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Andy_Cyril4

Jumpchain Contracts

Jul 22nd, 2015
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  1. 1. Court of Cosmic Fire
  2.  
  3. The Shining Crown, The Luminous Court, The Court of Gnosis
  4.  
  5. *
  6.  
  7. Contract of Lifewelding Radiance
  8.  
  9.  
  10. * Portents On High
  11. -Navigate the topography of a world by reading its "reflection" in the night sky. As above, so below.
  12. -Wyrd+Investigation+Occult
  13. -Catch: The user is searching for the brightest source of light on the terrain
  14.  
  15. ** Succor From Heaven
  16. -Sometimes, the stars are right. And when they are, the Great Old Ones aren't the only beings that can benefit from them. The user blesses all who stand with him within a prepared ritual circle when he performs an occult rite to the heavens. They will neither need to eat, drink nor sleep for (roll) weeks.
  17. -Wyrd+Occult+Composure
  18. -Catch: All participants are garbed in clothing depicting constellations
  19.  
  20. *** Music of the Spheres
  21. -The user hums a haunting, alien lament that resonates profoundly, sending vibrations that rattle windows and hijacks that the human hindbrain without passing through the ears. All Occult and Science rolls have their difficulty reduced by (clauses signed) on a success. On an exceptional success, the music of the spheres echoes on in the ears of all who hear it-and they reduce their Compusure by (clauses signed) against social attacks by the original singer, instinctively knowing that something infinitely their greater is making demands of them
  22. -Wyrd+Charisma+Expression
  23. -Catch: The user dances at the highest point that can be visibly seen as he activates the contract-
  24.  
  25. **** Shining Night
  26. -The user floods (successes) meters with a glorious pillar of focused starlight. Ephemeral but puissant, the Aetheric authority from the unreachable stars adds (number of clauses signed) in difficulties to opposed magical rolls, and (number of clauses signed) automatic successes to the user's rolls
  27. -Wyrd+Occult+Wits
  28. -Ban: The user can only activate this contract outdoors, at night, with fairly clear skies.
  29. -Catch: The user stands in the depths of empty space or otherwise is positioned such that there is no significant debris blocking him from the light of the stars.
  30.  
  31. ***** Pulsar's Wrath
  32. -When a star's fury is awakened and finds its neighbours lacking, the little worlds between the void cannot hide. Only death awaits. For (successes) hours, the user becomes a window into a hateful star, appearing as a silhuoette of blinding light searing ten miles. Hiding is impossible-for the user or everyone for 10 miles. All disguises, illusions and cantrips are laid bare. When wounds attempt to heal, the unearthly heat simply scorches them shut at best and permeates within to deal further damage at worst depending on how far away the victim is from the user; healthy individuals merely have to worry about constant rolls for their willpower and stamina to not be utterly extinguished. All objects start taking Lethal damage as an environmental hazard, the cosmic fire champing at having to restrain itself to attacking with pure heat; liquids almost instantly vaporise. Even spirits are not exempt; the heat burns them equally-with the exception of Fireheart, Ask-wee-da-eed changelings and other supernatural beings affiliated with fire, light and heat. At the ST's discretion the contract may actually empower powerful beings associated with these domains, like the angels of the Aether. Likewise, whether the hateful radiance fulfills the bane of various darkness-associated supernatural beings is up to the ST-although vampires will almost certainly flee from it. Finally, as the avatar of the star the user deals (clauses signed) aggravated damage on touch with each unarmed attack.
  33. -Wyrd+Appearance+Intimidation
  34. -Ban: This contract is literally fueled by burning a dot of willpower
  35.  
  36. *
  37.  
  38. Contract of Transcendent Flame
  39.  
  40. * Celestial Fire
  41. -Flings a ball of glowing, firey energy that sears creatures in Twilight as well as corporeal entities. However unlike the Mage's imperfect version, this clause always deals aggravated damage
  42. -Wyrd+Occult+Dexterity
  43. -Catch: By whatever means, the user has freed himself from gravity's hold
  44.  
