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- @cls
- @echo.
- @echo OBLIVION LOST REMAKE CONFIGURATOR
- @echo.
- @echo ATTENTION!!! On computers running Windows Vista/Win7/Win8 and so on the
- @echo game needs to NOT be installed in Program Files or Program Files (x86).
- @echo If it's already there, immediately close the configurator's window and copy the game over to,
- @echo say, C:\STALKER-OLR or D:\GAMES\STALKER-OLR and run the CONFIGURATOR again.
- @echo.
- @echo.
- @echo RESTORE ORIGINAL CONFIG (USER.LTX) ?
- @echo.
- @echo 1 - NO
- @echo 2 - YES
- @echo.
- @echo.
- @echo.
- @echo Restore the game's settings? In other words, restore the original USER.LTX?
- @echo.
- @echo 1 - No
- @echo 2 - Reset
- @echo.
- @echo.
- @echo You can close the configurator's window if you don't need the other settings changed.
- @echo.
- @Set /p var="Enter 1-2: "
- if %var%==2 copy /y "_appdata_\configi\user_original.ltx" "_appdata_\user.ltx"
- @cls
- @echo MENU B
- @echo.
- @echo SELECT FONT SIZE FOR MAIN MENU, DIALOGS AND INVENTORY
- @echo.
- @echo.
- @echo.
- @echo 1 - BUILD
- @echo 2 - DEFAULT
- @echo 3 - 1024x768 OPTIMIZED
- @echo 4 - 1280x1024 OPTIMIZED
- @echo.
- @echo.
- @echo.
- @echo Select the font size that'll be used for the main menu, dialogues and the inventory.
- @echo.
- @echo.1 - build
- @echo 2 - standard
- @echo 3 - optimized for 1024x768
- @echo 4 - optimized for 1280x1024
- @echo.
- @echo.
- @echo.
- @echo You can close the configurator's window if you don't need the other settings changed.
- @echo.
- @Set /p var="Enter 1-4: "
- if %var%==1 copy /y "_appdata_\configi\font1_bld.zzz" "gamedata.dbe"
- if %var%==2 copy /y "_appdata_\configi\font2_def.zzz" "gamedata.dbe"
- if %var%==3 copy /y "_appdata_\configi\font3_1024.zzz" "gamedata.dbe"
- if %var%==4 copy /y "_appdata_\configi\font4_1280.zzz" "gamedata.dbe"
- @cls
- @echo MENU C
- @echo.
- @echo SELECT GRASS TYPE
- @echo.
- @echo.
- @echo 1 - OLR 1.0
- @echo 2 - OLR 2.0 (RECOMMENDED)
- @echo.
- @echo.
- @echo.
- @echo.
- @echo.
- @echo.
- @echo.
- @echo.
- @echo.
- @echo Choose the grass type that'll be used for the Dark Valley, Bar, Yantar, Generators
- @echo.
- @echo 1 - dense from OLR 1.0 (requires a powerful computer)
- @echo 2 - alternative optimized type from OLR 2.0 (recommended)
- @echo.
- @echo.
- @echo You can close the configurator's window if you don't need the other settings changed.
- @echo.
- @Set /p var="Enter 1-2: "
- if %var%==1 copy /y "_appdata_\configi\grass_olr1.zzz" "gamedata.dbf"
- if %var%==2 copy /y "_appdata_\configi\grass_olr2.zzz" "gamedata.dbf"
- @cls
- @echo MENU D
- @echo.
- @echo USE PSEUDOWET SURFACES (FOR DYNAMIC LIGHTING ONLY) ?
- @echo.
- @echo.
- @echo 1 - NO (RECOMMENDED)
- @echo 2 - YES
- @echo.
- @echo.
- @echo.
- @echo.
- @echo.
- @echo.
- @echo.
- @echo Use pseudowet surfaces (only used for dynamic lighting)?
- @echo The pseudodynamics can be poor performance wise and will decrease the FPS in this mod.
- @echo.
- @echo 1 - no (recommended)
- @echo 2 - yes
- @echo.
- @echo.
- @echo.
- @echo You can close the configurator's window if you don't need the other settings changed.
- @echo.
- @Set /p var="Enter 1-2: "
- if %var%==1 copy /y "_appdata_\configi\namok1_off.zzz" "gamedata.dbi"
- if %var%==2 copy /y "_appdata_\configi\namok2_on.zzz" "gamedata.dbi"
- @cls
- @echo MENU E
- @echo.
- @echo SOUND OpenAL/EAX SYSTEM
- @echo.
- @echo.
- @echo 1 - OLD
- @echo 2 - OLD + dsound fixx
- @echo 3 - NEW (RECOMMENDED)
- @echo 4 - NEW + dsound fixx (RECOMMENDED)
- @echo.
- @echo.
- @echo.
- @echo.
- @echo Select the sound system type. Read the "ABOUT SOUND ENVIRONMENT" section in the readme.
- @echo.
- @echo 1 - old
- @echo 2 - old + dsound fixx
- @echo 3 - new (recommended)
- @echo 4 - new + dsound fixx (recommended)
- @echo.
- @echo.
- @echo.
- @echo You can close the configurator's window if you don't need the other settings changed.
- @echo.
