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- <?xml version="1.0" encoding="utf-8"?>
- <includes>
- <!-- Elemental Stave Constants -->
- <include name="EleStaffConst">
- <var name="Staff-Fire">Vulcan's Staff</var>
- <var name="Staff-Ice">Aquilo's Staff</var>
- <var name="Staff-Wind">Auster's Staff</var>
- <var name="Staff-Earth">Terra's Staff</var>
- <var name="Staff-Thunder">Indra's Staff</var>
- <var name="Staff-Water">Water Staff</var>
- <var name="Staff-Light">Light Staff</var>
- <var name="Staff-Dark">Pluto's Staff</var>
- </include>
- <!-- Elemental Obi Constants -->
- <include name="ElementalObiConstants">
- <var name="Obi-Fire">0</var>
- <var name="Obi-Ice">Hyorin Obi</var>
- <var name="Obi-Wind">Furin Obi</var>
- <var name="Obi-Earth">0</var>
- <var name="Obi-Thunder">Rairin Obi</var>
- <var name="Obi-Water">0</var>
- <var name="Obi-Light">Korin Obi</var>
- <var name="Obi-Dark">Anrin Obi</var>
- </include>
- <!-- Enspells Vars -->
- <include name="VarEnSpells">
- <var name="Enspell-Fire">Enfire</var>
- <var name="Enspell-Earth">Enstone</var>
- <var name="Enspell-Water">Enwater</var>
- <var name="Enspell-Wind">Enaero</var>
- <var name="Enspell-Ice">Enblizzard</var>
- <var name="Enspell-Thunder">Enthunder</var>
- </include>
- <!-- Spell Cancel Rules -->
- <include name="SpellCancel">
- <if Spell="Sneak" BuffActive="Sneak" TargetType="SELF">
- <midcastdelay delay="1" />
- <command when="midcast">cancel 71</command>
- </if>
- <elseif spell="Spectral Jig" BuffActive="Sneak">
- <command when="precast">cancel 71</command>
- </elseif>
- <elseif Spell="Monomi*" BuffActive="Sneak">
- <midcastdelay delay="2.5" />
- <command when="midcast">cancel 71</command>
- </elseif>
- <!-- Utsusemi: Ichi cancel rules -->
- <elseif spell="Utsusemi: Ichi" buffactive="Copy Image*" notbuffactive="Silence|Mute|Omerta|Obliviscence">
- <if notbuffactive="Copy Image (3)|Copy Image (4)">
- <midcastdelay delay="2.5" />
- <cmd when="midcast">cancel 66</cmd>
- <cmd when="midcast">cancel 446</cmd>
- </if>
- <else>
- <cancelspell />
- </else>
- </elseif>
- <elseif Spell="Stoneskin" BuffActive="Stoneskin">
- <midcastdelay delay="2.8" />
- <command when="midcast">cancel 37</command>
- </elseif>
- <elseif Spell="Blink" BuffActive="Blink">
- <midcastdelay delay="5.2" />
- <command when="midcast">cancel 36</command>
- </elseif>
- </include>
- <!-- Elemental Stave Rule -->
- <include name="EleStaff">
- <if MLvlGT="50" Type="WhiteMagic|BlackMagic|SummonerPact|BardSong" SpellTargetType="MONSTER" NotSpell="Stoneskin|Dia*|En*|Phalanx|Refresh*|Bar*|Blink|Sneak|Invisible|Deodorize
- |Teleport*|Recall*|Raise*|Regen*|Haste|Protect*|Shell*|Reraise*|*na|Erase|Esuna|Auspice|Warp*|Escape|Tractor|Retrace">
- <equip when="midcast">
- <main>$Staff-%SpellElement</main>
- </equip>
- </if>
- </include>
- <!-- Elemental Obi Rule -->
- <include name="ElementalObiRule">
- <if advanced='("%SpellElement"="%WeatherElement" OR "%SpellElement"="%DayElement") AND "$Obi-%SpellElement"!="0"'>
- <equip when="midcast">
- <waist lock="yes">$Obi-%SpellElement</waist>
- </equip>
- </if>
- </include>
- <!-- Enspells Rule -->
- <include name="EnspellsRule">
- <if spell="Enfire" Day="Earth|Water|Wind|Ice|Thunder">
- <changespell spell="$Enspell-%DayElement" />
- </if>
- </include>
- <!-- The rules for enfeebling and enhancing magics are kept here in the include file because they are referenced by multiple job XML
- files and are slightly more complex than the average magic skill rule. Although it's not likely that I'll ever have to edit these
- rules, keeping them here means that I can simply reference 7-8 lines of code with a single include statement in the individual job
- XML files. -->
- <!-- Enfeebling Magic rules -->
- <include name="EnfeeblingMagicRules">
- <if Skill="EnfeeblingMagic">
- <if Type="WhiteMagic">
- <equip when="midcast" set="MNDEnfeeblingMagic" />
- </if>
- <if Type="BlackMagic">
- <equip when="midcast" set="DRKMagic" />
- </if>
- </if>
- </include>
- <!-- Enhancing Magic rules -->
- <include name="EnhancingMagicRule">
- <if Skill="EnhancingMagic">
- <equip when="midcast" set="EnhancingMagic" />
- </if>
- </include>
- <!-- Resting -->
- <include name="Rest">
- <equip when="resting" set="Resting" />
- </include>
- <!-- Return Rules -->
- <!-- These stop any gear changes if I'm unable to take particular actions. The reason for this is because
- if I'm impatient and spamming a macro while petrified or something I don't want a WHM to be unable to target
- me for Stona, for instance. -->
- <include name="ReturnRules">
- <!-- Exits if the action cannot be taken. -->
- <if BuffActive="Sleep|Petrification|Stun|Terror|Charm">
- <return />
- </if>
- <elseif Type="*Magic|BardSong|Ninjutsu" BuffActive="Silence">
- <return />
- </elseif>
- <elseif Type="Weaponskill|JobAbility|PetCommand" BuffActive="Amnesia">
- <return />
- </elseif>
- <elseif Type="JobAbility|PetCommand" RecastGT="1">
- <return />
- </elseif>
- <elseif type="Weaponskill">
- <if mode="OR" TPLT="100" advanced="%SpellTargetDistance > 6" notstatus="engaged">
- <cancelspell />
- <return />
- </if>
- </elseif>
- </include>
- </includes>
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