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Apr 25th, 2014
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  1. #include maps\mp\gametypes\_hud_util;
  2. #include maps\mp\_utility;
  3. #include common_scripts\utility;
  4. main()
  5. {
  6. maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
  7.  
  8.  
  9. // maps\mp\mp_sandbox_fx::main();
  10. maps\mp\_compass::setupMiniMap("compass_map_mp_sandbox");
  11.  
  12. maps\mp\_load::main();
  13. // If the team nationalites change in this file,
  14. // you must update the team nationality in the level's csc file as well!
  15.  
  16. level.enable_laststand = true;
  17. level.map_no_player_models = true;
  18. thread OnPlayerConnected();
  19.  
  20.  
  21. setdvar( "r_specularcolorscale", "1" );
  22.  
  23. setdvar("compassmaxrange","2100");
  24.  
  25. entTransporter = getentarray( "enter", "targetname" );
  26. if(isdefined(entTransporter))
  27. for( i = 0; i < entTransporter.size; i++ )
  28. entTransporter[i] thread transporter();
  29.  
  30.  
  31.  
  32. }
  33.  
  34. transporter()
  35. {
  36. for(;;)
  37. {
  38. self waittill( "trigger", player );
  39. entTarget = getEnt( self.target, "targetname" );
  40. wait 0.1;
  41. player setOrigin( entTarget.origin );
  42. player setplayerangles( entTarget.angles );
  43. wait 0.1;
  44. }
  45. }
  46.  
  47. OnPlayerConnected()
  48. {
  49. while(1)
  50. {
  51. level waittill("connected", player);
  52. player thread OnPlayerSpawned();
  53. }
  54. }
  55.  
  56. OnPlayerSpawned()
  57. {
  58. level endon("game_ended");
  59. self endon("disconnect");
  60.  
  61. while(1)
  62. {
  63. self waittill("spawned");
  64. wait 0.25;
  65.  
  66. self thread clone();
  67.  
  68. }
  69. }
  70.  
  71.  
  72. clone(){
  73. if(self MeleeButtonPressed() == true){
  74.  
  75. // self.isadmin
  76. self iprintln("Player Cloned");
  77. self setClientDvar("g_clonePlayerMaxVelocity", "99");//
  78. self ClonePlayer(99999);}
  79.  
  80. }
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