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- 1. Gallente Frigate I
- 2. Gallente Frigate II
- 3. Gallente Frigate III
- 4. Astrometrics II
- 5. Astrometrics III
- 6. Astrometric Acquisition I
- 7. Astrometric Acquisition II
- 8. Astrometric Rangefinding II
- 9. Electronics IV
- 10. Cloaking I
- 11. Warp Drive Operation II
- 12. Afterburner II
- 13. Afterburner III
- 14. High Speed Maneuvering I
- 15. High Speed Maneuvering II
- 16. Electronics Upgrades I
- 17. Electronics Upgrades II
- 18. Electronics Upgrades III
- 19. Hacking I
- 20. Hacking II
- 21. Survey I
- 22. Survey II
- 23. Survey III
- 24. Archaeology I
- 25. Archaeology II
- Total time: 3 days, 27 minutes, 59 seconds
- Mechanics III
- ORE Industrial I
- ORE Industrial II
- Survey I
- Survey II
- Survey III
- Salvaging I
- Salvaging II
- Salvaging III
- Targeting I
- Targeting II
- Targeting III
- Salvaging IV
- ORE Industrial III
- Caldari Frigate III
- Caldari Destroyer I
- Caldari Destroyer II
- Caldari Destroyer III
- Total time: 4 days, 16 hours, 27 minutes, 17 seconds
- 1. Amarr Frigate I
- 2. Amarr Frigate II
- 3. Amarr Frigate III
- 4. Amarr Destroyer I
- 5. Amarr Destroyer II
- 6. Amarr Destroyer III
- 7. Amarr Cruiser I
- 8. Amarr Cruiser II
- 9. Amarr Cruiser III
- 10. Long Range Targeting I
- 11. Long Range Targeting II
- 12. Signature Analysis I
- 13. Signature Analysis II
- 14. Targeting I
- 15. Targeting II
- 16. Targeting III
- 17. Energy Management I
- 18. Energy Management II
- 19. Energy Management III
- 20. Energy Grid Upgrades I
- 21. Energy Grid Upgrades II
- 22. Energy Grid Upgrades III
- 23. Energy Systems Operation I
- 24. Energy Systems Operation II
- 25. Energy Systems Operation III
- 26. Mechanics III
- 27. Armor Honeycombing I
- 28. Armor Honeycombing II
- 29. Hull Upgrades III
- 30. Repair Systems I
- 31. Repair Systems II
- 32. Remote Armor Repair Systems I
- 33. Remote Armor Repair Systems II
- 34. Remote Armor Repair Systems III
- 35. Energy Emission Systems I
- 36. Energy Emission Systems II
- 37. Energy Emission Systems III
- 38. Jury Rigging I
- 39. Jury Rigging II
- 40. Jury Rigging III
- 41. Armor Rigging I
- 42. Armor Rigging II
- 43. Electronic Warfare I
- 44. Electronics IV
- 45. Radar Sensor Compensation I
- 46. Radar Sensor Compensation II
- 47. Radar Sensor Compensation III
- 48. Signature Analysis III
- 49. Engineering IV
- Total time: 6 days, 13 hours, 34 minutes, 12 seconds
- 1. Amarr Frigate I
- 2. Amarr Frigate II
- 3. Amarr Frigate III
- 4. Amarr Destroyer I
- 5. Amarr Destroyer II
- 6. Amarr Destroyer III
- 7. Amarr Cruiser I
- 8. Amarr Cruiser II
- 9. Amarr Cruiser III
- 10. Long Range Targeting I
- 11. Long Range Targeting II
- 12. Signature Analysis I
- 13. Signature Analysis II
- 14. Targeting I
- 15. Targeting II
- 16. Targeting III
- 17. Energy Management I
- 18. Energy Management II
- 19. Energy Management III
- 20. Energy Grid Upgrades I
- 21. Energy Grid Upgrades II
- 22. Energy Grid Upgrades III
- 23. Energy Systems Operation I
- 24. Energy Systems Operation II
