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Pilz

Sine Wave Function

Sep 5th, 2014
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  1. Name: Sine Wave Function
  2. Homeworld: Forge World (Core Theta)
  3. Background: Adeptus Mechanicus
  4. Role: Sage
  5. Elite Advances:
  6. Divination: 65: Only the Insane have the Strength to Prosper; +3 WP +1 Insanity every session you'd take insanity
  7. XP: 350/500 (Spent/Total)
  8.  
  9. Sex: Male
  10. Age: 34
  11. Build: Like a Factory
  12. Complexion: Rusty
  13. Hair: ?
  14. Quirks:
  15. Superstitions:
  16. Momentos:
  17. Allies:
  18. Enemies:
  19.  
  20. Aptitudes: Intelligence, Influence, Perception, Willpower, Tech, Knowledge,
  21.  
  22. Stat--------------------------------------
  23. | | | | Advances |
  24. Weapon Skill | WS | 25 | 00 | |
  25. Ballistic Skill | BS | 40 | 00 | |
  26. Strength | S | 30 | 00 | |
  27. Toughness | T | 30 | 00 | |
  28. Agility | AG | 30 | 00 | |
  29. Intelligence | INT | 50 | 00 | Intermed |
  30. Perception | PER | 35 | 00 | |
  31. Willpower | WP | 35 | 38 | |
  32. Fellowship | FEL | 20 | 00 | |
  33. Influence | IFL | 40 | 00 | |
  34. ------------------------------------------
  35. Insanity | IS | 0 | 0 |
  36. Corruption | COR | 0 | 0 |
  37. -------------------------------
  38.  
  39. Fate-----------------
  40. Current | Threshold |
  41. 3 | |
  42. ---------------------
  43.  
  44. Wounds---------------
  45. Current | Total |
  46. 10 | 10 |
  47. ---------------------
  48.  
  49. Fatigue--------------
  50. Current | Threshold |
  51. | |
  52. ---------------------
  53.  
  54. Movement---
  55. Half | |
  56. Charge | |
  57. Full | |
  58. Run | |
  59. -----------
  60. Skills:
  61. Agility: Operate [Surface], Dodge
  62. Intelligence: Common Lore [Adept Mech], Logic (+10) , Security (+10), Tech-Use (+10)
  63. Perception: Awareness,
  64. Willpower:
  65. Strength:
  66. Toughness:
  67. Fellowship:
  68.  
  69. Talents:
  70. -Ambidexterous
  71. -Technical Knock
  72.  
  73.  
  74. Traits: Mechanicus Implants,
  75.  
  76.  
  77. Servo-Skulls:
  78. Utility (Combi-tool benefits)
  79.  
  80. Implants:
  81. Respiratory Filter Implant; +20 to resist inhaled toxins
  82. Calculus Logi Upgrade; +10 Literacy, Lore, Scholastic Lore
  83. Locator Matrix; Gives precise location on planet along with time and other such things. Basically GPS.
  84.  
  85. Weapons:
  86. -Autogun Basic|100m|S/3/10|1d10+3|I|Pen 0|30|
  87.  
  88. Gear:
  89. Imperial Robes
  90.  
  91. Armor:
  92. Flak Cloak; Arms/Body/Legs 3 AP
  93.  
  94. Psychic Powers:
  95.  
  96. Special Abilities:
  97. -Quest for Knowledge: Spend Fate, autosucceed on logic or any lore test with DoS=to Int Bonus
  98. -Replace the Weak Flesh: Count Availability of Cybernetics as two levels more available
  99.  
  100.  
  101. Mental Disorders:
  102. Malignancies:
  103. Mutations:
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