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- for (var count2 = 0; count2 < 2; count2++) {
- turnRight();
- for (var count = 0; count < 9; count++) {
- ifBlockAhead("water", function() {
- placeBlockAhead("grass");
- });
- ifBlockAhead("lava", function() {
- placeBlockAhead("grass");
- });
- destroyBlock();
- moveForward();
- }
- }
- turnRight();
- for (var count7 = 0; count7 < 8; count7++) {
- for (var count4 = 0; count4 < 2; count4++) {
- for (var count3 = 0; count3 < 7; count3++) {
- ifBlockAhead("water", function() {
- placeBlockAhead("grass");
- });
- ifBlockAhead("lava", function() {
- placeBlockAhead("grass");
- });
- destroyBlock();
- moveForward();
- }
- }
- turnRight();
- ifBlockAhead("water", function() {
- placeBlockAhead("grass");
- });
- ifBlockAhead("lava", function() {
- placeBlockAhead("grass");
- });
- destroyBlock();
- moveForward();
- turnRight();
- for (var count6 = 0; count6 < 2; count6++) {
- for (var count5 = 0; count5 < 7; count5++) {
- ifBlockAhead("water", function() {
- placeBlockAhead("grass");
- });
- ifBlockAhead("lava", function() {
- placeBlockAhead("grass");
- });
- destroyBlock();
- moveForward();
- }
- }
- turnLeft();
- ifBlockAhead("water", function() {
- placeBlockAhead("grass");
- });
- ifBlockAhead("lava", function() {
- placeBlockAhead("grass");
- });
- destroyBlock();
- moveForward();
- turnLeft();
- }
- turnLeft();
- moveForward();
- turnRight();
- for (var count8 = 0; count8 < 8; count8++) {
- moveForward();
- }
- for (var count9 = 0; count9 < 2; count9++) {
- placeBlock("bedrock");
- moveForward();
- }
- for (var count10 = 0; count10 < 2; count10++) {
- placeBlock("bedrock");
- turnLeft();
- moveForward();
- turnRight();
- moveForward();
- }
- placeBlock("bedrock");
- turnLeft();
- moveForward();
- placeBlock("bedrock");
- turnRight();
- moveForward();
- placeBlock("bedrock");
- turnLeft();
- moveForward();
- for (var count11 = 0; count11 < 3; count11++) {
- placeBlock("bedrock");
- moveForward();
- }
- placeBlock("bedrock");
- turnLeft();
- moveForward();
- turnLeft();
- for (var count12 = 0; count12 < 2; count12++) {
- moveForward();
- }
- placeBlock("bedrock");
- turnRight();
- moveForward();
- placeBlock("bedrock");
- turnLeft();
- moveForward();
- placeBlock("bedrock");
- turnRight();
- moveForward();
- turnRight();
- moveForward();
- placeBlock("bedrock");
- turnLeft();
- moveForward();
- turnLeft();
- for (var count13 = 0; count13 < 2; count13++) {
- moveForward();
- }
- placeBlock("bedrock");
- for (var count14 = 0; count14 < 2; count14++) {
- moveForward();
- }
- turnRight();
- for (var count15 = 0; count15 < 2; count15++) {
- moveForward();
- }
- turnRight();
- for (var count16 = 0; count16 < 5; count16++) {
- placeBlock("bedrock");
- moveForward();
- }
- placeBlock("bedrock");
- turnRight();
- moveForward();
- turnLeft();
- for (var count17 = 0; count17 < 4; count17++) {
- placeBlock("bedrock");
- moveForward();
- }
- placeBlock("bedrock");
- for (var count18 = 0; count18 < 2; count18++) {
- turnRight();
- moveForward();
- }
- placeBlock("bedrock");
- moveForward();
- turnLeft();
- for (var count19 = 0; count19 < 3; count19++) {
- moveForward();
- }
- for (var count20 = 0; count20 < 2; count20++) {
- placeBlock("bedrock");
- turnLeft();
- moveForward();
- }
- for (var count21 = 0; count21 < 2; count21++) {
- turnRight();
- moveForward();
- placeBlock("bedrock");
- turnLeft();
- moveForward();
- }
- turnRight();
- moveForward();
- placeBlock("bedrock");
- turnRight();
- for (var count22 = 0; count22 < 2; count22++) {
- moveForward();
- }
- turnLeft();
- moveForward();
- turnLeft();
- for (var count23 = 0; count23 < 2; count23++) {
- placeBlock("bedrock");
- moveForward();
- }
- for (var count24 = 0; count24 < 2; count24++) {
- moveForward();
- }
- turnRight();
- moveForward();
- turnLeft();
- for (var count25 = 0; count25 < 2; count25++) {
- moveForward();
- placeBlock("bedrock");
- }
- turnLeft();
- for (var count26 = 0; count26 < 2; count26++) {
- moveForward();
- placeBlock("bedrock");
- }
- turnLeft();
- for (var count27 = 0; count27 < 3; count27++) {
- moveForward();
- placeBlock("bedrock");
- }
- for (var count28 = 0; count28 < 2; count28++) {
- turnRight();
- moveForward();
- }
- turnLeft();
- for (var count29 = 0; count29 < 2; count29++) {
- moveForward();
- }
- placeBlock("bedrock");
- for (var count30 = 0; count30 < 2; count30++) {
- moveForward();
- }
- turnRight();
- for (var count31 = 0; count31 < 3; count31++) {
- moveForward();
- placeBlock("bedrock");
- }
- moveForward();
- turnLeft();
- moveForward();
- placeBlock("bedrock");
- turnRight();
- moveForward();
- placeBlock("bedrock");
- turnLeft();
- for (var count32 = 0; count32 < 2; count32++) {
- moveForward();
- placeBlock("bedrock");
- }
- for (var count33 = 0; count33 < 2; count33++) {
- turnRight();
- moveForward();
- }
- for (var count34 = 0; count34 < 2; count34++) {
- moveForward();
- }
- placeBlock("bedrock");
- turnRight();
- moveForward();
- turnLeft();
- moveForward();
- placeBlock("bedrock");
- turnRight();
- moveForward();
- placeBlock("bedrock");
- turnLeft();
- moveForward();
- turnLeft();
- for (var count35 = 0; count35 < 2; count35++) {
- moveForward();
- }
- placeBlock("bedrock");
- turnRight();
- moveForward();
- turnRight();
- moveForward();
- placeBlock("bedrock");
- turnLeft();
- moveForward();
- turnRight();
- moveForward();
- for (var count36 = 0; count36 < 2; count36++) {
- placeBlock("bedrock");
- moveForward();
- }
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