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Chrome GPU info

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Jul 23rd, 2014
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  1. Graphics Feature Status
  2. Canvas: Hardware accelerated
  3. Flash 3D: Hardware accelerated
  4. Flash Stage3D: Hardware accelerated
  5. Flash Stage3D Baseline profile: Hardware accelerated
  6. Compositing: Hardware accelerated and threaded.
  7. Rasterization: Software only, hardware acceleration unavailable
  8. Video Decode: Hardware accelerated
  9. Video Encode: Hardware accelerated
  10. WebGL: Hardware accelerated
  11. Driver Bug Workarounds
  12. clear_uniforms_before_first_program_use
  13. exit_on_context_lost
  14. texsubimage2d_faster_than_teximage2d
  15. use_current_program_after_successful_link
  16. Problems Detected
  17. GPU rasterization is whitelisted on N4, N5, N7 and Moto X: 362779
  18. Disabled Features: gpu_rasterization
  19. Always call glUseProgram after a successful link to avoid a driver bug: 349137
  20. Applied Workarounds: use_current_program_after_successful_link
  21. Some drivers are unable to reset the D3D device in the GPU process sandbox
  22. Applied Workarounds: exit_on_context_lost
  23. TexSubImage2D() is faster for full uploads on ANGLE
  24. Applied Workarounds: texsubimage2d_faster_than_teximage2d
  25. Clear uniforms before first program use on all platforms: 124764, 349137
  26. Applied Workarounds: clear_uniforms_before_first_program_use
  27. Version Information
  28. Data exported 23/7/2014 09:50:08
  29. Chrome version Chrome/36.0.1985.125
  30. Operating system Windows NT 6.1 SP1
  31. Software rendering list version 8.7
  32. Driver bug list version 6.1
  33. ANGLE commit id d3d870647655
  34. 2D graphics backend Skia
  35. Command Line Args Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --flag-switches-end
  36. Performance Information
  37. Graphics 7.2
  38. Gaming 7.2
  39. Overall 7.1
  40. Driver Information
  41. Initialization time 69
  42. Sandboxed false
  43. GPU0 VENDOR = 0x10de, DEVICE= 0x0dc4
  44. Optimus false
  45. AMD switchable false
  46. Desktop compositing Aero Glass
  47. Driver vendor NVIDIA
  48. Driver version 9.18.13.3788
  49. Driver date 5-19-2014
  50. Pixel shader version 5.0
  51. Vertex shader version 5.0
  52. Machine model name
  53. Machine model version
  54. GL_VENDOR Google Inc.
  55. GL_RENDERER ANGLE (NVIDIA GeForce GTS 450 Direct3D11 vs_5_0 ps_5_0)
  56. GL_VERSION OpenGL ES 2.0 (ANGLE 1.3.d3d870647655)
  57. GL_EXTENSIONS GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_npot GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_draw_buffers GL_EXT_texture_storage GL_EXT_frag_depth GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_NV_fence
  58. Window system binding vendor Google Inc. (adapter LUID: 000000000000a4c7)
  59. Window system binding version 1.4 (ANGLE 1.3.d3d870647655)
  60. Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_surface_d3d_texture_2d_share_handle
  61. Direct rendering Yes
  62. Reset notification strategy 0x8252
  63. Diagnostics
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