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HO - Gametypes

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Mar 27th, 2015
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  1. ----------SLAYER----------
  2. Slayer.Kill your enemies.|nKill your friends' enemies.|nKill your friends..
  3. Slayer.Free for all. 25 kills to win..
  4. Team Slayer.Form teams for greater glory. 50 kills to win..
  5. Rockets.Free for all, with nothing but rocket launchers. 25 kills to win..
  6. Eliminatio.Highly tactical Team Slayer. 5 rounds, each to 5 kills. Be careful out there..Duel.No camping!
  7. Free for all, but the leader cannot hide. 10 kills to win..
  8.  
  9. ----------ODDBALL----------
  10. Oddball.Hold the skull to earn points. It's like Hamlet, with guns..
  11. Oddball.Free for all. Hold the skull to earn points. 50 points to win..
  12. Team Oddball.Form teams, protect your carrier. 100 points to win..Lowball.Teamwork counts! Every member of your team must earn 25 points to win..
  13. Ninjaball.The ball carrier is fast and agile, but vulnerable. 100 points to win..
  14. Rocketball.You have no allies but your Rocket Launcher. 50 points to win..
  15.  
  16. ----------CTF----------
  17. CTF.Invade your opponent's stronghold, sieze their flag, and return it to your base to score..
  18. Multi Flag.Every team has a flag, and may capture when it is away. 3 captures to win..
  19. One Flag.Only one team has a flag. 4 rounds, and teams take turns defending the flag..
  20. Tank Flag.A variation of Multi Flag where the carrier is very tough, but very slow..
  21. Attrition CTF.Highly tactical CTF. Very long respawns, but teams respawn on captures..
  22.  
  23. ----------ASSAULT----------
  24. Assault.Carry your bomb to the enemy base, plant it, and defend it until it detonates..
  25. Assault.Every team has a bomb, and a base to defend. 3 detonations to win..
  26. Neutral Bomb.All teams have a base to defend, but share a single bomb. 3 detonations to win..
  27. One Bomb.Only one team has a base to defend. 4 rounds, and teams take turns defending..
  28. Attrition Bomb.Highly tactical Assault. Neutral bomb, long respawns, but teams respawn on detonations..
  29.  
  30. ----------INFECTION----------
  31. Infection.The timeless struggle of human versus zombie. If you die by a zombie's hand, you join their ranks..
  32. Infection.Some players start off as zombies and seek to devour humans. 3 rounds, most points wins..
  33. Save One Bullet.The humans start off well armed, but ammunition is limited..
  34. Alpha Zombie.Players who start the round as zombies are more powerful than those they infect..
  35. Hide and Seek.Your only defense is stealth. Don't let the zombies find you!.
  36.  
  37. ----------KING OF THE HILL----------
  38. King of the Hill.Control the hill to earn points. Earn points to win. It's good to be the King..
  39. Crazy King.Free for all. Gain points by controlling the hill. 100 points to win..
  40. Team King.Hold the Hill as a team. The hill must be uncontested. 150 points to win..
  41. Mosh Pit.There is a single, unmoving hill. Everyone inside is tougher. 100 points to win..
  42.  
  43. ----------TERRITORIES----------
  44. Territories.Defend your territory and control the land. Teams earn points for territories they control..
  45. Territories.One team must defend their territories. Other teams must take them. 4 rounds..
  46. Land Grab.Every territory is up for grabs. Once a territory is taken, it is locked. 3 rounds..
  47. Flag Rally.Territories do not lock after capture. Hold what you can until the round ends..
  48.  
  49. ----------JUGGERNAUT----------
  50. Juggernaut.If you meet the Juggernaut, kill the Juggernaut..
  51. Juggernaut.Kill the Juggernaut to become the Juggernaut and earn points. 10 points to win..
  52. Mad Dash.Juggernaut scores points by reaching the destination zones. 5 points to win..
  53. Ninjanaut.The Juggernaut is fast, stealthy, and deadly. 10 points to win..
  54.  
  55. ----------VIP----------
  56. VIP.One Player on each team is Very Important. Take down the enemy VIP for points, but take care of your own..
  57. VIP.Every team has a VIP. When your VIP dies, the next player to die becomes the new one. 10 points to win..
  58. One Sided VIP.Only one team has a VIP. 4 rounds, and teams take turns defending their VIP..
  59. Escort.Only one team has a VIP, who scores points by reaching a destination. If he dies, the round ends..
  60. Influential VIP.Staying near your VIP makes you stronger, so move as a group. 10 points to win
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