Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // INCLUDES //
- #include <a_samp>
- // COLORS //
- #define COLOR_BASIC 0x0066FFAA
- #define COLOR_RED 0xFF0000FF
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_WHITE 0xFFFFFFAA
- /////////// Weapon prices ////////////
- // INSTRUCTIONS :
- // Change the 0 to the amount you want the weapon to be sold
- // V = Weapon Price
- // A = Weapon amount on buy
- // Melee Weapons
- #define VBrassKnuckles 0
- #define ABrassKnuckles 0
- #define VGolfclub 0
- #define AGolfclub 0
- #define VNiteStick 0
- #define ANiteStick 0
- #define VKnife 0
- #define AKnife 0
- #define VBaseballBat 0
- #define ABaseballBat 0
- #define VShovel 0
- #define AShovel 0
- #define VPoolCue 0
- #define APoolCue 0
- #define VKatana 0
- #define AKatana 0
- #define VChainsaw 0
- #define AChainsaw 0
- #define VPurpleDildo 0
- #define APurpleDildo 0
- #define VSmallWhiteVibrator 0
- #define ASmallWhiteVibrator 0
- #define VLargeWhiteVibrator 0
- #define ALargeWhiteVibrator 0
- #define VSilverVibrator 0
- #define ASilverVibrator 0
- #define VFlower 0
- #define AFlower 0
- #define VCane 0
- #define ACane 0
- // Thrown Weapons
- #define VGrenade 0
- #define AGrenade 0
- #define VTearGas 0
- #define ATearGas 0
- #define VMolotovCocktail 0
- #define AMolotovCocktail 0
- // Pistols
- #define V9mm 0
- #define A9mm 0
- #define VSilenced9mm 0
- #define ASilenced9mm 0
- #define VDesertEagle 0
- #define ADesertEagle 0
- // Shotguns
- #define VShotgun 0
- #define AShotgun 0
- #define VSawn-offShotgun 0
- #define ASawn-offShotgun 0
- #define VCombatShotgun 0
- #define ACombatShotgun 0
- // SMG's
- #define VSMG 0
- #define ASMG 0
- #define VUZI 0
- #define AUZI 0
- #define VTec-9 0
- #define ATec-9 0
- // Rifles
- #define VAK-47 0
- #define AAK-47 0
- #define VM4 0
- #define AM4 0
- #define VCountryRifle 0
- #define ACountryRifle 0
- #define VSniperRifle 0
- #define ASniperRifle 0
- // Special
- #define VRocketLauncher 0
- #define ARocketLauncher 0
- #define VHeatSeekingRocketLauncher 0
- #define AHeatSeekingRocketLauncher 0
- #define VFlamethrower 0
- #define AFlamethrower 0
- #define VMini-gun 0
- #define AMini-gun 0
- #define VSatchelChargeandDetonator 0
- #define ASatchelChargeandDetonator 0
- // Extras
- #define VSprayCan 0
- #define ASprayCan 0
- #define VFireExtinguisher 0
- #define AFireExtinguisher 0
- #define VCamera 0
- #define ACamera 0
- #define VNightvisionGoogles 0
- #define ANightvisionGoogles 0
- #define VThermalGoogles 0
- #define AThermalGoogles 0
- #define VParachute 0
- #define AParachute 0
- // Health and Armour
- #define VHealth 0
- #define VArmour 0
- #define VHealthandArmour 0
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/weaponshop", cmdtext, true, 11) == 0)
- {
- ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
- return 1;
- }
- return 0;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == 20320 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- ShowPlayerDialog(playerid, 20321, DIALOG_STYLE_LIST, "Weapon Shop [Melee Weapons]", "Brass Knuckles\nGolf Club\nNite Stick\nKnife\nBaseball Bat\nShovel\nPool Cue\nKatana\nChainsaw\nPurple Dildo\nSmall White Vibrator\nLarge White Vibrator\nSilver Vibrator\nFlowers\nCane", "Buy", "Cancel");
- }
- case 1:
- {
- ShowPlayerDialog(playerid, 20322, DIALOG_STYLE_LIST, "Weapon Shop [Thrown]", "Grenade\nTear Gas\nMolotov Cocktails", "Buy", "Cancel");
- }
- case 2:
- {
- ShowPlayerDialog(playerid, 20323, DIALOG_STYLE_LIST, "Weapon Shop [Pistols]", "9mm\nSilenced 9mm\nDesert Eagle", "Buy", "Cancel");
- }
- case 3:
- {
- ShowPlayerDialog(playerid, 20324, DIALOG_STYLE_LIST, "Weapon Shop [Shotguns]", "Shotgun\nSawn-off Shotgun\nCombat Shotgun", "Buy", "Cancel");
- }
- case 4:
- {
- ShowPlayerDialog(playerid, 20325, DIALOG_STYLE_LIST, "Weapon Shop [SMG]", "SMG\nUZI\nTec-9", "Buy", "Cancel");
- }
- case 5:
- {
- ShowPlayerDialog(playerid, 20326, DIALOG_STYLE_LIST, "Weapon Shop [Rifles]", "AK-47\nM4\nCountry Rifle\nSniper Rifle", "Buy", "Cancel");
- }
- case 6:
- {
- ShowPlayerDialog(playerid, 20327, DIALOG_STYLE_LIST, "Weapon Shop [Specials]", "Rocket Launcher\nHeat Seeking Rocket Launcher\nFlamethrower\nMini-gun\nSatchel Charge Kit", "Buy", "Cancel");
- }
- case 7:
- {
- ShowPlayerDialog(playerid, 20328, DIALOG_STYLE_LIST, "Weapon Shop [Extras]", "Spray Can\nFire Extinguisher\nCamera\nNightvision Googles\nThermal Googles\nParachute", "Buy", "Cancel");
- }
- case 8:
- {
- ShowPlayerDialog(playerid, 20329, DIALOG_STYLE_LIST, "Weapon Shop [Health and Armour]", "Health\nArmour\nHealth and Armour", "Buy", "Cancel");
