: I disagree. I think they're fine as bosses and we do want to include a good variety of bosses.
- (19:33:21) Meta: WHA U Jus SEH?
- (19:33:29) MegaBossMan: I personally like the trio a lot.
- (19:33:29) ThatGuyNamedMike: Between King, Sunstar, the Killers, Doc Robot, the Shadow alts, the Droids, AND the Galaxy Council,
- (19:33:57) ThatGuyNamedMike: I don't see why the Genesis unit is needed. They're....too obscure, really.
- (19:33:59) MegaBossMan: They're supposed to be goofy. It's called variety, after all.
- (19:34:24) MegaBossMan: I really like the Genesis Unit as a bunch, and I think they provide an interesting dynamic.
- (19:34:52) Meta: ...Sorry to be off topic, But the community got a new change.
- (19:35:00) MegaBoyX7: Personally I see them as Europe/japan exclusive characters but they did appear on the Sega channel so I have to agree with mikey
- (19:35:17) Meta: (it shows 2 on community, me and someone else saying 2 Members Viewing)
- (19:35:26) ThatGuyNamedMike: I don't mind goofy, but, we can do better than 3 guys who each have a letter in their name [which, by the by, the average MM fan has no clue what they mean without consulting a source].
- (19:35:47) MegaBossMan: I don't either, but I love them all the same.
- (19:35:58) MegaBossMan: Plus, WE can make these guys non-obscure!
- (19:36:20) MegaBossMan: We can put them back into place and maybe give them a little bit more prominence in the world of Mega Man.
- (19:36:52) TheDoc: What's your next idea Mike? I wanna record as much as we can
- (19:36:57) ThatGuyNamedMike: ......we COULD, sure, but, why not replace them with 3 potentially BETTER bosses of our own making? :P
- (19:37:13) MegaBossMan: Yeah, let's go on. After all, we only have 30 more minutes.
- (19:37:21) ThatGuyNamedMike: *22
- (19:37:47) ThatGuyNamedMike: I can't see why Trill needs 3 forms.
- (19:37:52) MegaBossMan: If we need to continue, we'll have to go in the General and record from there as well, but let's not get to that.
- (19:38:05) ThatGuyNamedMike: and I also can't see why Planet Man needs 4.
- (19:38:07) TheDoc: @MegaBoy if you get off-track one more time I'm kicking you no questions asked
- (19:38:17) TheDoc: @Meta Stop
- (19:38:30) ThatGuyNamedMike: I've 100%ed MMBN2--PlanetMan.exe did not have 4 forms. :P
- (19:38:59) MegaBossMan: I think it adds a fun level to what could be an already entertaining fight.
- (19:39:04) TheDoc: I, uh, have not played MMBN2 so I can't comment on this...
- (19:39:36) MegaBoyX7: I played battle newtowrk 1 so I kinda know what he is talking about
- (19:39:53) ThatGuyNamedMike: Basically, I'm addressing the whole 'end bosses need multiple forms' bit. I'm sorry, but, Doc Robot already did this, and I didn't like it then.
- (19:40:21) TheDoc: I see. Instead of having different forms, different bosses would be better?
- (19:40:29) ThatGuyNamedMike: Precisely.
- (19:40:33) MegaBossMan: Cosmo Man doesn't have multiple forms, though
- (19:40:36) MegaBoyX7: Seems good
- (19:40:46) ThatOneEnderMan: Can I post a video of the PlanetMan Boss fight so everyone would understand how he works?
- (19:40:50) MegaBoyX7: I like this idea
- (19:40:53) MegaBossMan: I don't like this as much as everyone else does, sorry.
- (19:40:57) MegaBossMan: Maybe not now, Ender.
- (19:41:02) Meta: ....
- (19:41:02) MegaBoyX7: @ender Maybe
- (19:41:06) ThatOneEnderMan: Alright.
- (19:41:13) MegaBossMan: If we ever get into a discussion of how he'd play, then we could use that as a source.
- (19:41:15) ThatGuyNamedMike: I can just explain it, later, Ender. Thanks, though. :)
- (19:41:33) ThatGuyNamedMike: 2 More:
- (19:42:12) ThatGuyNamedMike: Ummm, The final Story+ chapter in the mission progression doc. http://rpg.megamanpoweredup.net/_preview/documents/mission-progression-by-chapter.txt
- (19:42:13) MegaBoyX7: Well....
- (19:42:37) ThatGuyNamedMike: Why does anything need to be Level 1,000?
- (19:42:44) Meta: ...Mike.
- (19:42:46) ThatGuyNamedMike: or heck, Lv. 200, for that matter?
- (19:42:55) Meta: Because they want the boss fights to be hard!
- (19:43:04) MegaBossMan: Because it adds a sense of dread for the player.
