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neobeethoven

RTShip

Apr 29th, 2013
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  1. MANU FATI
  2. Dictator-class Cruiser
  3. Speed: 5
  4. Detection: +23
  5. Armour: 20
  6. Manoeuverability: +8
  7. Hull Integrity: 70
  8. Turret rating: 3
  9. Space: 65
  10. SP: 63
  11. Weapon Capacity: Prow 1, Port 2, Starboard 2 (Port and Starboard come pre-loaded with a Jovian-pattern Launch Bay, leaving 1 slot each)
  12.  
  13. Essential Components
  14. Plasma Drive: Jovian-Pattern Class 4 Drive (75 power generated, 14 space)
  15. Warp Engine: Strelov 2 (12 power, 12 space)
  16. Gellar Field: Warpsbane Hull (1 power, 0 space, 1 SP)
  17. -Shield of Faith: Navigation tests to pilot through the Warp gain +10. When
  18. rolling on Warp Travel Encounters, GM rolls twice and Navigator chooses one
  19. Void Shield: Repulsor Shield Array (8 power, 1 space)
  20. -2 Void shields
  21. -Charged particle repulsion effect: Ship does not suffer penalties to
  22. Manoeuvre Actions when traveling through nebulae, ice rings, plasma clouds,
  23. or other celestial phenomena consisting primarily of small particles.
  24. Bridge: Ship Master's Bridge (4 power, 3 space)
  25. -Master Plotting Table: All Piloting and Navigation Tests by bridge crew are
  26. made at +5.
  27. -Improved Fire Direction: All BS Tests to fire shipboard weapons gain +10.
  28. Life Sustainer: Vitae-pattern life sustainer (5 power, 3 space)
  29. Crew Quarters: Clan-kin quarters (2 power, 5 space, 1 SP)
  30. -For Hearth and Home!: All Command Tests to defend against boarding actions
  31. gain +5. In addition, all sources of Morale loss are reduced by 1, to min. 1.
  32. Auger Array: Mark 201.b auger array (5 power, 0 space)
  33. -Sensitive: Increased power draw provides +5 to Detection.
  34. ====================================
  35. 38 space, 37 power, 2 SP
  36.  
  37. Supplemental Components
  38. Jovian-pattern launch bay x2 (already factored in)
  39. -Strength 2 (6 squadrons per bay, 2 ready at any time)
  40. Sunsear las-broadside x2 (18 power, 12 space, 2 SP)
  41. -Strength 6, Damage 1d10+2, Crit Rating 4, Range 9
  42. Sunhammer Lance Battery (13 power, 6 space, 2 SP)
  43. -Strength 2, Damage 1d10+3, Crit Rating 3, Range 9
  44. Extended supply vaults (1 power, 4 space, 2 SP)
  45. -Extensive Stores: Double the time a ship may remain at void without suffering
  46. Crew Population or Morale loss. When repairing, regain 1 additionall
  47. point of Hull Integrity.
  48. -Plenty for All: Permanently increase Morale by 1.
  49. Small Craft Repair Deck (2 power, 2 space, 1 SP)
  50. -Spare Parts: After any starship combat in which fighters, assault boats,
  51. or bombers are lost, a character may immediately make a Difficult (-10)
  52. Tech-Use Test. For every DoS, two craft are recovered.
  53. Medicae Deck (2 power, 1 space, 1 SP)
  54. -Diagnostics and Treatment: Add a +20 bonus to all Medicae Skill Tests
  55. performed within this component. The number of patients that may be treated
  56. without penalty is increased to three times the character's Int Bonus.
  57. ====================================
  58. 25 space, 36 power, 8 SP
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