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- Totally official difficulty ranking from easiest to hardest AE1 time attack
- Definitely not just my opinion at all.
- 19:City Park
- 18:Crumbling Castle
- 17:Thick Jungle
- -These 3 are the easiest as you have to optimize only a few seconds of gameplay and then you have anywhere from 10 to 20 or even 30 seconds of mistakes throughout the rest of the run.
- 16:Specter's Factory
- 15:TV Tower
- -These 2 are also fullchains, but the execution on them are slightly more difficult. Notably, Specter's Factory requires a lot of fast gadget cancels and some good luck (and the initial chain is tight), but you have surplus of 5 seconds of mistakes during it. TV Tower is similar, and you can utilize easier strats for a more consistent ending.
- 14:Monkey Madness
- 13:Sushi Temple
- 12:Dexter's Island
- -None of these are fullchains, and though there are some fullchains left they aren't easy ones to pull off. Instead, these 3 levels are all quick time attacks with few technical aspects. The fact that the timer is ticking for a majority of them, however, makes them harder than the fullchains above.
- 11:Wabi Sabi Wall
- -Another short fullchain with time to spare at the end, though making it to the gong room without losing the opening is nontrivial, and you also have to have a good gong room to finish.
- 10:Snowy Mammoth
- 9: Crabby Beach
- -These are the longest 2 in game time, but they're pretty quick in real time and don't really contain anything that difficult. Crabby Beach has a few parts that take some getting used to, and both have a bit of luck near the end. The execution on relatively easy though.
- 8: Molten Lava
- 7: Fossil Field
- -A couple more short ones, Fossil Field is tremendously luck based while Molten Lava has a couple tricky parts that must go right.
- 6: Primordial Ooze
- -A cut above the rest of the first hub due to the ghost car glitch. Technically a possible fullchain but you have to play flawlessly and get a bit lucky.
- 5: Frosty Retreat
- 4: Coral Cave
- -2 more brutal fullchains, one using the RC Car several times and the other uses a guided shot while boost jumping. You do have a few seconds to spare in both of these, but the skill level required for these are insanely high.
- 3: Hot Springs
- - This fullchain is insane. So many BJ2IJs. So many cancels. So many little things. Did I mention you have to get lucky and make less than a second of mistakes?
- 2: Cryptic Relics
- - Lots of cancels, clever movement and no recovery strats. You even have to bounce a bird off a wall that it can go through for 2 spare seconds, which is required to make the chain last through to the end. It's not a fullchain, but it's very close and needs incredible optimization.
- 1: Dark Ruins
- - A minute and a half of complex and technical movement, luck right near the end, many cancels, brutal chaining, a guided shot, timed hesistation, balance beam walking: this time attack has everything in the game you'd need to worry about. That's why I think it's the hardest one.
- To be honest ranking any of these past Wabi Sabi was incredibly difficult, and even ranking 16th and beyond was very hard for me, since many of these are challenging but for different reasons. This is the best I can do, though.
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