- (19:43:08) MegaBoyX7: I kinda agree with mike
- (19:43:14) Meta: *And the fights a CHALLENGE!
- (19:43:17) ThatGuyNamedMike: You can do that without making something Lv. 1,000.
- (19:43:20) MegaBossMan: While it also improves the stats even more, it also strikes fear into the player's heart.
- (19:43:38) ThatGuyNamedMike: It's easy, that make its' stats = an absurdly high amount.
- (19:43:47) Tobyjoey: It's like "Woah, this guy is so strong, he is breaking RPG rules!"
- (19:43:49) ThatGuyNamedMike: *just make it's stats
- (19:43:52) MegaBossMan: It's going right in there, flaunting to the player that this guy is a whole different league than anything you've ever faced or gotten.
- (19:44:31) MegaBossMan: Seeing those digits so high and seeing this level of strength you can't achieve is exactly what I believe this fight is supposed to represent.
- (19:44:36) Meta: ...DOC, Your opinion? (I will say, It's like anyone who's Been top for a while is Treated great and Becomes a mod, Let's Continue with the Idea.)
- (19:45:15) MegaBossMan: This Final Boss is everything the player can't become by normal means.
- (19:45:35) TheDoc: Sorry I was talking to someone asnd minutesing at the same time. Gimme a sec to collect my thoughts :P
- (19:45:45) MegaBoyX7: "Striking fear into the players heart" Wow that... makes me feel dark...
- (19:45:55) MegaBossMan: That's the ultimate piece of dread for me for a boss, seeing this power you can't have by normal means, and feeling this sense of hopelessness
- (19:46:14) ThatGuyNamedMike: But, then, his stats end up being pathetic to do that. I mean, say that Cache's HP is...oh, 2,000.
- (19:46:24) ThatGuyNamedMike: Base.
- (19:46:27) MegaBossMan: A level is most likely the first thing a player sees, and seeing these digits that surpass what you think a robot in this game should have, it's astounding.
- (19:47:09) MegaBossMan: It's really setting up the mood for the fight, to be honest. Seeing this level just makes you think "....What is this thing?"
- (19:47:14) TheDoc: I don't see a problem with having the boss be a level that the player cannot achieve to be a "problem" as long as the stats are challenging enough
- (19:48:08) TheDoc: I haven't gotten to look at the stats yet, though. I don't know where those are. Back to minutesing...
- (19:48:09) MegaBossMan: But of course, when the time comes, Cache's stats will be adjusted accordingly to represent the amount of challenge his boss fight should contain.
- (19:48:11) ThatGuyNamedMike: His HP at Level 1,000 ends up being 101,900. You could accomplish this same feat at Level 100 by giving his a Base HP stat of 20,000.
- (19:48:26) ThatGuyNamedMike: *giving him
- (19:48:36) MegaBossMan: Nobody knows what Cache's stats are at the moment though. I don't even know it.
- (19:48:54) MegaBoyX7: Well you would have a flaw
- (19:49:06) ThatGuyNamedMike: But, we know what his Level is, for the time being. :P
- (19:49:15) MegaBoyX7: Getting long hit to red would give you a chance to use Health swap
- (19:49:22) Meta: I see.
- (19:49:24) MegaBoyX7: So that kinda removes the fear
- (19:49:26) ThatGuyNamedMike: Again, he's not a playable like the Cache bots. He's a BOSS.
- (19:49:34) MegaBossMan: Yes, and already, we know it's something that surpasses our limits.
- (19:49:34) ThatGuyNamedMike: *BAWSS
- (19:49:44) Meta: ...I think i'll read the PB. I think i'm done with BP grinding too.
- (19:49:48) MegaBossMan: MegaBoy, I'd imagine those moves wouldn't work on our final guy.
- (19:49:55) MegaBossMan: Haha
- (19:50:05) MegaBoyX7: Maybe your right
- (19:50:38) ThatGuyNamedMike: Just saying that nothing would need to be LEvel 1,000 if it had better stats. :P
- (19:50:47) ThatGuyNamedMike: Last one:
- (19:50:49) MegaBoyX7: After all a God robot would be able to 1 hit Kong people
- (19:50:50) MegaBossMan: But we don't KNOW his stats.
- (19:50:58) MegaBoyX7: Ko*
- (19:50:59) MegaBossMan: Go ahead.
- (19:51:18) ThatGuyNamedMike: But, we know what his Level is, so, it's easy to do that mathwork. :P
- (19:51:25) ThatGuyNamedMike: Anyway,
- (19:51:39) MegaBossMan: [Not all the variables are there though!]
- (19:51:54) ThatGuyNamedMike: At this point, it needs to be said:
- (19:52:08) ThatGuyNamedMike: Can we please get rid of Quint?
- (19:52:14) ThatGuyNamedMike: PLEASE.
