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- Graphics Feature Status
- Canvas: Hardware accelerated
- Flash 3D: Hardware accelerated
- Flash Stage3D: Hardware accelerated
- Flash Stage3D Baseline profile: Hardware accelerated
- Compositing: Hardware accelerated and threaded.
- Rasterization: Software only, hardware acceleration unavailable
- Video Decode: Hardware accelerated
- Video Encode: Hardware accelerated
- WebGL: Hardware accelerated
- Driver Bug Workarounds
- clear_uniforms_before_first_program_use
- exit_on_context_lost
- texsubimage2d_faster_than_teximage2d
- use_current_program_after_successful_link
- Problems Detected
- GPU rasterization is whitelisted on N4, N5, N7 and Moto X: 362779
- Disabled Features: gpu_rasterization
- Always call glUseProgram after a successful link to avoid a driver bug: 349137
- Applied Workarounds: use_current_program_after_successful_link
- Some drivers are unable to reset the D3D device in the GPU process sandbox
- Applied Workarounds: exit_on_context_lost
- TexSubImage2D() is faster for full uploads on ANGLE
- Applied Workarounds: texsubimage2d_faster_than_teximage2d
- Clear uniforms before first program use on all platforms: 124764, 349137
- Applied Workarounds: clear_uniforms_before_first_program_use
- Version Information
- Data exported 23/7/2014 09:50:08
- Chrome version Chrome/36.0.1985.125
- Operating system Windows NT 6.1 SP1
- Software rendering list version 8.7
- Driver bug list version 6.1
- ANGLE commit id d3d870647655
- 2D graphics backend Skia
- Command Line Args Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --flag-switches-end
- Performance Information
- Graphics 7.2
- Gaming 7.2
- Overall 7.1
- Driver Information
- Initialization time 69
- Sandboxed false
- GPU0 VENDOR = 0x10de, DEVICE= 0x0dc4
- Optimus false
- AMD switchable false
- Desktop compositing Aero Glass
- Driver vendor NVIDIA
- Driver version 9.18.13.3788
- Driver date 5-19-2014
- Pixel shader version 5.0
- Vertex shader version 5.0
- Machine model name
- Machine model version
- GL_VENDOR Google Inc.
- GL_RENDERER ANGLE (NVIDIA GeForce GTS 450 Direct3D11 vs_5_0 ps_5_0)
- GL_VERSION OpenGL ES 2.0 (ANGLE 1.3.d3d870647655)
- GL_EXTENSIONS GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_npot GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_draw_buffers GL_EXT_texture_storage GL_EXT_frag_depth GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_NV_fence
- Window system binding vendor Google Inc. (adapter LUID: 000000000000a4c7)
- Window system binding version 1.4 (ANGLE 1.3.d3d870647655)
- Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_surface_d3d_texture_2d_share_handle
- Direct rendering Yes
- Reset notification strategy 0x8252
- Diagnostics
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