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- local function setnormal()
- ttt_traitor_pct 0.25
- ttt_detective_pct 0.13
- ttt_innocent_pct 0.62
- ttt_detective_max 32
- ttt_traitor_max 32
- end
- local function set()
- if win == WIN_INNOCENT then
- setnormal()
- elseif win == WIN_TRAITOR then
- setnormal()
- elseif win == WIN_TIMELIMIT then
- setnormal()
- end
- end
- if random = 49 then
- rcon ttt_traitor_pct 0.1
- rcon ttt_detective_pct 0.1
- rcon ttt_innocent_pct 0.98
- sleep(1)
- set()
- draw.DrawText ( "This is a 'Murder' round, there is 1 Detective, 1 Traitor, Good Luck!", "TargetID", ScrW() * 0.5, ScrH() * 0.25, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER )
- else
- set()
- draw.DrawText ( "This round is a Non Modded round!Have fun!", "TargetID", ScrW() * 0.5, ScrH() * 0.25, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER )
- end
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