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- #include "ScriptPCH.h"
- #include "Language.h"
- class Professions_NPC : public CreatureScript
- {
- public:
- Professions_NPC () : CreatureScript("Professions_NPC") {}
- void CreatureWhisperBasedOnBool(const char *text, Creature *_creature, Player *pPlayer, bool value)
- {
- if (value)
- _creature->TextEmote(text, pPlayer);
- }
- uint32 PlayerMaxLevel() const
- {
- return sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
- }
- bool PlayerHasItemOrSpell(const Player *plr, uint32 itemId, uint32 spellId) const
- {
- return plr->HasItemCount(itemId, 1, true) || plr->HasSpell(spellId);
- }
- bool OnGossipHello(Player *pPlayer, Creature* _creature)
- {
- pPlayer->ADD_GOSSIP_ITEM(9, "[Professions] ->", GOSSIP_SENDER_MAIN, 196);
- pPlayer->PlayerTalkClass->SendGossipMenu(907, _creature->GetGUID());
- return true;
- }
- bool PlayerAlreadyHasTwoProfessions(const Player *pPlayer) const
- {
- uint32 skillCount = 0;
- if (pPlayer->HasSkill(SKILL_MINING))
- skillCount++;
- if (pPlayer->HasSkill(SKILL_SKINNING))
- skillCount++;
- if (pPlayer->HasSkill(SKILL_HERBALISM))
- skillCount++;
- if (skillCount >= 2)
- return true;
- for (uint32 i = 1; i < sSkillLineStore.GetNumRows(); ++i)
- {
- SkillLineEntry const *SkillInfo = sSkillLineStore.LookupEntry(i);
- if (!SkillInfo)
- continue;
- if (SkillInfo->categoryId == SKILL_CATEGORY_SECONDARY)
- continue;
- if ((SkillInfo->categoryId != SKILL_CATEGORY_PROFESSION) || !SkillInfo->canLink)
- continue;
- const uint32 skillID = SkillInfo->id;
- if (pPlayer->HasSkill(skillID))
- skillCount++;
- if (skillCount >= 2)
- return true;
- }
- return false;
- }
- bool LearnAllRecipesInProfession(Player *pPlayer, SkillType skill)
- {
- ChatHandler handler(pPlayer->GetSession());
- char* skill_name;
- SkillLineEntry const *SkillInfo = sSkillLineStore.LookupEntry(skill);
- skill_name = SkillInfo->name[handler.GetSessionDbcLocale()];
- if (!SkillInfo)
- {
- TC_LOG_ERROR("server.loading", "Profession NPC: received non-valid skill ID (LearnAllRecipesInProfession)");
- }
- LearnSkillRecipesHelper(pPlayer, SkillInfo->id);
- pPlayer->SetSkill(SkillInfo->id, pPlayer->GetSkillStep(SkillInfo->id), 450, 450);
- handler.PSendSysMessage(LANG_COMMAND_LEARN_ALL_RECIPES, skill_name);
- return true;
- }
- void LearnSkillRecipesHelper(Player *player, uint32 skill_id)
- {
- uint32 classmask = player->getClassMask();
- for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
- {
- SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
- if (!skillLine)
- continue;
- // wrong skill
- if (skillLine->skillId != skill_id)
- continue;
- // not high rank
- if (skillLine->forward_spellid)
- continue;
- // skip racial skills
- if (skillLine->racemask != 0)
- continue;
- // skip wrong class skills
- if (skillLine->classmask && (skillLine->classmask & classmask) == 0)
- continue;
- SpellInfo const * spellInfo = sSpellMgr->GetSpellInfo(skillLine->spellId);
- if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo, player, false))
- continue;
- player->LearnSpell(skillLine->spellId, false);
- }
- }
- bool IsSecondarySkill(SkillType skill) const
- {
- return skill == SKILL_COOKING || skill == SKILL_FIRST_AID;
- }
- void CompleteLearnProfession(Player *pPlayer, Creature *pCreature, SkillType skill)
- {
- if (PlayerAlreadyHasTwoProfessions(pPlayer) && !IsSecondarySkill(skill))
- pCreature->TextEmote("You already know two professions!", pPlayer);
- else
- {
- if (!LearnAllRecipesInProfession(pPlayer, skill))
- pCreature->TextEmote("Internal error occured!", pPlayer);
- }
- }
- bool OnGossipSelect(Player* pPlayer, Creature* _creature, uint32 uiSender, uint32 uiAction)
- {
- pPlayer->PlayerTalkClass->ClearMenus();
- if (uiSender == GOSSIP_SENDER_MAIN)
- {
- switch (uiAction)
- {