- @Set /p var="Enter 1-4: "
- if %var%==1 copy /y "_bin_olr_\OpenAL21.dll" "_bin_olr_\OpenAL32.dll"
- if %var%==1 copy /y "_bin_olr_\wrap0000.dll" "_bin_olr_\wrap_oal.dll"
- if %var%==1 del /F /Q "_bin_olr_\dsound.dll"
- if %var%==2 copy /y "_bin_olr_\OpenAL21.dll" "_bin_olr_\OpenAL32.dll"
- if %var%==2 copy /y "_bin_olr_\wrap0000.dll" "_bin_olr_\wrap_oal.dll"
- if %var%==2 copy /y "_bin_olr_\-dsound.dll" "_bin_olr_\dsound.dll"
- if %var%==3 copy /y "_bin_olr_\OpenAL25.dll" "_bin_olr_\OpenAL32.dll"
- if %var%==3 copy /y "_bin_olr_\wrap2207.dll" "_bin_olr_\wrap_oal.dll"
- if %var%==3 del /F /Q "_bin_olr_\dsound.dll"
- if %var%==4 copy /y "_bin_olr_\OpenAL25.dll" "_bin_olr_\OpenAL32.dll"
- if %var%==4 copy /y "_bin_olr_\wrap2207.dll" "_bin_olr_\wrap_oal.dll"
- if %var%==4 copy /y "_bin_olr_\-dsound.dll" "_bin_olr_\dsound.dll"
- @cls
- @echo MENU F
- @echo.
- @echo SELECT EAX EFFECTS POWER
- @echo.
- @echo.
- @echo 1 - DEFAULT (RECOMMENDED)
- @echo 2 - MAXIMUM
- @echo.
- @echo.
- @echo.
- @echo.
- @echo.
- @echo.
- @echo.
- @echo Select the loudness of EAX-effects
- @echo It is not recommended to increase the sound volume for no reason.
- @echo.
- @echo 1 - standard (recommended)
- @echo 2 - louder
- @echo.
- @echo.
- @echo.
- @echo You can close the configurator's window if you don't need the other settings changed.
- @echo.
- @Set /p var="Enter 1-2: "
- if %var%==1 copy /y "_appdata_\configi\eax1_def.zzz" "gamedata.dbk"
- if %var%==2 copy /y "_appdata_\configi\eax2_max.zzz" "gamedata.dbk"
- @cls
- @echo MENU G
- @echo.
- @echo SELECT FOV (FIELD OF VIEW)
- @echo.
- @echo 1 = 67.50 (DEFAULT)
- @echo 2 = 70
- @echo 3 = 73
- @echo 4 = 75
- @echo 5 = 77
- @echo 6 = 80
- @echo 7 = 83
- @echo 8 = 85
- @echo 9 = 87
- @echo 10 = 90
- @echo.
- @echo.
- @echo Change the field of view in the game (FOV). The larger the FOV,
- @echo the more the player cann see, but this will make everything look more distorted and will decrease performance.
- @echo.
- @echo 1 - minimal angle (standard in SoC)
- @echo.
- @echo.
- @echo You can close the configurator's window if you don't need the other settings changed.
- @echo.
- @Set /p var="Enter 1-10: "
- if %var%==1 "_bin_olr_\patch2.exe" "_bin_olr_\xrgame.dll" $0053C59A $87
- if %var%==2 "_bin_olr_\patch2.exe" "_bin_olr_\xrgame.dll" $0053C59A $8C
- if %var%==3 "_bin_olr_\patch2.exe" "_bin_olr_\xrgame.dll" $0053C59A $92
- if %var%==4 "_bin_olr_\patch2.exe" "_bin_olr_\xrgame.dll" $0053C59A $96
- if %var%==5 "_bin_olr_\patch2.exe" "_bin_olr_\xrgame.dll" $0053C59A $9A
- if %var%==6 "_bin_olr_\patch2.exe" "_bin_olr_\xrgame.dll" $0053C59A $A0
- if %var%==7 "_bin_olr_\patch2.exe" "_bin_olr_\xrgame.dll" $0053C59A $A6
- if %var%==8 "_bin_olr_\patch2.exe" "_bin_olr_\xrgame.dll" $0053C59A $AA
- if %var%==9 "_bin_olr_\patch2.exe" "_bin_olr_\xrgame.dll" $0053C59A $AE
- if %var%==10 "_bin_olr_\patch2.exe" "_bin_olr_\xrgame.dll" $0053C59A $B4
- @cls
- @echo MENU H
- @echo.
- @echo SELECT HUD_FOV (WEAPON POSITION)
- @echo.
- @echo.
- @echo 1 = 0.45 (DEFAULT)
- @echo 2 = 0.43
- @echo 3 = 0.40
- @echo 4 = 0.37
- @echo 5 = 0.35
- @echo.
- @echo.
- @echo.
- @echo.
- @echo Change the location of the hands on the screen (HUD_FOV - further/closer)
- @echo A high FOV choice from the previous menu may make the hands look like
- @echo they are too far away. HUD_FOV fixes that.
- @echo.
- @echo 1 - maximal distance (default in SoC)
- @echo.
- @echo.
- @echo.
- @echo You can close the configurator's window if you don't need the other settings changed.
- @echo.
- @Set /p var="Enter 1-5: "
- if %var%==1 "_bin_olr_\patch2.exe" "_bin_olr_\XR_3DA.exe" $00106BA4 $66 $66 $E6
- if %var%==2 "_bin_olr_\patch2.exe" "_bin_olr_\XR_3DA.exe" $00106BA4 $F6 $28 $DC
- if %var%==3 "_bin_olr_\patch2.exe" "_bin_olr_\XR_3DA.exe" $00106BA4 $CD $CC $CC
- if %var%==4 "_bin_olr_\patch2.exe" "_bin_olr_\XR_3DA.exe" $00106BA4 $A4 $70 $BD
- if %var%==5 "_bin_olr_\patch2.exe" "_bin_olr_\XR_3DA.exe" $00106BA4 $33 $33 $B3
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