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- Name: Sine Wave Function
- Homeworld: Forge World (Core Theta)
- Background: Adeptus Mechanicus
- Role: Sage
- Elite Advances:
- Divination: 65: Only the Insane have the Strength to Prosper; +3 WP +1 Insanity every session you'd take insanity
- XP: 350/500 (Spent/Total)
- Sex: Male
- Age: 34
- Build: Like a Factory
- Complexion: Rusty
- Hair: ?
- Quirks:
- Superstitions:
- Momentos:
- Allies:
- Enemies:
- Aptitudes: Intelligence, Influence, Perception, Willpower, Tech, Knowledge,
- Stat--------------------------------------
- | | | | Advances |
- Weapon Skill | WS | 25 | 00 | |
- Ballistic Skill | BS | 40 | 00 | |
- Strength | S | 30 | 00 | |
- Toughness | T | 30 | 00 | |
- Agility | AG | 30 | 00 | |
- Intelligence | INT | 50 | 00 | Intermed |
- Perception | PER | 35 | 00 | |
- Willpower | WP | 35 | 38 | |
- Fellowship | FEL | 20 | 00 | |
- Influence | IFL | 40 | 00 | |
- ------------------------------------------
- Insanity | IS | 0 | 0 |
- Corruption | COR | 0 | 0 |
- -------------------------------
- Fate-----------------
- Current | Threshold |
- 3 | |
- ---------------------
- Wounds---------------
- Current | Total |
- 10 | 10 |
- ---------------------
- Fatigue--------------
- Current | Threshold |
- | |
- ---------------------
- Movement---
- Half | |
- Charge | |
- Full | |
- Run | |
- -----------
- Skills:
- Agility: Operate [Surface], Dodge
- Intelligence: Common Lore [Adept Mech], Logic (+10) , Security (+10), Tech-Use (+10)
- Perception: Awareness,
- Willpower:
- Strength:
- Toughness:
- Fellowship:
- Talents:
- -Ambidexterous
- -Technical Knock
- Traits: Mechanicus Implants,
- Servo-Skulls:
- Utility (Combi-tool benefits)
- Implants:
- Respiratory Filter Implant; +20 to resist inhaled toxins
- Calculus Logi Upgrade; +10 Literacy, Lore, Scholastic Lore
- Locator Matrix; Gives precise location on planet along with time and other such things. Basically GPS.
- Weapons:
- -Autogun Basic|100m|S/3/10|1d10+3|I|Pen 0|30|
- Gear:
- Imperial Robes
- Armor:
- Flak Cloak; Arms/Body/Legs 3 AP
- Psychic Powers:
- Special Abilities:
- -Quest for Knowledge: Spend Fate, autosucceed on logic or any lore test with DoS=to Int Bonus
- -Replace the Weak Flesh: Count Availability of Cybernetics as two levels more available
- Mental Disorders:
- Malignancies:
- Mutations:
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