  45. ** Celestial Alchemies
  46. -Lashing out with a miniature solar flare dealing (Wyrd) in aggravated damage, the user swipes a miniscule fraction of the opponent's life force to be absorbed. Does not work on entities like ghosts or vampires which are not technically alive, and has a lessened effect on Prometheans-but otherwise spirits are not exempt from the cleansing fire.
  47. -Wyrd+Dexterity+Brawl
  48. -Catch: The user has attacked the opponent with the previous clause for at least a scene before resorting to this clause
  49.  
  50. *** Celestial Wonders
  51. -By running his hands over an target, the user may imbue it with cosmic fire, the flames consuming it only to leave reforge the object's structure, massively improving its durability and efficiency by tracing its inner structure and reinforcing its existence through fire's transformative aspect. When being used to heal each activation of this clause either heals all bashing damage, all lethal damage in an hour or changes all aggravated damage to lethal. On an exceptional success (clauses signed) points of damage can be instantly seared into nonexistence through this contract OR the user may choose to use the additional success to raise attributes of the patient
  52. -Wyrd+Science+Intelligence
  53. -Ban: This contract can only be used on a clear, starry night at midnight
  54. -Catch: The user and the patient are in outer space
  55.  
  56. **** Celestial Closeness
  57. -The user sprouts (Wyrd) wings of celestial fire, which enable them to achieve inertialess flight at supersonic speeds. This clause remains active for (successes) hours, during which the user may sense, communicate with, teleport through and use as magical focii any other manifestations of cosmic fire. Any who witnesses this flight must roll composure+resolve immediately or take all actions not related to running away and hiding at a -2 penalty; powerful spirits, beings lacking recognisable emotion entirely or exceptional personalities may be exempt at the ST's discretion
  58. -Wyrd+Occult+Stamina
  59. -Ban: This contract costs 2 dots of willpower
  60.  
  61.  
  62. ***** Hypernova
  63. -An explosion of cosmic fire lances out all around the user in a radius of [WyrdX50] miles, starlight twisting in an intricate spindle momentarily before burning plasma erupts in vaguely circular clusters. The damage this actually causes is liekly beyond representation, but as a general rule multiplying all attributes and skills together gives a good representation of how much aggravated damage occurs. The devastation caused in this manner sears the Twilght, Gauntlet and Shadow as well as the physical world. Worse the fire created in this manner is treated as if it benefits from all clauses in the Contracts of Communion and Elements.
  64. -Wyrd+Resolve+Firearms
  65. -Ban: The user experiences no particular immunity from the conflaguration, which occurs at ground zero where he stands. Activating the clause costs 10 dots of willpower.
  66.  
  67. *
  68.  
  69. Contract of the Spheres
  70.  
  71. Price:
  72.  
  73. ***
  74.  
  75. 2. Court of Anon
  76.  
  77. The Inverted Drill, The Eternal Court, The Court of Boundaries
  78.  
  79. Associated Title: The Anti-Spiral
  80.  
  81. Contract of Primordial Origination
  82.  
  83. * Perfected Principle of Stasis
  84. -The user gains the ability to make things stay the same on metaphysical, conceptual and absolute levels by drawing from the power of Anon's partially awakened Origin. However the magnitude and precision of this ability is limited by the number of clauses a user already owns in this contract: A user with only access to the Rank 1 clause could only affect things they are in direct contact with or objects/entities smaller than or the same size as and of equivalent puissance to themselves which they can directly observe.
  85. -Wyrd+Willpower+Resolve
  86. -Catch: The user has paid their energy tax to the world-self on time
  87. -Ban: The user is frozen in space-time
  88.  
