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- #define FILTERSCRIPT
- #include <a_samp>
- #define RED 0xFF0000FF
- #define GREEN 0x33AA33AA
- new bool:helmet[MAX_PLAYERS];
- new bool:armor[MAX_PLAYERS];
- #if defined FILTERSCRIPT
- public OnPlayerConnect(playerid)
- {
- helmet[playerid] = false;
- armor[playerid] = false;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- if(armor[playerid] == true)
- {
- SendClientMessage(playerid, RED,"*You Lost Your Armor Because Of Death!");
- armor[playerid] = false;
- return 1;
- }
- if(helmet[playerid] == true)
- {
- SendClientMessage(playerid, RED,"*You Lost Your Helmet Because Of Death!");
- helmet[playerid] = false;
- return 1;
- }
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/sniper", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,34,1000);
- SetPlayerSkin(playerid,0);
- return 1;
- }
- if (strcmp("/buyarmor", cmdtext, true, 10) == 0)
- {
- if(armor[playerid] == false)
- {
- if(GetPlayerMoney(playerid) >= 5000)
- {
- armor[playerid] = true;
- GivePlayerMoney(playerid, -5000);
- SendClientMessage(playerid, GREEN,"*You Bought A Armor,Now You Are Protected From One Heart Shot!");
- SendClientMessage(playerid, RED,"*Fined $5000 For The Armor.");
- } else SendClientMessage(playerid, RED,"*You Don't Have Enough Money To Bought A Armor,It Cost $5000!");
- }
- else if(armor[playerid] == true)
- {
- SendClientMessage(playerid,RED,"*You Already Have A Armor!");
- }
- return 1;
- }
- if (strcmp("/buyhelmet", cmdtext, true, 10) == 0)
- {
- if(helmet[playerid] == false)
- {
- if(GetPlayerMoney(playerid) >= 3000)
- {
- GivePlayerMoney(playerid, -3000);
- SendClientMessage(playerid, GREEN,"*You Bought A Helmet,Now You Are Protected From One Head Shot!");
- SendClientMessage(playerid, RED,"*Fined $3000 For The Helmet.");
- helmet[playerid] = true;
- } else SendClientMessage(playerid, RED,"*You Don't Have Enough Money To Bought A Helmet,It Cost $3000!");
- }
- else if(helmet[playerid] == true)
- {
- SendClientMessage(playerid,RED,"*You Already Have A Helmet!");
- }
- return 1;
- }
- return 0;
- }
- public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
- {
- if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9 && GetPlayerTeam(playerid) != GetPlayerTeam(issuerid) && helmet[issuerid] == false)
- {
- new string[50],str[50],st[50],Float:x,Float:y,Float:z,Float:distance,killer[MAX_PLAYER_NAME],killed[MAX_PLAYER_NAME];
- GetPlayerName(playerid, killer,sizeof(killer));
- GetPlayerName(issuerid, killed,sizeof(killed));
- GetPlayerPos(issuerid, Float:x, Float:y, Float:z);
- format(string,sizeof(string),"[Head-Shot]You Have Killed {00FF00} %s(%i){FF0000} With A Head Shot And Got 2 Bonus Score And $3000!",killed,issuerid);
- SendClientMessage(playerid, RED,string);
- SetPlayerScore(playerid,GetPlayerScore(playerid)+2);
- format(str,sizeof(str),"[[Head-Shot]You Have Been Head-Shotted By {00FF00} %s(%i) {FF0000} And Lost $3000",killer,playerid);
- SendClientMessage(issuerid,RED,str);
- SetPlayerHealth(issuerid,0);
- GivePlayerMoney(playerid, 3000);
- GivePlayerMoney(issuerid, -3000);
- distance = GetPlayerDistanceFromPoint(playerid, Float:x, Float:y, Float:z);
- format(st,sizeof(st),"[Head-Shot]{00FF00} %s(%i) {FF0000} Has Killed {00FF00} %s(%i) {FF0000} With A Head Shot From {00FF00} %f Meters!",killer,playerid,killed,issuerid,distance);
- SendClientMessageToAll(RED,st);
- return 1;
- }
- else if(helmet[issuerid] == true)
- {
- helmet[issuerid] = false;
- GameTextForPlayer(playerid, "~r~Helmet Destroyed!", 3000, 6);
- GameTextForPlayer(issuerid, "~r~Helmet Destroyed!", 3000, 1);
- }
- if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 5 && GetPlayerTeam(playerid) != GetPlayerTeam(issuerid) && armor[issuerid] == false)
- {
- new string[50],str[50],st[50],Float:x,Float:y,Float:z,Float:distance,killer[MAX_PLAYER_NAME],killed[MAX_PLAYER_NAME];
- GetPlayerName(playerid, killer,sizeof(killer));
- GetPlayerName(issuerid, killed,sizeof(killed));
- GetPlayerPos(issuerid, Float:x, Float:y, Float:z);
- format(string,sizeof(string),"[Heart-Shot]You Have Killed {00FF00} %s(%i){FF0000} With A Heart Shot And Got 3 Bonus Score And $4000!",killed,issuerid);
- SendClientMessage(playerid, RED,string);
- SetPlayerScore(playerid,GetPlayerScore(playerid)+2);
- GivePlayerMoney(playerid, 4000);
- format(str,sizeof(str),"[Heart-Shot]You Have Been Heart-Shotted By {00FF00} %s(%i) {FF0000} And Lost $3000",killer,playerid);
- SendClientMessage(issuerid,RED,str);
- SetPlayerHealth(issuerid,0);
- GivePlayerMoney(issuerid, -3000);
- distance = GetPlayerDistanceFromPoint(playerid, Float:x, Float:y, Float:z);
- format(st,sizeof(st),"[Heart-Shot]{00FF00} %s(%i) {FF0000} Has Killed {00FF00} %s(%i) {FF0000} With A Heart Shot From {00FF00} %f {FF0000} Meters!",killer,playerid,killed,issuerid,distance);
- SendClientMessageToAll(RED,st);
- return 1;
- }else if(armor[issuerid] == true)
- {
- armor[issuerid] = false;
- GameTextForPlayer(playerid, "~r~Armor Destroyed!", 3000, 6);
- GameTextForPlayer(issuerid, "~r~Armor Destroyed!", 3000, 1);
- }
- return 1;
- }
- #endif
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