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FAKSS

Oct 18th, 2011
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Pawn 6.15 KB | None | 0 0
  1. //under #include <a_samp>
  2. new KillingSpree[MAX_PLAYERS];
  3.  
  4. public OnPlayerDeath(playerid, killerid, reason)
  5. {
  6. KillingSpree[killerid] ++;
  7. KillingSpree[playerid] = 0;
  8. if(KillingSpree[killerid] == 1)
  9.  {
  10.     SetPlayerWantedLevel(killerid,1);
  11.  }
  12. if(KillingSpree[killerid] == 2)
  13.  {
  14.     SetPlayerWantedLevel(killerid,2);
  15.  }
  16. if(KillingSpree[killerid] == 3)
  17.  {
  18.     SetPlayerWantedLevel(killerid,3);
  19.     GameTextForPlayer(killerid,"~r~3 ~g~KILLSTREAK~n~~g~+1000~r~$~n~~r~2 ~g~SCORE",4000,3);
  20.     new string[256], pname[MAX_PLAYER_NAME];
  21.     GetPlayerName(killerid, pname, sizeof(pname));
  22.     format(string, sizeof(string), "{FF0000}%s {FFFFFF}is on kilingspree and curently on {FF0000}Killstreak 3!", pname);
  23.     SendClientMessageToAll(0x33F666FF, string);
  24.     ShowPlayerDialog(killerid,215,DIALOG_STYLE_LIST,"{FF002B}CHOOSE YOUR KILLSTREAK REWARD:","Spray\nChainsaw\nKatana","Select","Cancel");
  25.     GivePlayerMoney(playerid,1000);
  26.     SetPlayerScore(playerid,GetPlayerScore(playerid)+2);
  27.  }
  28. if(KillingSpree[killerid] == 5)
  29.  {
  30.     SetPlayerWantedLevel(killerid,4);
  31.     GameTextForPlayer(killerid,"~r~5 ~g~KILLSTREAK~n~~g~+5000~r~$~n~~r~3 ~g~SCORE",4000,3);
  32.     new string[256], pname[MAX_PLAYER_NAME];
  33.     GetPlayerName(killerid, pname, sizeof(pname));
  34.     format(string, sizeof(string), "{FF0000}%s {FFFFFF}is dominating and curently on {FF0000}Killstreak 5!", pname);
  35.     SendClientMessageToAll(0x33F666FF, string);
  36.     ShowPlayerDialog(killerid,216,DIALOG_STYLE_LIST,"{FF002B}CHOOSE YOUR KILLSTREAK REWARD:","Deagle\nPistols\nSilenced Pistol","Select","Cancel");
  37.         GivePlayerMoney(playerid,5000);
  38.     SetPlayerScore(playerid,GetPlayerScore(playerid)+3);
  39. }
  40. if(KillingSpree[killerid] == 7)
  41.  {
  42.     SetPlayerWantedLevel(killerid,5);
  43.     GameTextForPlayer(killerid,"~r~7 ~g~KILLSTREAK~n~~g~+10000~r~$~n~~r~5 ~g~SCORE",4000,3);
  44.     new string[256], pname[MAX_PLAYER_NAME];
  45.     GetPlayerName(killerid, pname, sizeof(pname));
  46.     format(string, sizeof(string), "{FF0000}%s {FFFFFF}is godlike and curently on {FF0000}Killstreak 7!", pname);
  47.     SendClientMessageToAll(0x33F666FF, string);
  48.     ShowPlayerDialog(killerid,217,DIALOG_STYLE_LIST,"{FF002B}CHOOSE YOUR KILLSTREAK REWARD:","M4\nAK47\nSMG","Select","Cancel");
  49.         GivePlayerMoney(playerid,10000);
  50.     SetPlayerScore(playerid,GetPlayerScore(playerid)+5);
  51. }
  52. if(KillingSpree[killerid] == 10)
  53.  {
  54.     SetPlayerWantedLevel(killerid,6);
  55.     GameTextForPlayer(killerid,"~r~10 ~g~KILLSTREAK~n~~g~+20000~r~$~n~~r~7 ~g~SCORE",4000,3);
  56.     new string[256], pname[MAX_PLAYER_NAME];
  57.     GetPlayerName(killerid, pname, sizeof(pname));
  58.     format(string, sizeof(string), "{FF0000}%s {FFFFFF}is unstoppable and curently on {FF0000}Killstreak 10 (6-star wanted level)!", pname);
  59.     SendClientMessageToAll(0x33F666FF, string);
  60.     ShowPlayerDialog(killerid,218,DIALOG_STYLE_LIST,"{FF002B}CHOOSE YOUR KILLSTREAK REWARD:","Flamethrower\nGrenade\nSachel Charges","Select","Cancel");
  61.         GivePlayerMoney(playerid,20000);
  62.     SetPlayerScore(playerid,GetPlayerScore(playerid)+7);
  63. }
  64. if(KillingSpree[killerid] == 15)
  65.  {
  66.     GameTextForPlayer(killerid,"~r~15 ~g~KILLSTREAK",4000,3);
  67.     new string[256], pname[MAX_PLAYER_NAME];
  68.     GetPlayerName(killerid, pname, sizeof(pname));
  69.     format(string, sizeof(string), "{FF0000}%s {FFFFFF}is curently on {FF0000}Killstreak 15!", pname);
  70.     SendClientMessageToAll(0x33F666FF, string);
  71. }
  72. if(KillingSpree[killerid] == 20)
  73.  {
  74.     GameTextForPlayer(killerid,"~r~20 ~g~KILLSTREAK",4000,3);
  75.     new string[256], pname[MAX_PLAYER_NAME];
  76.     GetPlayerName(killerid, pname, sizeof(pname));
  77.     format(string, sizeof(string), "{FF0000}%s {FFFFFF}is curently on {FF0000}Killstreak 20!", pname);
  78.     SendClientMessageToAll(0x33F666FF, string);
  79.     }
  80.     return 1;
  81. }
  82.  
