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- #include maps\mp\gametypes\_hud_util;
- #include maps\mp\_utility;
- #include common_scripts\utility;
- main()
- {
- maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
- // maps\mp\mp_sandbox_fx::main();
- maps\mp\_compass::setupMiniMap("compass_map_mp_sandbox");
- maps\mp\_load::main();
- // If the team nationalites change in this file,
- // you must update the team nationality in the level's csc file as well!
- level.enable_laststand = true;
- level.map_no_player_models = true;
- thread OnPlayerConnected();
- setdvar( "r_specularcolorscale", "1" );
- setdvar("compassmaxrange","2100");
- entTransporter = getentarray( "enter", "targetname" );
- if(isdefined(entTransporter))
- for( i = 0; i < entTransporter.size; i++ )
- entTransporter[i] thread transporter();
- }
- transporter()
- {
- for(;;)
- {
- self waittill( "trigger", player );
- entTarget = getEnt( self.target, "targetname" );
- wait 0.1;
- player setOrigin( entTarget.origin );
- player setplayerangles( entTarget.angles );
- wait 0.1;
- }
- }
- OnPlayerConnected()
- {
- while(1)
- {
- level waittill("connected", player);
- player thread OnPlayerSpawned();
- }
- }
- OnPlayerSpawned()
- {
- level endon("game_ended");
- self endon("disconnect");
- while(1)
- {
- self waittill("spawned");
- wait 0.25;
- self thread clone();
- }
- }
- clone(){
- if(self MeleeButtonPressed() == true){
- // self.isadmin
- self iprintln("Player Cloned");
- self setClientDvar("g_clonePlayerMaxVelocity", "99");//
- self ClonePlayer(99999);}
- }
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