- case 196:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\trade_alchemy:30|t Alchemy.", GOSSIP_SENDER_MAIN, 1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\INV_Ingot_05:30|t Blacksmithing.", GOSSIP_SENDER_MAIN, 2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\INV_Misc_LeatherScrap_02:30|t Leatherworking.", GOSSIP_SENDER_MAIN, 3);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\INV_Fabric_Felcloth_Ebon:30|t Tailoring.", GOSSIP_SENDER_MAIN, 4);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\inv_misc_wrench_01:30|t Engineering.", GOSSIP_SENDER_MAIN, 5);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\trade_engraving:30|t Enchanting.", GOSSIP_SENDER_MAIN, 6);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\inv_misc_gem_01:30|t Jewelcrafting.", GOSSIP_SENDER_MAIN, 7);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\INV_Scroll_08:30|t Inscription.", GOSSIP_SENDER_MAIN, 8);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\INV_Misc_Herb_07:30|t Herbalism.", GOSSIP_SENDER_MAIN, 9);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\inv_misc_pelt_wolf_01:30|t Skinning.", GOSSIP_SENDER_MAIN, 10);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\trade_mining:30|t Mining.", GOSSIP_SENDER_MAIN, 11);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TALK, "|TInterface/ICONS/Thrown_1H_Harpoon_D_01Blue:30|t Nevermind!", GOSSIP_SENDER_MAIN, 12);
- pPlayer->PlayerTalkClass->SendGossipMenu(1, _creature->GetGUID());
- break;
- case 1:
- if(pPlayer->HasSkill(SKILL_ALCHEMY))
- {
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- }
- CompleteLearnProfession(pPlayer, _creature, SKILL_ALCHEMY);
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- case 2:
- if(pPlayer->HasSkill(SKILL_BLACKSMITHING))
- {
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- }
- CompleteLearnProfession(pPlayer, _creature, SKILL_BLACKSMITHING);
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- case 3:
- if(pPlayer->HasSkill(SKILL_LEATHERWORKING))
- {
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- }
- CompleteLearnProfession(pPlayer, _creature, SKILL_LEATHERWORKING);
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- case 4:
- if(pPlayer->HasSkill(SKILL_TAILORING))
- {
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- }
- CompleteLearnProfession(pPlayer, _creature, SKILL_TAILORING);
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- case 5:
- if(pPlayer->HasSkill(SKILL_ENGINEERING))
- {
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- }
- CompleteLearnProfession(pPlayer, _creature, SKILL_ENGINEERING);
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- case 6:
- if(pPlayer->HasSkill(SKILL_ENCHANTING))
- {
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- }
- CompleteLearnProfession(pPlayer, _creature, SKILL_ENCHANTING);
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- case 7:
- if(pPlayer->HasSkill(SKILL_JEWELCRAFTING))
- {
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- }
- CompleteLearnProfession(pPlayer, _creature, SKILL_JEWELCRAFTING);
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- case 8:
- if(pPlayer->HasSkill(SKILL_INSCRIPTION))
- {
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- }
- CompleteLearnProfession(pPlayer, _creature, SKILL_INSCRIPTION);
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- case 9:
- if(pPlayer->HasSkill(SKILL_HERBALISM))
- {
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- }
- CompleteLearnProfession(pPlayer, _creature, SKILL_HERBALISM);
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- case 10:
- if(pPlayer->HasSkill(SKILL_SKINNING))
- {
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- }
- CompleteLearnProfession(pPlayer, _creature, SKILL_SKINNING);
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- case 11:
- if(pPlayer->HasSkill(SKILL_MINING))
- {
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- }
- CompleteLearnProfession(pPlayer, _creature, SKILL_MINING);
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- case 12:
- pPlayer->PlayerTalkClass->SendCloseGossip();
- break;
- }
- }
- return true;
- }
- };
- void AddSC_Professions_NPC()
- {
- new Professions_NPC();
- }
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