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- package TheMod;
- import net.minecraft.client.Minecraft;
- import net.minecraft.client.renderer.BlockRendererDispatcher;
- import net.minecraft.client.renderer.GlStateManager;
- import net.minecraft.client.renderer.entity.Render;
- import net.minecraft.client.renderer.entity.RenderManager;
- import net.minecraft.client.renderer.entity.RenderTNTPrimed;
- import net.minecraft.client.renderer.texture.TextureMap;
- import net.minecraft.init.Blocks;
- import net.minecraft.util.MathHelper;
- import net.minecraft.util.ResourceLocation;
- import net.minecraftforge.fml.relauncher.Side;
- import net.minecraftforge.fml.relauncher.SideOnly;
- @SideOnly(Side.CLIENT)
- public class RenderNuke extends Render<EntityNukePrimed>
- {
- public RenderNuke(RenderManager renderManagerIn)
- {
- super(renderManagerIn);
- this.shadowSize = 0.5F;
- }
- /**
- * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
- * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
- * (Render<T extends Entity>) and this method has signature public void func_76986_a(T entity, double d, double d1,
- * double d2, float f, float f1). But JAD is pre 1.5 so doe
- */
- public void doRender(EntityNukePrimed entity, double x, double y, double z, float entityYaw, float partialTicks)
- {
- BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
- GlStateManager.pushMatrix();
- GlStateManager.translate((float)x, (float)y + 0.5F, (float)z);
- if ((float)entity.fuse - partialTicks + 1.0F < 10.0F)
- {
- float f = 1.0F - ((float)entity.fuse - partialTicks + 1.0F) / 10.0F;
- f = MathHelper.clamp_float(f, 0.0F, 1.0F);
- f = f * f;
- f = f * f;
- float f1 = 1.0F + f * 0.3F;
- GlStateManager.scale(f1, f1, f1);
- }
- float f2 = (1.0F - ((float)entity.fuse - partialTicks + 1.0F) / 100.0F) * 0.8F;
- this.bindEntityTexture(entity);
- GlStateManager.translate(-0.5F, -0.5F, 0.5F);
- blockrendererdispatcher.renderBlockBrightness(Blocks.tnt.getDefaultState(), entity.getBrightness(partialTicks));
- GlStateManager.translate(0.0F, 0.0F, 1.0F);
- if (entity.fuse / 5 % 2 == 0)
- {
- GlStateManager.disableTexture2D();
- GlStateManager.disableLighting();
- GlStateManager.enableBlend();
- GlStateManager.blendFunc(770, 772);
- GlStateManager.color(1.0F, 1.0F, 1.0F, f2);
- GlStateManager.doPolygonOffset(-3.0F, -3.0F);
- GlStateManager.enablePolygonOffset();
- blockrendererdispatcher.renderBlockBrightness(Blocks.tnt.getDefaultState(), 1.0F);
- GlStateManager.doPolygonOffset(0.0F, 0.0F);
- GlStateManager.disablePolygonOffset();
- GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
- GlStateManager.disableBlend();
- GlStateManager.enableLighting();
- GlStateManager.enableTexture2D();
- }
- GlStateManager.popMatrix();
- super.doRender(entity, x, y, z, entityYaw, partialTicks);
- }
- /**
- * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
- */
- protected ResourceLocation getEntityTexture(EntityNukePrimed entity)
- {
- return TextureMap.locationBlocksTexture;
- }
- }
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