- 25. Energy Systems Operation III
- 26. Mechanics III
- 27. Armor Honeycombing I
- 28. Armor Honeycombing II
- 29. Hull Upgrades III
- 30. Repair Systems I
- 31. Repair Systems II
- 32. Remote Armor Repair Systems I
- 33. Remote Armor Repair Systems II
- 34. Remote Armor Repair Systems III
- 35. Energy Emission Systems I
- 36. Energy Emission Systems II
- 37. Energy Emission Systems III
- 38. Jury Rigging I
- 39. Jury Rigging II
- 40. Jury Rigging III
- 41. Armor Rigging I
- 42. Armor Rigging II
- 43. Electronic Warfare I
- 44. Electronics IV
- 45. Radar Sensor Compensation I
- 46. Radar Sensor Compensation II
- 47. Radar Sensor Compensation III
- 48. Signature Analysis III
- 49. Hull Upgrades IV
- 50. Engineering IV
- 51. Remote Armor Repair Systems IV
- 52. Amarr Cruiser IV
- 53. Electronic Warfare II
- 54. Electronic Warfare III
- 55. Electronic Warfare IV
- 56. Armor Rigging III
- 57. Signature Analysis IV
- 58. Long Range Targeting III
- 59. Long Range Targeting IV
- 60. Amarr Cruiser V
- 61. Signature Analysis V
- 62. Long Range Targeting V
- 63. Logistics I
- 64. Logistics II
- 65. Logistics III
- 66. Logistics IV
- 67. Engineering V
- 68. Electronics V
- Total time: 70 days, 6 hours, 40 minutes, 20 seconds
- 20. EM Armor Compensation I
- 21. EM Armor Compensation II
- 22. Kinetic Armor Compensation I
- 23. Kinetic Armor Compensation II
- 24. Explosive Armor Compensation I
- 25. Explosive Armor Compensation II
- 26. Thermic Armor Compensation I
- 27. Thermic Armor Compensation II
- 28. EM Armor Compensation III
- 29. Kinetic Armor Compensation III
- 30. Explosive Armor Compensation III
- 31. Thermic Armor Compensation III
- 32. Navigation IV
- 33. Armor Honeycombing III
- 34. High Speed Maneuvering III
- 35. Signature Analysis IV
- 36. Afterburner IV
- 37. Spaceship Command IV
- 38. Engineering V
- 39. Electronics V
- Spaceship Command IV
- Gallente Battleship I
- Gallente Battleship II
- Gallente Battleship III
- Warp Drive Operation II
- Micro Jump Drive Operation I
- Micro Jump Drive Operation II
- Micro Jump Drive Operation III
- Gunnery III
- Gunnery IV
- Gunnery V
- Medium Hybrid Turret I
- Medium Hybrid Turret II
- Medium Hybrid Turret III
- Large Hybrid Turret I
- Large Hybrid Turret II
- Large Hybrid Turret III
- Controlled Bursts I
- Controlled Bursts II
- Controlled Bursts III
- Motion Prediction I
- Motion Prediction II
- Motion Prediction III
- Rapid Firing I
- Rapid Firing II
- Rapid Firing III
- Sharpshooter I
- Sharpshooter II
- Sharpshooter III
- Trajectory Analysis I
- Trajectory Analysis II
- Trajectory Analysis III
- Surgical Strike I
- Surgical Strike II
- Surgical Strike III
- Motion Prediction IV
- Rapid Firing IV
- Sharpshooter IV
- Large Hybrid Turret IV
- Controlled Bursts IV
- Trajectory Analysis IV
- Surgical Strike IV
- Hull Upgrades V
- Gallente Battleship IV
- Drone Durability IV
- Drone Sharpshooting V
- Drone Durability V
- Sentry Drone Interfacing V
- Drone Interfacing V
- Weapon Upgrades IV
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