  83. if(response)
  84.     {
  85.     switch(dialogid == 215)
  86.         {
  87.     case 1:
  88.             {
  89.             switch(listitem)
  90.             {
  91.                 case 0:
  92.                 {
  93.                     GivePlayerWeapon(playerid,41,1000000);
  94.                     GameTextForPlayer(playerid,"~y~KILLSTREAK REWARD ~g~EQUIPPED!",4000,3);
  95.                 }
  96.                 case 1:
  97.                 {
  98.                     GivePlayerWeapon(playerid,9,1);
  99.                     GameTextForPlayer(playerid,"~y~KILLSTREAK REWARD ~g~EQUIPPED!",4000,3);
  100.                 }
  101.                 case 2:
  102.                 {
  103.                     GivePlayerWeapon(playerid,8,1);
  104.                     GameTextForPlayer(playerid,"~y~KILLSTREAK REWARD ~g~EQUIPPED!",4000,3);
  105.                 }
  106.             }
  107.         }
  108.     }
  109.     switch(dialogid == 216)
  110.         {
  111.         case 1:
  112.             {
  113.             switch(listitem)
  114.             {
  115.                 case 0:
  116.                 {
  117.                     GivePlayerWeapon(playerid,24,1000000);
  118.                     GameTextForPlayer(playerid,"~y~KILLSTREAK REWARD ~g~EQUIPPED!",4000,3);
  119.                 }
  120.                 case 1:
  121.                 {
  122.                     GivePlayerWeapon(playerid,22,1000000);
  123.                     GameTextForPlayer(playerid,"~y~KILLSTREAK REWARD ~g~EQUIPPED!",4000,3);
  124.                 }
  125.                 case 2:
  126.                 {
  127.                     GivePlayerWeapon(playerid,23,1000000);
  128.                     GameTextForPlayer(playerid,"~y~KILLSTREAK REWARD ~g~EQUIPPED!",4000,3);
  129.                 }
  130.             }
  131.         }
  132.     }
  133.     switch(dialogid == 217)
  134.         {
  135.         case 1:
  136.             {
  137.             switch(listitem)
  138.             {
  139.                 case 0:
  140.                 {
  141.                     GivePlayerWeapon(playerid,31,1000000);
  142.                     GameTextForPlayer(playerid,"~y~KILLSTREAK REWARD ~g~EQUIPPED!",4000,3);
  143.                 }
  144.                 case 1:
  145.                 {
  146.                     GivePlayerWeapon(playerid,30,1000000);
  147.                     GameTextForPlayer(playerid,"~y~KILLSTREAK REWARD ~g~EQUIPPED!",4000,3);
  148.                 }
  149.                 case 2:
  150.                 {
  151.                     GivePlayerWeapon(playerid,29,1000000);
  152.                     GameTextForPlayer(playerid,"~y~KILLSTREAK REWARD ~g~EQUIPPED!",4000,3);
  153.                 }
  154.             }
  155.         }
  156.     }
  157.     switch(dialogid == 218)
  158.         {
  159.         case 1:
  160.             {
  161.             switch(listitem)
  162.             {
  163.                 case 0:
  164.                 {
  165.                     GivePlayerWeapon(playerid,37,1000000);
  166.                     GameTextForPlayer(playerid,"~y~KILLSTREAK REWARD ~g~EQUIPPED!",4000,3);
  167.                 }
  168.                 case 1:
  169.                 {
  170.                     GivePlayerWeapon(playerid,16,1);
  171.                     GameTextForPlayer(playerid,"~y~KILLSTREAK REWARD ~g~EQUIPPED!",4000,3);
  172.                 }
  173.                 case 2:
  174.                 {
  175.                     GivePlayerWeapon(playerid,39,1000000);
  176.                     GivePlayerWeapon(playerid,40,1);
  177.                     GameTextForPlayer(playerid,"~y~KILLSTREAK REWARD ~g~EQUIPPED!",4000,3);
  178.                 }
  179.             }
  180.         }
  181.     }
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