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Jan 16th, 2017
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  1. FireStealth:
  2. CTTH A 0 ACS_ExecuteAlways(311,0,2)
  3. CTTH A 8 A_Playsound("ClownySpyLaugh",7,1,0,ATTN_NONE)
  4. CTTH A 46
  5. CTTH A 0 ACS_ExecuteAlways(461, 0, 1)
  6. CTTH A 0 A_Recoil(-40)
  7. CTTH A 2 offset(0,39) A_FireCustomMissile("ClownyHAttack2")
  8. CTTH A 1 //A_Recoil(-4)
  9. CTTH A 2 offset(0,47) A_FireCustomMissile("ClownyHAttack2")
  10. CTTH A 2 offset(0,54) A_FireCustomMissile("ClownyHAttack2")
  11. CTTH A 1 //A_Recoil(-4)
  12. CTTH AA 2 offset(0,62) A_FireCustomMissile("ClownyHAttack2")
  13. CTTH AA 2 offset(0,62) A_FireCustomMissile("ClownyHAttack2")
  14. CTTH A 1 //A_Recoil(-4)
  15. CTTH AA 2 offset(0,62) A_FireCustomMissile("ClownyHAttack2")
  16. CTTH AA 2 offset(0,62) A_FireCustomMissile("ClownyHAttack2")
  17. CTTH A 4 offset(0,59)
  18. CTTH A 1 //A_Recoil(-4)
  19. CTTH A 4 offset(0,56) A_FireCustomMissile("ClownyHAttack")
  20. CTTH A 4 offset(0,53)
  21. CTTH A 1 //A_Recoil(-4)
  22. CTTH A 4 offset(0,50) A_FireCustomMissile("ClownyHAttack")
  23. CTTH A 4 offset(0,47)
  24. CTTH A 1 //A_Recoil(-4)
  25. CTTH A 4 offset(0,44) A_FireCustomMissile("ClownyHAttack")
  26. CTTH A 4 offset(0,41)
  27. CTTH A 1 //A_Recoil(-4)
  28. CTTH A 4 offset(0,38) A_FireCustomMissile("ClownyHAttack")
  29. CTTH A 4 offset(0,35)
  30. CTTH A 4 offset(0,32) A_FireCustomMissile("ClownyHAttack")
  31. CTTH A 0 ACS_ExecuteAlways(461, 0, 2)
  32. CTTH A 2
  33. goto Ready
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