  89. ** Living Mirror of Heaven
  90. -The user can manifest a fraction of Anon's Reality Marble-body upon the physical world, essentially creating a localised softening of physical laws through which aspects of Anon's reality marble can be evoked. With only the Rank 2 clause fundamental aspects of reality or metaphysics cannot be shunted aside or ignored, or otherwise bypassed to instantgank or instantly resolve conflicts; rather the clause manifests Stand-like spiritual conjurations to effect warped reality, though the clause's scope is still limited to what essentially boil down to summons. More abstract or fundamental alterations require signing the 4th clause. After signing the 3rd clause, this clause aligns the user so closely with Anon's fundamental identity that they are able to design conceptual attacks through it e.g. briefly assuming Anon's inhuman perception to detect Mystic Lines of Life Perception
  91. -Wyrd+Willpower+Resolve
  92. -Catch: The user makes a conscious attempt to minimise collateral damage and maximise efficiency when using this clause
  93. -Ban: The user starts losing aggravated health levels equal to the roll attempted with this power
  94.  
  95. *** Multiversal Border of Eternity
  96. -The user assumes upon themself a miniscule fraction of Anon's multiversal nature, channeled through his Origin. This clause grants control over spatial distortions, summoning and transplanar effects. Weaponisation of portals with micron-thin edges, punching a faraway target as long as they are able to be sensed, categorical direction control, rapid teleportation and turning corridors into mobius strips are all possible with this clause, which as before scales in potential with the number of clauses signed. After signing the 4th clause, this clause enables the creation of conceptual defences e.g. by simultaneously existing in a state of quantum uncertainty both within Anon's world-self and in one other location, and "respawning" at the other location whenever one iteration is killed
  97. -Wyrd+Willpower+Resolve
  98. -Catch: The user is acting to defend one of Anon's interests or advance one of his goals
  99. -Ban: The user experiences extreme, inescapable misfortune
  100.  
  101. **** Signals From The Soul
  102. -This clause renders the user into a beacon, transmitter and amplifier for corruption, telepathic powers, psionics, AT-Fields and similar effects straddling the division between mind, body and soul possessed by Anon.
  103. -Wyrd+Willpower+Resolve
  104. -Catch:
  105. -Ban: All clauses for this court share a common secondary Ban based on this one: Attempts to use these clauses against Anon, or fail to use them through inaction, or use them to benefit a third party in any way in a manner which will inconvenience Anon or his goals (several more lines of recursive legalese omitted) will result in the power failing to activate. However, the primary ban of this power is that the user automatically forfeits their free will or soul to Anon
  106.  
  107. ***** Anti-Spiral Epic Panoply
  108. -This clause enables the user to generate and utilise divinely efficient metaphysical structures; the exact specifics vary greatly between individual users but the aesthetics are always themed around stark utility, kaleidoscopic halos and hyperdimensional geometry. All uses of this clause benefit from Anon's versions of Anathema, The Noble Eightfold Path and Theming (Anti-Spiral). These structures are forged of the user's own soul imbued with Anon's power, greatly increasing the efficiency and thus overall capability of all their capabilities to a level comparable with the 8 Gates technique. Moreover the use of this clause uses magical resonance to draw on Anon's transdimensional divine machinery; simply put, it overcharges the other clauses by acting as a portal straight into a living multiverse's ley lines, aligning themselves with Anon's soul-collective. Feats such as coating a solar system in an Anti-AT Field, transmuting a planet into non-neutonian fluid and the creation of Warpfire elementals are all possible, being based upon the multiverse body of Anon being actualised in miniature to substitute baseline reality for a duration of hours equal to the roll for this clause. The more power and the longer a user wields through this clause the more they put themself at risk from the raw, undiluted energy they are channeling. In short the clause enables the user to temporarily become a conduit to Anon so that they can wield a fraction of his cosmic power like a scalpel.
  109. -Wyrd+Willpower+Resolve
  110. -Catch: The user is fighting a member/members of the Spiral Races as defined under (unnecessary legalese redacted) or an eldritch abomination has defined by (more magical contract stuff)
  111. -Ban: The user is caught in the epicenter of a quantum uncertainty event. Barring unusual circumstances this spells cessation of existence
  112.  
  113. *
  114.  
  115. Contract of Metaphysical Synthesis
  116.  
  117. *
  118.  
  119. Contract of the Living World
  120.  
  121. *
  122.  
