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Dickbutt in Code Studio

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Feb 7th, 2016
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  1. for (var count2 = 0; count2 < 2; count2++) {
  2.   turnRight();
  3.   for (var count = 0; count < 9; count++) {
  4.     ifBlockAhead("water", function() {
  5.       placeBlockAhead("grass");
  6.     });
  7.     ifBlockAhead("lava", function() {
  8.       placeBlockAhead("grass");
  9.     });
  10.     destroyBlock();
  11.     moveForward();
  12.   }
  13. }
  14. turnRight();
  15. for (var count7 = 0; count7 < 8; count7++) {
  16.   for (var count4 = 0; count4 < 2; count4++) {
  17.     for (var count3 = 0; count3 < 7; count3++) {
  18.       ifBlockAhead("water", function() {
  19.         placeBlockAhead("grass");
  20.       });
  21.       ifBlockAhead("lava", function() {
  22.         placeBlockAhead("grass");
  23.       });
  24.       destroyBlock();
  25.       moveForward();
  26.     }
  27.   }
  28.   turnRight();
  29.   ifBlockAhead("water", function() {
  30.     placeBlockAhead("grass");
  31.   });
  32.   ifBlockAhead("lava", function() {
  33.     placeBlockAhead("grass");
  34.   });
  35.   destroyBlock();
  36.   moveForward();
  37.   turnRight();
  38.   for (var count6 = 0; count6 < 2; count6++) {
  39.     for (var count5 = 0; count5 < 7; count5++) {
  40.       ifBlockAhead("water", function() {
  41.         placeBlockAhead("grass");
  42.       });
  43.       ifBlockAhead("lava", function() {
  44.         placeBlockAhead("grass");
  45.       });
  46.       destroyBlock();
  47.       moveForward();
  48.     }
  49.   }
  50.   turnLeft();
  51.   ifBlockAhead("water", function() {
  52.     placeBlockAhead("grass");
  53.   });
  54.   ifBlockAhead("lava", function() {
  55.     placeBlockAhead("grass");
  56.   });
  57.   destroyBlock();
  58.   moveForward();
  59.   turnLeft();
  60. }
  61. turnLeft();
  62. moveForward();
  63. turnRight();
  64. for (var count8 = 0; count8 < 8; count8++) {
  65.   moveForward();
  66. }
  67. for (var count9 = 0; count9 < 2; count9++) {
  68.   placeBlock("bedrock");
  69.   moveForward();
  70. }
  71. for (var count10 = 0; count10 < 2; count10++) {
  72.   placeBlock("bedrock");
  73.   turnLeft();
  74.   moveForward();
  75.   turnRight();
  76.   moveForward();
  77. }
  78. placeBlock("bedrock");
  79. turnLeft();
  80. moveForward();
  81. placeBlock("bedrock");
  82. turnRight();
  83. moveForward();
  84. placeBlock("bedrock");
  85. turnLeft();
  86. moveForward();
  87. for (var count11 = 0; count11 < 3; count11++) {
  88.   placeBlock("bedrock");
  89.   moveForward();
  90. }
  91. placeBlock("bedrock");
  92. turnLeft();
  93. moveForward();
  94. turnLeft();
  95. for (var count12 = 0; count12 < 2; count12++) {
  96.   moveForward();
  97. }
  98. placeBlock("bedrock");
  99. turnRight();
  100. moveForward();
  101. placeBlock("bedrock");
  102. turnLeft();
  103. moveForward();
  104. placeBlock("bedrock");
  105. turnRight();
  106. moveForward();
  107. turnRight();
  108. moveForward();
  109. placeBlock("bedrock");
  110. turnLeft();
  111. moveForward();
  112. turnLeft();
  113. for (var count13 = 0; count13 < 2; count13++) {
  114.   moveForward();
  115. }
  116. placeBlock("bedrock");
  117. for (var count14 = 0; count14 < 2; count14++) {
  118.   moveForward();
  119. }
  120. turnRight();
  121. for (var count15 = 0; count15 < 2; count15++) {
  122.   moveForward();
  123. }
  124. turnRight();
