AntipathicZora

???? i guess

Apr 16th, 2017
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  1. Name: Hrothgar
  2. Player: Zora
  3. Class: Rogue
  4. Level: 1
  5. Alignment: Neutral
  6. Experience: 0
  7. Base Attack Bonus: +0
  8. Initiative: +2
  9.  
  10. ---
  11.  
  12. Strength: 13 (+1)
  13.  
  14. Dexterity: 12 (0)
  15.  
  16. Constitution: 11 (0)
  17.  
  18. Intelligence: 9 (0)
  19.  
  20. Wisdom: 15 (+2)
  21.  
  22. Charisma: 13 (+1)
  23.  
  24. ---
  25.  
  26. Armor Class: 12
  27.  
  28. Fortune Points: 5
  29.  
  30. Hit Points: 8 (Current: 8 )
  31.  
  32. ---
  33.  
  34. SAVING THROWS
  35.  
  36. Poison: 13
  37.  
  38. Spell: 15
  39.  
  40. Breath Weapon: 16
  41.  
  42. Magic Item: 14
  43.  
  44. Polymorph: 12
  45.  
  46. ---
  47.  
  48. WEAPONS:
  49.  
  50. (+1) To Hit / (1d8) Damage
  51.  
  52. ---
  53.  
  54. SKILLS:
  55.  
  56. Herbalism +2
  57. Intimidation +2
  58. Boasting +2
  59.  
  60. CLASS ABILITIES:
  61.  
  62. Fortune’s Favor- Rogues have luck beyond that of other men. They receive five Fortune Points instead of the
  63. normal three. This means that they will always be able to help their comrades, have more opportunities to reroll
  64. unfortunate dice, and be more likely to survive falling beneath 0 hit points.
  65.  
  66. Highly Skilled- Rogues receive two additional skills at first level. They gain an additional skill every odd numbered
  67. level thereafter (3rd, 5th, 7th, etc). Instead of gaining a new skill, they may get better at one which they already
  68. have, increasing the bonus for that skill by a further +2.
  69.  
  70. EQUIPMENT:
  71. 16 silvers
  72. Longsword
  73. Leather armor
  74. Survival equipment
  75. Herbalism/Intimidate/Boasting tools
  76.  
  77. HISTORY AND NOTES:
  78.  
  79. -------
  80.  
  81. MAGIC
  82.  
  83. Cantrips:
  84.  
  85. Spells:
  86.  
  87. Rituals:
  88.  
  89. ---
  90.  
  91. STASHED EQUIPMENT
  92.  
  93.  
  94. ---
  95.  
  96. ALLIES AND HENCHMEN
  97.  
  98.  
  99. ---
  100.  
  101.  
  102. EXPANDED NOTES AND HISTORY
  103.  
  104.  
  105. ---
  106.  
  107. COMBAT STANCES
  108.  
  109. Normal Stance: No change
  110.  
  111. Aggressive Stance: +2 to hit, -4 AC
  112.  
  113. Defensive Stance: +2 AC, -4 to hit
  114.  
  115. Protective Stance: +2 AC, may not attack, may take a hit for a friend
  116.  
  117. Commanding Stance: +6 to AC, may not attack, successful Cha. check gives all
  118.  
  119. companions +2 to hit
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