- }
- }
- }
- if(dialogid == 20321 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < VBrassKnuckles) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Brass Knuckle!");
- GivePlayerMoney(playerid, -VBrassKnuckles);
- GivePlayerWeapon(playerid, 1, ABrassKnuckles);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Brass Knuckle!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VGolfclub) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Golf Club!");
- GivePlayerMoney(playerid, -VGolfclub);
- GivePlayerWeapon(playerid, 2, AGolfclub);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Golf Club!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VNiteStick) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Nite Stick!");
- GivePlayerMoney(playerid, -VNiteStick);
- GivePlayerWeapon(playerid, 3, ANiteStick);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Nite Stick!");
- }
- case 3:
- {
- if( GetPlayerMoney(playerid) < VKnife) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Knife!");
- GivePlayerMoney(playerid, -VKnife);
- GivePlayerWeapon(playerid, 4, AKnife);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Knife!");
- }
- case 4:
- {
- if( GetPlayerMoney(playerid) < VBaseballBat) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Baseball bat!");
- GivePlayerMoney(playerid, -VBaseballBat);
- GivePlayerWeapon(playerid, 5, ABaseballBat);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Baseball Bat!");
- }
- case 5:
- {
- if( GetPlayerMoney(playerid) < VShovel) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Shovel!");
- GivePlayerMoney(playerid, -VShovel);
- GivePlayerWeapon(playerid, 6, AShovel);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Shovel!");
- }
- case 6:
- {
- if( GetPlayerMoney(playerid) < VPoolCue) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Pool Cue!");
- GivePlayerMoney(playerid, -VPoolCue);
- GivePlayerWeapon(playerid, 7, APoolCue);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Pool Cue!");
- }
- case 7:
- {
- if( GetPlayerMoney(playerid) < VKatana) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Katana!");
- GivePlayerMoney(playerid, -VKatana);
- GivePlayerWeapon(playerid, 8, AKatana);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Katana!");
- }
- case 8:
- {
- if( GetPlayerMoney(playerid) < VChainsaw) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Chainsaw!");
- GivePlayerMoney(playerid, -VChainsaw);
- GivePlayerWeapon(playerid, 9, AChainsaw);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Chainsaw!");
- }
- case 9:
- {
- if( GetPlayerMoney(playerid) < VPurpleDildo) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Purple Dildo!");
- GivePlayerMoney(playerid, -VPurpleDildo);
- GivePlayerWeapon(playerid, 10, APurpleDildo);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Purple Dildo!");
- }
- case 10:
- {
- if( GetPlayerMoney(playerid) < VSmallWhiteVibrator) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Small White Vibrator!");
- GivePlayerMoney(playerid, -VSmallWhiteVibrator);
- GivePlayerWeapon(playerid, 11, ASmallWhiteVibrator);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Small White Vibrator!");
- }
- case 11:
- {
- if( GetPlayerMoney(playerid) < VLargeWhiteVibrator) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Large White Vibrator!");
- GivePlayerMoney(playerid, -VLargeWhiteVibrator);
- GivePlayerWeapon(playerid, 12, ALargeWhiteVibrator);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Large White Vibrator!");
- }
- case 12:
- {
- if( GetPlayerMoney(playerid) < VSilverVibrator) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Silver Vibrator!");
- GivePlayerMoney(playerid, -VSilverVibrator);
- GivePlayerWeapon(playerid, 13, ASilverVibrator);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Silver Vibrator!");
- }
- case 13:
- {
- if( GetPlayerMoney(playerid) < VFlower) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy some Flowers!");
- GivePlayerMoney(playerid, -VFlower);
- GivePlayerWeapon(playerid, 14, AFlower);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought some Flowers!");
- }
- case 14:
- {
- if( GetPlayerMoney(playerid) < VCane) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Cane!");
- GivePlayerMoney(playerid, -VCane);
- GivePlayerWeapon(playerid, 15, ACane);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Cane!");
- }
- }
- }
- if(dialogid == 20322 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < VGrenade) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Grenade!");