- (19:52:15) MegaBossMan: Awww...
- (19:52:26) MegaBossMan: But why purposefully exclude Quint?
- (19:52:40) ThatOneEnderMan: But why Mike?
- (19:52:47) ThatOneEnderMan: Quint is awesome!
- (19:52:49) MegaBoyX7: ºOº but quaint is my 2nd fav robot master
- (19:52:57) MegaBossMan: That doesn't justify cutting him out though.
- (19:52:57) MegaBoyX7: Quint*
- (19:53:00) TheDoc: @Mike language. Not even abbreviations
- (19:53:10) MegaBossMan: ^
- (19:53:15) MegaBoyX7: ^
- (19:53:17) ThatOneEnderMan: Though Terra is better imo.
- (19:53:33) MegaBossMan: But if you feel the Quint from Mega Man II is a failure in every right, just pretend he's Rockman Shadow.
- (19:53:46) MegaBossMan: That one was apparently pretty rocking.
- (19:53:48) ThatGuyNamedMike: He's just a massive parabola of idiotically unplanned what-the-****ness.
- (19:54:15) ThatGuyNamedMike: We already have a Mega Man Shadow. :P
- (19:54:23) ThatGuyNamedMike: x)
- (19:54:32) MegaBossMan: Oh, forgot they shared the same names!
- (19:54:36) MegaBoyX7: Rock man Shadow.... Seems like a good name we could call him or we could color swap him if we ever make him
- (19:54:45) Tobyjoey: Alright. Do you know what is ridiculous for anyone to complain about Quint?
- (19:54:48) ThatGuyNamedMike: We already have him, X7. :P
- (19:55:01) MegaBoyX7: Auto correct
- (19:55:02) ThatGuyNamedMike: Mega Man S. Final Destination 2.
- (19:55:18) ThatGuyNamedMike: Also, he's not a Killer.
- (19:55:20) MegaBossMan: I mean, his boss fight in MMII sucked, but this is our chance to make him a cool boss.
- (19:55:22) MegaBoyX7: X7 must be leased in green
- (19:55:24) ThatGuyNamedMike: Quint.
- (19:55:27) ThatOneEnderMan: Terra is the Best MMK.
- (19:55:32) ThatOneEnderMan: Nuff' said.
- (19:55:34) MegaBossMan: He may not be a Killer, but he doesn't deserved to be anything else.
- (19:55:39) MegaBossMan: *deserve
- (19:55:42) ThatGuyNamedMike: Terra'sn ot a Killer, either.
- (19:55:50) MegaBoyX7: ^
- (19:55:52) ThatGuyNamedMike: He's a Droid.
- (19:56:00) MegaBoyX7: Of star
- (19:56:07) ThatOneEnderMan: He serves the same purpose.
- (19:56:18) ThatGuyNamedMike: Nah.
- (19:56:21) ThatOneEnderMan: So does Quint.
- (19:56:23) MegaBoyX7: XD
- (19:56:23) Tobyjoey: I don't always get the argument on who killers are, as there are a ton of robots made to kill MM :P
- (19:56:41) ThatGuyNamedMike: Enker, Punk and Ballade had attacks that could Kill and had backgrounds that made sense.
- (19:56:56) ThatGuyNamedMike: Quint is just...............ugh.
- (19:57:00) TheDoc: Mike I feel like this is simply a personal issue between you and Quint
- (19:57:04) MegaBossMan: Yes, but Quint's from the same line of games, and unlike Terra, we can't classify him as anything els.e
- (19:57:17) MegaBossMan: Yeah, no letting personal feelings get in the way of work :)
- (19:57:22) TheDoc: I do therapy for this kind of thing
- (19:57:28) Tobyjoey: So, Metal Man is just supposed to go ought and drink with the blue bomber, not kill him? Even Bass, who was made to kill MM, is not a MM Killer? The Killer argument really doesn't make sense.
- (19:57:31) ThatOneEnderMan: Have about we call quint a megaman loser.
- (19:57:43) MegaBoyX7: of star
- (19:57:56) ThatOneEnderMan: of star
- (19:57:58) ThatGuyNamedMike: It is partly, but, I just wanna thin the heard for Adrian's sake, too. I mean, we have so pretty rad bosses without Quint effing it up, and Adrian has enough work ahead of him putting THEMin as it is without trying to justify putting in that....thing.
- (19:58:04) ThatGuyNamedMike: *thin the herd
- (19:58:12) TheDoc: @ToB Yea if you were to go through each robot and check him for the requirements of a MMK, there'd be a lot
- (19:58:13) ThatGuyNamedMike: *we have some pretty rad
- (19:58:24) ThatOneEnderMan: that....thing.
- (19:58:27) MegaBossMan: But then we have to replace him with someone else.