  123. Price: None; Anon is the aspect of reality in question and in lieu of a regular price sank a whole bunch of glamour at once.
  124.  
  125. ***
  126.  
  127. 3. Misc. Contracts
  128.  
  129. Contract of Perfection
  130.  
  131. * Vision of Perfection
  132. -Instantly determines the optimal means to accomplish a simple task, like a workout routine. Each subsequent clause increases the duration and clarity of this clause's effect, better enabling users to see the path to victory
  133. -Wyrd+Investigation+Occult
  134. -Ban: If the user forsakes the task after using this contract and does not sincerely try to achieve it until the task is rendered null i.e. it is impossible to work out at a specific gym because it has been trashed by firebreathing space whales, the clause is unable to be used for a period depending on the value of the task to the user, with a minimum of one hour and a maximum of 24 hours
  135.  
  136. ** Two Steps Forward
  137. -Temporarily increases the energy efficiency, casting time, power output or breadth of an ability; only one can be chosen for each activation of this clause, and other similarly specific aspects of an ability can be increased thusly. The following dice roll determines the duration of this effect, with each success representing 1 hour of usage.
  138. -Wyrd+Intelligence+Crafts
  139. -Ban: For anywhere between 1 week (worst possible roll) or until dusk or dawn (best possible roll), the power is sealed irrevocably and cannot be used in any circumstances as it "incubates" in a platonic realm of conceptual perfection after; any adverse side effects to the user are their own cross to bear. However, should more successes be rolled than failures FOR EACH STAT LISTED in the roll, the user may choose to retain the increases as a permanent effect.
  140.  
  141. *** Gains That Never Were
  142. -So long as two or more perks are sufficiently similar in effect e.g. a Contract of the Forge illusion and a Goblin Contract illusion, training one will automatically improve the other(s) by a proportional amount; more complex or powerful skills will only improve proportionally to the effort put in the sole skill being trained by an individual activation of the clause.
  143. -Wyrd+Resolve+Athletics
  144. -Ban: The user must construct a large mandala from sacred woad representing all the powers involved before using the clause interacting with each other, around the perimeter of the area wherein said training occurs
  145.  
  146. **** Rookie of the Year
  147. -Enables gains provided by the other clauses the next time one of them are activated to become multiplicative rather than additive during training OR once per day provides a "dice bonus" equivalent to the following roll
  148. -Wyrd+Wits+Occult
  149. -Ban: Privilege to access this contract is dealt out in "charges" earned, which can be stored indefinitely. The user must undergo a very specific ritualistic killing of a True Fae. This involves anointing it with arcane oils such that it represents a popular celebrity (Gary Busey is usually a good benchmark) and slaying it in an otherspace defined as the world of dreams using a dream-construct symbolically appropriate to the ability being trained in an almost dadaist manner. The complexities of the ritual may be learned and streamlined with time, but the summoning must always begin in the physical plane of existence.
  150.  
  151. ***** The Stars Reach For You
  152. -At this point, Vision of Perfection is essentially a preview of an "ideal" form of an ability, which in some cases can start to look like a completely different ability. This lets the user try to dissolve the boundary between the current and "ideal" form of that ability in order to gain the "ideal" form's benefits; the roll determines the extent to which traits are successfully assimilated this way, with all of the following stats needing to be maxed out and to roll maximum numbers in order to fully emulate the "ideal" form of the ability. Should the "ideal" ability be completely emulated Vision to Perfection envisions a different "ideal" ability to emulate
  153. -Wyrd+Resolve+Occult
  154. -Ban: User must be completely outside what is considered "the known universe" by the majority of existing sentient entities in order to use this clause
  155.  
  156. Price: See Via Ochemata
  157.  
  158. Contract of Elune
  159.  
  160. *
  161.  
  162. Contract of Paradiso
  163.  
  164. *
  165.  
  166. Contract of Order
  167.  
  168. *
  169.  
  170. Contract of The Orokin Void
  171.  
  172. *
  173.  
  174. Contract of The Ink
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