Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Name: Hrothgar
- Player: Zora
- Class: Rogue
- Level: 1
- Alignment: Neutral
- Experience: 0
- Base Attack Bonus: +0
- Initiative: +2
- ---
- Strength: 13 (+1)
- Dexterity: 12 (0)
- Constitution: 11 (0)
- Intelligence: 9 (0)
- Wisdom: 15 (+2)
- Charisma: 13 (+1)
- ---
- Armor Class: 12
- Fortune Points: 5
- Hit Points: 8 (Current: 8 )
- ---
- SAVING THROWS
- Poison: 13
- Spell: 15
- Breath Weapon: 16
- Magic Item: 14
- Polymorph: 12
- ---
- WEAPONS:
- (+1) To Hit / (1d8) Damage
- ---
- SKILLS:
- Herbalism +2
- Intimidation +2
- Boasting +2
- CLASS ABILITIES:
- Fortune’s Favor- Rogues have luck beyond that of other men. They receive five Fortune Points instead of the
- normal three. This means that they will always be able to help their comrades, have more opportunities to reroll
- unfortunate dice, and be more likely to survive falling beneath 0 hit points.
- Highly Skilled- Rogues receive two additional skills at first level. They gain an additional skill every odd numbered
- level thereafter (3rd, 5th, 7th, etc). Instead of gaining a new skill, they may get better at one which they already
- have, increasing the bonus for that skill by a further +2.
- EQUIPMENT:
- 16 silvers
- Longsword
- Leather armor
- Survival equipment
- Herbalism/Intimidate/Boasting tools
- HISTORY AND NOTES:
- -------
- MAGIC
- Cantrips:
- Spells:
- Rituals:
- ---
- STASHED EQUIPMENT
- ---
- ALLIES AND HENCHMEN
- ---
- EXPANDED NOTES AND HISTORY
- ---
- COMBAT STANCES
- Normal Stance: No change
- Aggressive Stance: +2 to hit, -4 AC
- Defensive Stance: +2 AC, -4 to hit
- Protective Stance: +2 AC, may not attack, may take a hit for a friend
- Commanding Stance: +6 to AC, may not attack, successful Cha. check gives all
- companions +2 to hit
Add Comment
Please, Sign In to add comment