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- Shadow (Oracle Mystery)
- Deities: Groetus, Lao Shu Po, Tsukiyo, Zon-Kuthon.
- Class Skills: An oracle with this mystery adds Bluff,
- Disguise, Knowledge (dungeoneering), and Stealth to her
- list of class skills.
- Bonus Spells: Blurred movement ACG (2nd), invisibility (4th),
- deeper darkness (6th), shadow step UM (8th), vampiric shadow
- shield ACG (10th), shadow walk (12th), mass invisibility (14th),
- greater shadow evocation (16th), shades (18th).
- Revelations: An oracle with the shadow mystery can
- choose from any of the following revelations.
- Army of Darkness (Su): Whenever you cast a summon monster
- spell and summon a creature that normally has the celestial
- or fiendish template, you can instead summon it with the
- shadow creature template (Pathfinder RPG Bestiary 4 238). This
- revelation counts as having the Spell Focus (conjuration) feat
- for the purpose of meeting the prerequisites of the Augment
- Summoning feat, as well as any feat that lists Augment
- Summoning as a prerequisite.
- Cloak of Darkness (Su): This ability functions as the dark
- tapestry mystery UM revelation of the same name.
- Dark Secrets (Su): You learn the hidden secrets surrounding
- the casting of shadow spells. You can add a number of spells
- from the sorcerer/wizard spell list equal to your Charisma
- modifier (minimum 1, maximum equal to half your oracle
- level) to your spell list and your list of spells known as divine
- spells. These have a spell level equal to their sorcerer/wizard
- spell level. You can add only illusion spells from the shadow
- subschool or spells with the darkness descriptor to your
- list of spells known in this manner. Each time you gain an
- oracle level after taking this revelation, you can choose to
- replace one of these spells for a new appropriate spell on the
- sorcerer/wizard spell list.
- Living Shadow (Sp): Your body dissolves, and you become a
- living shadow. This ability functions as gaseous form. At 14th
- level, this ability functions as shadow body OA instead, except
- you also gain DR 10/magic and become immune to poison,
- sneak attacks, and critical hits as if also using gaseous form.
- You can use this ability a number of minutes per day equal
- to your oracle level. This duration does not need to be
- consecutive, but it must be spent in 1-minute increments.
- You must be at least 7th level to choose this revelation.
- Pierce the Shadows (Su): The shadows step aside from your
- baleful gaze, affording you sight in even the deepest darkness.
- You gain darkvision 60 feet. If you already have darkvision,
- increase your existing darkvision by 60 feet instead. At 11th
- level, you can see perfectly in darkness of any kind, even
- in absolute darkness or the darkness created by a deeper
- darkness spell.
- Shadow Armament (Su): You can create a quasi-real simple
- or martial masterwork weapon appropriate for your current
- size. You are considered proficient with this weapon. The first
- time you hit a creature with this weapon, that creature can
- attempt a Will save to disbelieve; failure means the weapon
- deals damage normally, while success means the creature
- takes only 1 point of damage from the weapon’s attacks. The
- weapon deals only 1 point of damage to objects. At 3rd level,
- and again at 11th level and 19th level, the weapon gains a
- cumulative +1 enhancement bonus. At 7th level, the weapon
- gains either the frost or keen weapon special ability, chosen
- when the weapon is created. These abilities don’t function
- against a target that succeeds at its Will save. At 15th level, the
- weapon deals minimum damage (as if it had rolled a 1 on each
- of its damage dice) against targets that succeed at their saves
- instead of 1 point of damage. You can use this ability for a
- number of minutes per day equal to your oracle level. This
- duration does not need to be consecutive, but it must be
- used in 1-minute increments. The weapon disappears
- after 1 round if it leaves your grasp.
- Shadow Mastery (Su): Whenever you cast an illusion
- spell from the shadow subschool, increase the strength
- of such spells by 1% per oracle level you have. You
- must be at least 7th level to choose this revelation.
- Shadow Projection (Su): You infuse your life force
- and psyche into your shadow, causing it to separate
- from your body and act as an independent creature. This
- ability functions as shadow projection APG except as follows.
- Your shadow has the outsider type and the phantom subtype
- instead of the undead type. As a result, this ability does not
- have the evil descriptor and your shadow cannot be turned or
- affected as undead (though it can be affected as an outsider).
- You can use this ability for a number of hours per day
- equal to half your oracle level. These hours don’t need to be
- consecutive, but they must be spent in 1-hour increments.
- Your shadow’s hit points are not replenished between uses,
- although your shadow can be healed in the same manner as
- any other outsider. When this ability isn’t in use, any healing
- done to you also heals your shadow for an equal amount. You
- must be at least 7th level to choose this revelation.
- Stealth Mastery (Ex): You gain Skill Focus with the Stealth
- skill. At 8th level, you gain Signature Skill PU with the
- Stealth skill, even if you don’t meet the feat’s prerequisites.
- At 16th level, you gain the hide in plain sight shadowdancer
- class feature.
- Wings of Darkness (Su): This ability functions as the dark
- tapestry mystery UM revelation of the same name. You must
- be at least 7th level to select this revelation.
- Final Revelation: Upon reaching 20th level, your body
- becomes permanently suffused with the essence of the
- Shadow Plane. You gain regeneration 5 while in dim light
- or darkness and immunity to cold, critical hits, and sneak
- attacks. Your regeneration is suppressed while in any level
- of illumination brighter than dim light. In addition, any
- spells you cast of the shadow subschool or with the darkness
- descriptor are automatically enlarged without affecting their
- spell level.
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