- GivePlayerMoney(playerid, -VGrenade);
- GivePlayerWeapon(playerid, 16, AGrenade);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Grenade!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VTearGas) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Tear Gas!");
- GivePlayerMoney(playerid, -VTearGas);
- GivePlayerWeapon(playerid, 17, ATearGas);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Tear Gas!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VMolotovCocktail) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Molotov Cocktail!");
- GivePlayerMoney(playerid, -VMolotovCocktail);
- GivePlayerWeapon(playerid, 18, AMolotovCocktail);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Molotov Cocktail!");
- }
- }
- }
- if(dialogid == 20323 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < V9mm) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a 9mm!");
- GivePlayerMoney(playerid, -V9mm);
- GivePlayerWeapon(playerid, 22, A9mm);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a 9mm!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VSilenced9mm) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Silenced 9mm!");
- GivePlayerMoney(playerid, -VSilenced9mm);
- GivePlayerWeapon(playerid, 23, ASilenced9mm);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Silenced 9mm!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VDesertEagle) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Desert Eagle!");
- GivePlayerMoney(playerid, -VDesertEagle);
- GivePlayerWeapon(playerid, 24, ADesertEagle);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Desert Eagle!");
- }
- }
- }
- if(dialogid == 20324 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < VShotgun) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Shotgun!");
- GivePlayerMoney(playerid, -VShotgun);
- GivePlayerWeapon(playerid, 25, AShotgun);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Shotgun!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VSawn-offShotgun) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Sawn-off Shotgun!");
- GivePlayerMoney(playerid, -VSawn-offShotgun);
- GivePlayerWeapon(playerid, 26, ASawn-offShotgun);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Sawn-off Shotgun!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VCombatShotgun) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Combat Shotgun!");
- GivePlayerMoney(playerid, -VCombatShotgun);
- GivePlayerWeapon(playerid, 27, ACombatShotgun);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Combat Shotgun!");
- }
- }
- }
- if(dialogid == 20325 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < VSMG) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a SMG!");
- GivePlayerMoney(playerid, -VSMG);
- GivePlayerWeapon(playerid, 29, ASMG);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a SMG!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VUZI) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a UZI!");
- GivePlayerMoney(playerid, -VUZI);
- GivePlayerWeapon(playerid, 28, AUZI);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a UZI!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VTec-9) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Tec-9!");
- GivePlayerMoney(playerid, -VTec-9);
- GivePlayerWeapon(playerid, 32, ATec-9);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Tec-9!");
- }
- }
- }
- if(dialogid == 20326 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < VAK-47) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy an AK-47!");
- GivePlayerMoney(playerid, -VAK-47);
- GivePlayerWeapon(playerid, 30, AAK-47);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought an AK-47!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VM4) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a M4!");
- GivePlayerMoney(playerid, -VM4);
- GivePlayerWeapon(playerid, 31, AM4);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a M4!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VCountryRifle) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Country Rifle!");
- GivePlayerMoney(playerid, -VCountryRifle);
- GivePlayerWeapon(playerid, 33, ACountryRifle);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Country Rifle!");
- }
- case 3:
- {
- if( GetPlayerMoney(playerid) < VSniperRifle) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Country Rifle!");
- GivePlayerMoney(playerid, -VSniperRifle);
- GivePlayerWeapon(playerid, 34, ASniperRifle);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Country Rifle!");
- }
- }
- }
