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- #!/usr/bin/env python
- # -*- coding: utf-8 -*-
- import pygame
- from pygame.locals import*
- #ouverture pygamee
- pygame.init()
- pygame.key.set_repeat(5,5)
- #chargement fond
- fenetre = pygame.display.set_mode((640,480))
- black = (0,0,0)
- white = (255,255,255)
- red = (255,0,0)
- fond = pygame.image.load("images/fond_menu.jpeg").convert()
- fenetre.blit(fond,(0,0))
- #collage icones
- jouer= pygame.image.load("images/jouer.jpg")
- fenetre.blit(jouer, (120,200))
- #option
- option= pygame.image.load("images/option.jpg")
- fenetre.blit(option, (250,200))
- #quitter
- quitter= pygame.image.load("images/quitter.jpg")
- fenetre.blit(quitter, (400,200))
- #rafraichissement ecran
- pygame.display.flip()
- #boucle infinie
- menu = True
- while menu:
- for event in pygame.event.get(): #emplacement evenements
- if event.type == pygame.Quit:
- pygame.quit()
- quit()
- gameplayDisplay.fill(white)
- largeText = pygame.font.Font ("images/fond_menu.jpeg")
- TexteSurf, TextRect = text_objects("images/jouer.jpg", largeText)
- TextRect.center = ((display_weidth/2),(dsiplay_height/2))
- gameDisplay.blit(TextSurf,TextRect)
- curseur = pygame.mouse.get_pos() #position curseur
- if 150+100 > mouse[0] > 150 and 450+50 > mouse [1] > 450:
- pygame.draw.rect(gameDisplay, bright_green,(150,450,100,50))
- else :
- pygame.draw.rect(gameDisplay, green,(150,450,100,50))
- pygame.draw.rect(gameDisplay, red,(550,450,100,50))
- pygame.display.update()
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