- (19:58:50) MegaBossMan: Plus, he's only present for one fight, and he has some pretty rocking sprites.
- (19:59:02) ThatGuyNamedMike: We HAVE to? I don't recally Adrian replacing the retconned Galaxy Council members, yet.
- (19:59:12) ThatGuyNamedMike: *recall
- (19:59:30) MegaBossMan: But they never had a spot in this in the first place. Quint was in from the start, GC wasn't.
- (19:59:33) ThatGuyNamedMike: Also, see ya.
- (19:59:53) TheDoc: Well, if Adrian's putting him in, then Adrian must be fine with him being in, so I don't see a problem there
- (20:00:10) TheDoc: And that's that
- (20:00:13) MegaBossMan: He does need a different Defend though...
- (20:00:31) MegaBossMan: After all, he'll just be randomly getting off his pogo to block in his idle animations.
- (20:00:58) TheDoc: Yea
- (20:06:29) MegaBossMan: Do you guys want me to finish up real quick, or?
- (20:06:47) ThatOneEnderMan: Sure Megaboy.
- (20:06:52) ThatGuyNamedMike: YES!
- (20:06:52) ThatOneEnderMan: SSB4!
- (20:06:56) MegaBoyX7: Ok I make room
- (20:06:57) ThatGuyNamedMike: @ Boss.
- (20:07:16) MegaBossMan: Alright, what about the idea of a surprise encounter?
- (20:07:28) MegaBossMan: Hear me out here before you judge
- (20:07:47) ThatOneEnderMan: JUUUUDGEING!
- (20:07:49) ThatOneEnderMan: NOOOW
- (20:07:52) MegaBossMan: So, you click on a mission, and you're fighting against Slur.
- (20:08:16) MegaBossMan: Now, being the type of player that you are, you finish up your battle and it's all over.
- (20:08:30) ThatGuyNamedMike: mm-hmm.
- (20:08:38) MegaBossMan: Normally, you'd hear the beautiful, grating sounds of victory and the green box, but...
- (20:08:40) ThatOneEnderMan: Neat....
- (20:08:42) MegaBossMan: This time, it didn't happen.
- (20:08:51) ThatOneEnderMan: THE EVIL ROBOT COMES
- (20:08:57) ThatOneEnderMan: AND KILL YOOOUUU
- (20:08:58) MegaBossMan: Now, whether it's manually or by beating some requirement, a textbox appears
- (20:09:07) ThatGuyNamedMike: Oh?
- (20:09:09) MegaBoyX7: How would you like to play SSB4 wii u
- (20:09:20) ThatOneEnderMan: By playing the game.
- (20:09:31) ThatOneEnderMan: I know that sounds crazy.
- (20:09:32) MegaBossMan: "The sensors have picked up a powerful signal....And it's coming straight to this position!"
- (20:09:44) MegaBossMan: Next thing you know, [insert] enters the battle!
- (20:09:58) ThatGuyNamedMike: Freeze Man!
- (20:10:00) MegaBossMan: Personally, I like the idea because it's purposefully twisting the table on the player.
- (20:10:01) ThatGuyNamedMike: x)
- (20:10:23) MegaBossMan: You didn't know you'd be facing an extra robot in the mission select screen, and this is something you didn't account for.
- (20:10:39) MegaBossMan: You'd have to quickly regain yourself and try to endure this extra robot.
- (20:10:42) MegaBossMan: I mean, imagine this:
- (20:10:56) MegaBossMan: You're facing some random, important robot and you beat 'em
- (20:11:09) MegaBossMan: https://www.youtube.com/watch?v=6AYe1-V7IrQ&list=PL2yhjPks7HSqjUtmthSyH9EEEaynC2m39&index=62
- (20:11:13) MegaBossMan: All of a sudden, that plays.
- (20:11:22) MegaBoyX7: Why did you leave ender?
- (20:11:33) ThatGuyNamedMike: You could try this with MM7, 8, 8.5, 9 and 10 RM, but, I'll bet you a penny that Adrian gonna say something along the lines of "how am I gonna program THAT?" :P
- (20:11:35) MegaBossMan: You're facing Duo all of a sudden, and it's definitely going to be interesting.
- (20:12:01) MegaBossMan: Yes, yes. Hopefully he finds a way, but if he doesn't, it's something that I'm willing to lose.
- (20:12:14) MegaBossMan: Certainly would be awesome though, right?
- (20:12:24) MegaBossMan: Any thoughts before you can leave?
- (20:12:40) ThatGuyNamedMike: Brilliant way to unlock post MM6 RM's, though. :P
- (20:12:52) ThatGuyNamedMike: Their fields, that is.
- (20:13:08) MegaBossMan: Could be, could be.
- (20:13:29) MegaBossMan: Alright, you guys can go if you wish.
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