- if(dialogid == 20327 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < VRocketLauncher) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Rocket Launcher!");
- GivePlayerMoney(playerid, -VRocketLauncher);
- GivePlayerWeapon(playerid, 35, ARocketLauncher);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Rocket Laucher!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VHeatSeekingRocketLauncher) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Heat Seeking Rocket Launcher!");
- GivePlayerMoney(playerid, -VHeatSeekingRocketLauncher);
- GivePlayerWeapon(playerid, 36, AHeatSeekingRocketLauncher);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Heat Seeking Rocket Launcher!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VFlamethrower) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Flamethrower!");
- GivePlayerMoney(playerid, -VFlamethrower);
- GivePlayerWeapon(playerid, 37, AFlamethrower);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Country Flamethrower!");
- }
- case 3:
- {
- if( GetPlayerMoney(playerid) < VMini-gun) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Mini-gun!");
- GivePlayerMoney(playerid, -VMini-gun);
- GivePlayerWeapon(playerid, 38, AMini-gun);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Mini-gun!");
- }
- case 4:
- {
- if( GetPlayerMoney(playerid) < VSatchelChargeandDetonator) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Satchel Charge Kit!");
- GivePlayerMoney(playerid, -VSatchelChargeandDetonator);
- GivePlayerWeapon(playerid, 39, ASatchelChargeandDetonator);
- GivePlayerWeapon(playerid, 40, ASatchelChargeandDetonator);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Satchel Charge Kit!");
- }
- }
- }
- if(dialogid == 20328 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < VSprayCan) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Spray Can!");
- GivePlayerMoney(playerid, -VSprayCan);
- GivePlayerWeapon(playerid, 41, ASprayCan);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Spray Can!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VFireExtinguisher) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Extinguisher!");
- GivePlayerMoney(playerid, -VFireExtinguisher);
- GivePlayerWeapon(playerid, 42, AFireExtinguisher);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Fire Extinguisher!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VCamera) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Camera!");
- GivePlayerMoney(playerid, -VCamera);
- GivePlayerWeapon(playerid, 43, ACamera);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Camera!");
- }
- case 3:
- {
- if( GetPlayerMoney(playerid) < VNightvisionGoogles) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Nightvision Google!");
- GivePlayerMoney(playerid, -VNightvisionGoogles);
- GivePlayerWeapon(playerid, 44, ANightvisionGoogles);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Nightvision Google!");
- }
- case 4:
- {
- if( GetPlayerMoney(playerid) < VThermalGoogles) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Thermal Google!");
- GivePlayerMoney(playerid, -VThermalGoogles);
- GivePlayerWeapon(playerid, 45, AThermalGoogles);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Thermal Google!");
- }
- case 5:
- {
- if( GetPlayerMoney(playerid) < VParachute) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Parachute!");
- GivePlayerMoney(playerid, -VParachute);
- GivePlayerWeapon(playerid, 46, AParachute);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Parachute!");
- }
- }
- }
- if(dialogid == 20329 && response)
- {
- switch(listitem)
- {
- case 0:
- {
- if( GetPlayerMoney(playerid) < VHealth) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Brass Knuckle!");
- GivePlayerMoney(playerid, -VHealth);
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully refilled your Health Bar!");
- }
- case 1:
- {
- if( GetPlayerMoney(playerid) < VArmour) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Golf Club!");
- GivePlayerMoney(playerid, -VArmour);
- SetPlayerArmour(playerid, 100);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought an Armour!");
- }
- case 2:
- {
- if( GetPlayerMoney(playerid) < VHealthandArmour) return SendClientMessage(playerid, COLOR_RED, "ERROR : You don't have enough money to buy a Nite Stick!");
- GivePlayerMoney(playerid, -VHealthandArmour);
- SetPlayerArmour(playerid, 100);
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully refilled your Health Bar and bought an Armour!");
- }
- }
- }
- return 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement