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  1. btk.AABB = {type = "AABB"}
  2. function btk.AABB:new(x, y, w, h)
  3. o = {}
  4. setmetatable(o, self)
  5.  
  6. o.x = x
  7. o.y = y
  8. o.w = w
  9. o.h = h
  10.  
  11. o.sides = {}
  12.  
  13. return o
  14. end
  15.  
  16. function btk.AABB:__index(key)
  17. if key == "left" then
  18. return self.x
  19. elseif key == "top" then
  20. return self.y
  21. elseif key == "bottom" then
  22. return self.y + self.h
  23. elseif key == "right" then
  24. return self.x + self.w
  25. elseif key == "cx" then
  26. return self.x + self.w / 2
  27. elseif key == "cy" then
  28. return self.y + self.h / 2
  29. end
  30.  
  31. return btk.AABB[key]
  32. end
  33.  
  34. function btk.AABB:__newindex(k, v)
  35. if k == "left" then
  36. local diffX = v - self.x
  37. self.x = self.x + diffX
  38. self.w = self.w - diffX
  39. elseif k == "top" then
  40. local diffY = v - self.y
  41. self.y = self.y + diffY
  42. self.h = self.w - diffY
  43. elseif k == "right" then
  44. self.w = v - self.x
  45. elseif k == "bottom" then
  46. self.h = v - self.y
  47. elseif k == "cx" then
  48. self:setCenter(v, self.cy)
  49. elseif k == "cy" then
  50. self:setCenter(self.cx, v)
  51. else
  52. rawset(self, k, v)
  53. end
  54. end
  55.  
  56. function btk.AABB:center()
  57. return btk.Vec2:new(
  58. self.x + self.w / 2,
  59. self.y + self.h / 2
  60. )
  61. end
  62.  
  63. function btk.AABB:grow(...)
  64. local dx, dy = nil, nil
  65. local n = select("#", ...)
  66. local arg1, arg2 = select(1, ...), select(2, ...)
  67.  
  68. if n == 1 then
  69. local argType = getType(arg1)
  70.  
  71. if argType == "number" then
  72. dx = arg1
  73. dy = arg1
  74. elseif argType == "Vec2" then
  75. dx = arg1.x
  76. dy = arg1.y
  77. else
  78. assert(false, "Unexpected type " .. argType)
  79. end
  80. elseif n == 2 then
  81. dx = arg1
  82. dy = arg2
  83. end
  84.  
  85. self.x = self.x - dx
  86. self.y = self.y - dy
  87. self.w = self.w + 2 * dx
  88. self.h = self.h + 2 * dy
  89.  
  90. return self
  91. end
  92.  
  93. function btk.AABB:draw()
  94. love.graphics.rectangle("line", self.x, self.y, self.w, self.h);
  95. end
  96.  
  97. function btk.AABB:halfWidths()
  98. return btk.Vec2:new(self.w / 2, self.h / 2)
  99. end
  100.  
  101. function btk.AABB:containsPoint(...)
  102. local x = nil
  103. local y = nil
  104.  
  105. if select("#", ...) == 1 then
  106. local point = select(1, ...)
  107. assert(getType(point) == "Vec2", "Vec2 expected")
  108.  
  109. x = point.x
  110. y = point.y
  111. elseif select("#", ...) == 2 then
  112. x = select(1, ...)
  113. y = select(2, ...)
  114. end
  115.  
  116. if x > self.left and
  117. y > self.top and
  118. x < self.right and
  119. y < self.bottom then
  120. return {
  121. left = x - self.left,
  122. right = self.right - x,
  123. top = y - self.top,
  124. bottom = self.bottom - y,
  125. }
  126. end
  127.  
  128. return nil
  129. end
  130.  
  131. function btk.AABB:setCenter(...)
  132. local n = select("#", ...)
  133. local arg1 = select(1, ...)
  134. local arg2 = select(2, ...)
  135.  
  136. if n == 1 then
  137. assert(getType(arg1) == "Vec2", "Unexpected type " .. getType(arg1))
  138. self.x = arg1.x - self.w / 2
  139. self.y = arg1.y - self.h / 2
  140. elseif n == 2 then
  141. self.x = arg1 - self.w / 2
  142. self.y = arg2 - self.h / 2
  143. end
  144.  
  145. return self
  146. end
  147.  
  148. function btk.AABB:__tostring()
  149. return "[" ..
  150. self.x .. " "
  151. .. self.y .. " "
  152. .. self.w .. " "
  153. .. self.h .. "]"
  154. end
  155.  
  156. function btk.AABB:move(...)
  157. local n = select("#", ...)
  158. local arg1 = select(1, ...)
  159. local arg2 = select(2, ...)
  160.  
  161. local x, y = 0, 0
  162.  
  163. if n == 1 then
  164. vec = arg1
  165. assert(getType(vec) == "Vec2", "Unexpected type " .. getType(vec))
  166. x = vec.x
  167. y = vec.y
  168. elseif n == 2 then
  169. x = arg1
  170. y = arg2
  171. end
  172.  
  173. self.x = self.x + x
  174. self.y = self.y + y
  175.  
  176. return self
  177. end
  178.  
  179. function btk.AABB.collide(a, b)
  180. local sides = {}
  181. if next(a.sides) == nil then -- If sides is empty
  182. sides = {
  183. top = true,
  184. right = true,
  185. bottom = true,
  186. left = true
  187. }
  188. else
  189. sides = a.sides
  190. end
  191.  
  192. local collisionBox = clone(a):grow(b:halfWidths())
  193. local ds = collisionBox:containsPoint(b:center())
  194. local dVec = nil
  195.  
  196. if ds then
  197. local other = btk.Vec2:new(0, -ds.top)
  198. if sides.top then
  199. dVec = other
  200. end
  201.  
  202. other = btk.Vec2:new(ds.right, 0)
  203. if sides.right and (not dVec or other < dVec) then
  204. dVec = other
  205. end
  206.  
  207. other = btk.Vec2:new(0, ds.bottom)
  208. if sides.bottom and (not dVec or other < dVec) then
  209. dVec = other
  210. end
  211.  
  212. other = btk.Vec2:new(-ds.left, 0)
  213. if sides.left and (not dVec or other < dVec) then
  214. dVec = other
  215. end
  216. end
  217.  
  218. return dVec
  219. end
  220.  
  221. function btk.AABB.sweepCollide(a, b, v)
  222. assert(false, "Not yet implemented")
  223. end
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