  125. for (var count16 = 0; count16 < 5; count16++) {
  126.   placeBlock("bedrock");
  127.   moveForward();
  128. }
  129. placeBlock("bedrock");
  130. turnRight();
  131. moveForward();
  132. turnLeft();
  133. for (var count17 = 0; count17 < 4; count17++) {
  134.   placeBlock("bedrock");
  135.   moveForward();
  136. }
  137. placeBlock("bedrock");
  138. for (var count18 = 0; count18 < 2; count18++) {
  139.   turnRight();
  140.   moveForward();
  141. }
  142. placeBlock("bedrock");
  143. moveForward();
  144. turnLeft();
  145. for (var count19 = 0; count19 < 3; count19++) {
  146.   moveForward();
  147. }
  148. for (var count20 = 0; count20 < 2; count20++) {
  149.   placeBlock("bedrock");
  150.   turnLeft();
  151.   moveForward();
  152. }
  153. for (var count21 = 0; count21 < 2; count21++) {
  154.   turnRight();
  155.   moveForward();
  156.   placeBlock("bedrock");
  157.   turnLeft();
  158.   moveForward();
  159. }
  160. turnRight();
  161. moveForward();
  162. placeBlock("bedrock");
  163. turnRight();
  164. for (var count22 = 0; count22 < 2; count22++) {
  165.   moveForward();
  166. }
  167. turnLeft();
  168. moveForward();
  169. turnLeft();
  170. for (var count23 = 0; count23 < 2; count23++) {
  171.   placeBlock("bedrock");
  172.   moveForward();
  173. }
  174. for (var count24 = 0; count24 < 2; count24++) {
  175.   moveForward();
  176. }
  177. turnRight();
  178. moveForward();
  179. turnLeft();
  180. for (var count25 = 0; count25 < 2; count25++) {
  181.   moveForward();
  182.   placeBlock("bedrock");
  183. }
  184. turnLeft();
  185. for (var count26 = 0; count26 < 2; count26++) {
  186.   moveForward();
  187.   placeBlock("bedrock");
  188. }
  189. turnLeft();
  190. for (var count27 = 0; count27 < 3; count27++) {
  191.   moveForward();
  192.   placeBlock("bedrock");
  193. }
  194. for (var count28 = 0; count28 < 2; count28++) {
  195.   turnRight();
  196.   moveForward();
  197. }
  198. turnLeft();
  199. for (var count29 = 0; count29 < 2; count29++) {
  200.   moveForward();
  201. }
  202. placeBlock("bedrock");
  203. for (var count30 = 0; count30 < 2; count30++) {
  204.   moveForward();
  205. }
  206. turnRight();
  207. for (var count31 = 0; count31 < 3; count31++) {
  208.   moveForward();
  209.   placeBlock("bedrock");
  210. }
  211. moveForward();
  212. turnLeft();
  213. moveForward();
  214. placeBlock("bedrock");
  215. turnRight();
  216. moveForward();
  217. placeBlock("bedrock");
  218. turnLeft();
  219. for (var count32 = 0; count32 < 2; count32++) {
  220.   moveForward();
  221.   placeBlock("bedrock");
  222. }
  223. for (var count33 = 0; count33 < 2; count33++) {
  224.   turnRight();
  225.   moveForward();
  226. }
  227. for (var count34 = 0; count34 < 2; count34++) {
  228.   moveForward();
  229. }
  230. placeBlock("bedrock");
  231. turnRight();
  232. moveForward();
  233. turnLeft();
  234. moveForward();
  235. placeBlock("bedrock");
  236. turnRight();
  237. moveForward();
  238. placeBlock("bedrock");
  239. turnLeft();
  240. moveForward();
  241. turnLeft();
  242. for (var count35 = 0; count35 < 2; count35++) {
  243.   moveForward();
  244. }
  245. placeBlock("bedrock");
  246. turnRight();
  247. moveForward();
  248. turnRight();
  249. moveForward();
  250. placeBlock("bedrock");
  251. turnLeft();
  252. moveForward();
  253. turnRight();
  254. moveForward();
  255. for (var count36 = 0; count36 < 2; count36++) {
  256.   placeBlock("bedrock");
  257.   moveForward();
  258. }
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