Perilous-Peanut

rac ps4 100% notes

Jul 19th, 2017
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  1. RaC PS4 hundo route:
  2.  
  3. Veldin day: same as AGB; gold bolt early, do day>night
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  5. Veldin night: same as AGB
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  7. Novalis: same as AGB
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  9. Kerwan: same as AGB up until training course. don't enter your ship and instead take taxi back to beginning part; do the pole jump to get the RYNO card early, switch difficulty after getting it (do NOT break the pole on your way to Al otherwise you're fucked)
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  11. Aridia: get the first gold bolt and KILL ALL THE SAND SHARKS, OTHERWISE YOU WILL NOT GET THE HOVERBOARD!!! after killing the sand sharks, it's the same route as AGB.
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  13. Rilgar: same as AGB, however do the trespasser puzzle and get the RYNO card.
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  15. Nebula G34: go to the main path and not the optional one. RYNO card behind trespasser puzzle at the end of the hallway. in the big enemy room, follow the AGB route as normal. You'll get fast mode here, turn it on.
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  17. Gaspar: AGB route, only difference is get the RYNO card behind the building, before the telepathopus and the two lava platforms. don't worry about brains, you'll get all of them in NG+ when you have the map-o-matic.
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  19. Batalia: RYNO card behind trespasser puzzle under first gold bolt. rest is the same as AGB.
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  21. Poki: same as AGB.
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  23. Quartu: same route as AGB up until you get the jetpack; get the two gold bolts in the room and the RYNO card before getting the third bolt and finishing the level.
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  25. Phoenix: nothing to say here.
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  27. DP1: same route as AGB to get the coords to Kalebo III. get the RYNO card on the final room before leaving and getting to Kalebo III.
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  29. Kalebo III: like AGB, do the grindrail first but DO NOT diff switch after the gold bolt; get all the way to the end, grab the map-o-matic and take a taxi back to the main path. after that, it's the same route. do all three hoverboard cups for the RYNO card.
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  31. Rilgar 2: get the RYNO.
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  33. DP2: teleporter to nefarious. Your RYNO should level up to either level 4 or 5 during these two fights.
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  35. Veldin NG+: do the skip to quartu instead of to veldin at night.
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  37. Quartu as Clank: pray that this game takes it easy on you to get these clips. check 100% WR to see how to do the strat (and hopefully not kill yourself attempting to replicate it)
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  39. Veldin 2: get the combuster. don't turn infinite ammo on, but turn invincibility on. make your way through veldin, you RYNO should hit level 5 when you get to the end. turn on infinite ammo when it does.
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  41. Novalis NG+: get out of bounds and grind until you have everything: 5+ million bolts, about 300ish raritanium, and most holocards. turn in all holocard duplicates at once and see how many you're missing.
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  43. after grinding, you can buy everything, but don't. buy the bomb glove, groovitron, warmonger, pixelizer, sheepinator and the V6 versions of both the bouncer and the RYNO. upgrade everything to the max with raritanium. do novalis as you would normally, using sheepinator on every enemy, and the warmonger too if you want.
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  45. Kerwan and Aridia NG+: do everything the same as NG+ but sheepinate every enemy. use the bomb glove sparingly here and there to get it some EXP.
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  47. Rilgar: do the NG+ route but take the elevator to the right instead of jumping off the scaffolding like NG+. buy the protoclast, prepare to grind. buy protoclast, max it out with rari. Throw a groovitron and a protoclast in the middle of the first mob of robots, then the same for the second one. sheepinate the tank.
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  49. repeat this process until you have the protoclast and groovitron to V10, the bomb glove, pixelizer, warmonger to V7 roughly. Your sheepinator should be V8 by here. from there, do the normal NG+ path and get the trespasser. on the way back to your ship, buy everything remaining from the vendor and upgrade it to max w/ raritanium.
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  51. Nebula G34 NG+: put the sheepinator, glove of doom, groovitron and mr. zurkon on your d-pad quick select. take the optional path. get the raptor launcher, clip OoB inside the same room and do the NG+ route and get to the snagglebeast before time runs out. This is really hard to do, but don't worry too much about it. use the groovitron, zurkon and the agents of doom on the snagglebeast; the agents should get to V3 or so.
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  53. gaspar NG+: jetpack before grindboots. use your sheepinator everywhere until it gets to V10, including the telepathopuses. your map-o-matic is your friend, use it to find all the brains. there are 80 brains total, get them all before handing them in for the guy. when you get all of them, GET THE FUCKING BOX BREAKER THAT IS LEFT BEHIND BY THE GUY. get grindboots as usual, then leave.
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  55. batalia NG+: same route as NG+.
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  57. quartu NG+: HEYYYY KIDS!!!! DO YOU LIKE GRINDING?? NO???? WELL YOU BETTER FUCKING DO BECAUSE THIS IS ALL YOU'RE GONNA BE DOING
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  59. watch the WR video to know where the switch is to hit from OoB; this triggers the Mama Zurkon fight. Use your groovitron EVERY SINGLE TIME YOU USE ANY WEAPON ON HER. Since your groovitron is maxed out with raritanium, enemis take more damage while dancing! this is handy because weapon EXP in this game is based on damage and not on kill, unlike every single other ratchet game.
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  61. don't be afraid to double check EVERYTHING, because YOU WILL NOT HAVE ANY MORE GRINDING SPOTS FOR ANY WEAPON AFTER YOU LEAVE QUARTU. ALSO MAKE SURE THAT MAMA ZURKON DOES NOT DIE UNDER ANY CIRCUMSTANCE: DIFFICULTY SWITCH TO RESET THE CHECKPOINT AS SOON AS HER DEATH ANIMATION BEGINS. If her death animation goes on for too long, a checkpoint will be set and you will not be able to fight her again. Double check your holocards and make sure you have all of them. double check your ARSENAL to make sure everything is at V10. You should obviously have 200 HP by this point.
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  63. phoenix NG+: same as NG+.
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  65. deplanetizer: do DP1>2 skip same as in the NG+ category. timing ends when the screen fades to black after killing nefarious.
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