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Thief

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Feb 9th, 2016
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  1. d8 hit points per level
  2.  
  3. Starting gold: 3d8x10 gold pieces
  4.  
  5. +1 attack per level
  6.  
  7. High saves: Body
  8.  
  9. Special Ability: Skill Bonus (Thieves get a +2 bonus to the Perception, Stealth, and Thieving skills.)
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  11. Special Ability: Double Attack (The thief can make an extra attack on each of his turns whenever he makes an attack; these need not be against the same target.)
  12.  
  13. Special Ability: Finesse (Thieves may apply their Dexterity modifier, rather than Strength, to attack and damage rolls.)
  14.  
  15. Special Ability: Sneak Attack (Thieves deal an extra 1d6 damage with their attacks. This damage increases by 1d6 every six levels: 2d6 at 6th, 3d6 at 12th, 4d6 at 18th, and so on. If the target is completely unaware of the attack, it deals twice as many dice of sneak attack damage.)
  16.  
  17. Special Ability: Use Magic Device (The thief can use scrolls, wands, etc. of any class.)
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